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I have a 102 rated hunter with warbow and berzerk who is so much fun against spiders...
crossbows hit super hard against armour and are much easier to use but really drain your fatigue and AP and have a little less range than bows.
If you have a very skilled ranged brother get a bow, if not use a crossbow. bare in mind enemies with high armour won't feel the bow's damage much at all. So for situations like the war crisis a crossbow is better overall
As a minor point you can't use bows if an enemy is in your zone of control but you can use the crossbow, however you can't reload the crossbow while in that zone of control. Just food for thought if you want to make a lone wolf ranged brother
Both. Depends on the enemy. Trying to decide what I would do for lone wolf as I think would do only 1 ranged there. Though in either case I would have them use throwing weapons as well so they can be useful in any battle, like ancient undead.
Crossbows are a lot better against goblins, barbarians, and billmen. Bows are a lot better against orc berserkers/young, necromancers, enemy archers, hexxen and beasts with high hp.
Shields are kind of awkward now given no quick hands for them. But thrower duelist and crossbow work well together. Perk hungry though
If you have the "potential" to shoot them, the AI will instead waste AP attacking your line (except for enemies like necromancers/alps). By potential I mean have the bow as the secondary weapon and let the enemies charge your shieldwall. Then rip them apart in melee. Having bros with shields in the front and reach weapons behind pretty much makes you immune to enemy archers.
The range makes them excellent at taking out hexen and necromancers. The double attack also makes for great damage against low armor enemies and can still be useful against big, hard hitting armored enemies by applying the Overwhelm debuff if you take that perk. The bow also makes for a better poison delivery system, in my experience, than the crossbow due to being able to hit two targets a turn.
My only complaint is how ineffective it is against ancient dead. I really wish we had some special ammo types to alleviate how big of a weakness this is. I don't think there's any other weapon that becomes quite as near useless against a type of enemy. Certainly not against an entire end game crisis.
In my current poachers game my starting hunter is easily one of the best bros I've ever had. Day 115 and he has 114 kills in 84 battles and is responsible for most of the decisive kills against high value targets in most missions. He's really been my MVP, but I rolled the undead crisis and now I find it hard to justify bringing him in against the harder fights.
Also doesn't a full 2-hander squad get ripped apart by enemy archers? Or maybe I am just not using 2-handers properly (except for polearms behind my shieldwall).
I am no pro player but to me it makes sense to have a 2-handed reach weapon for your squishies at the back, that way when your front line is engaged you can still hit their front line without risk of hitting your own. It also it means that you need one less feat to be proficient in it as you don't have to worry about a shield for them, not to mention you can carry more ammo into battle for those longer fights.
Bow:
http://tumult.cc/bb-calc.html?1-9&1-8&2-8&3-2&4-11&6-1&7-3&6-3&1-3&5-5&2-2
Crossbow/Throwing
http://tumult.cc/bb-calc.html?1-9&1-8&2-8&4-10&2-7&1-5&4-12&6-1&7-2&7-3&6-4
You could easily add an overwhelm to the archer or swap forge for nimble into the hybrid depending on taste or playstyle. This is just what I settled on, but the core perks are all there...