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I suggest 1Hweapons+shields during early game. They can't take much damage and the "balls" will stop spawning new spiders sooner or later. Just keep killing them, if possible make the flee.
If I use archers I give them a shield instead of a melee weapon and if they get engaged they just stall until the melee finish cleaning up.
2) keep a few lightly armored bros in the back with high matk and fat (and polearm i guess) so they help you escape the webs.
3) I woudnt bring archers at all. So you want a line of 8 frontline bros and 4 polearms in the back. 4) I think shields are not actually needed that much except on flank guys bc spiders dont atack so much (only 1 atk per turn and they often will web instead). They usually outnumber you too. So you need to kill em quick while keeping webs off (backliners) so spiders will waste time webbing you while you cut em down
you can try to give spears to guys with highest melee attack - spiders will just rush spear wall untill most of them are dead and then they break and flee.
I think spiders are both a damage race and a bro count check. They heavily punish people who try to slow-roll the game with a small starting group, because you need to spend plenty of AP both attacking and especially removing webs. You need to remove those webs, because they really amplify spiders' effective damage.
Also, spears/swords in alternating formation and remove shields on anybody with at least 80ish armour.
Anyway, I've always been puzzled when experienced players say spiders "aren't worth it". Spiders, like early nach, are really consistent, quick, safe, clean kills in the early game for me, so if you view them as somehow "not worth it," I'd reconsider your strats.
Thanks again for all the tips i wouldnt do it without you :)