Battle Brothers

Battle Brothers

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laveley Jun 26, 2019 @ 6:58pm
Quick hands exploit still exists
So, i'm coming back to play after a pause and i thought that after 2 dlc's the devs would have fixed this already...

Nope.

All they did is limit the shield usage on the perk, but the exploit still there. You can "gain" fatigue walking around with a man splitter and your main weapon on your bag and than dropping the main weapon to the ground and switching with the man splitter with qh.

This is particularly useful on 2h who can combine with the adrenaline/recover combo and stay with indomitable always up. Just tested ingame on my average joe;

Average joe has 116 base fat (not much). With a close flat top with mail, a decayed coat of scales, a man splitter on hand and a greatsword on the bag he has incredible 21 fat. Its all he needs. At the start of the fight he drops the sword on the ground where he will fight; 27 fat. He will always act last because his initiative is incredible 0. Say he starts the turn completely out of gas at 27/27. Receives 15. Switch the man splitter with the sword on the ground, he is at 12/49, pop adrenaline+recover, 16/49. Next turn he start acting at 1/49, exactly what he needs to swing once, pop indomitable and pick the man splitter again on the ground. Hence and repeat.

Granted is not as good as with shield sice you loose the free stats from the shield, its not that you need it though, because you can raise stats other than fat and a guy with around 40 defense + reach advantage + permanent indomitable is already tanky enough.

Bummer
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Showing 1-15 of 20 comments
Hurricane Jun 26, 2019 @ 11:23pm 
Wow and what does this achieve exactyl????? Jesus christ
Whatever100500 Jun 26, 2019 @ 11:40pm 
Dropping weapon to ground risks losing it (any dropped items can instantly disappear). At this point this approach is already unusable.
LDiCesare Jun 27, 2019 @ 12:42am 
Since you drop a weapon you plan never to use, you can bring in a stick. That will cost less than the repairs you'll get from most fights.
Magna Kaizer Jun 27, 2019 @ 12:57am 
Anyone with the patience to do this gets a cookie.
Grosnours Jun 27, 2019 @ 4:07am 
It's a non-competitive single player game, exploits are kinda irrelevant in the first place.
As Magna Kaizer said, if people want to jump through crazy and cumbersome hoops to have the feeling of taking advantage to the game, more power to them.
It doesn't detract one bit my own or anybody else's game experience.
laveley Jun 27, 2019 @ 6:19am 
Originally posted by Hurricane:
Wow and what does this achieve exactyl????? Jesus christ
Free fatigue. Read again.



Originally posted by Whatever100500:
Dropping weapon to ground risks losing it (any dropped items can instantly disappear). At this point this approach is already unusable.
Never saw that happen, maybe its a post dlc change than.

Originally posted by Grosnours:
It's a non-competitive single player game, exploits are kinda irrelevant in the first place.
As Magna Kaizer said, if people want to jump through crazy and cumbersome hoops to have the feeling of taking advantage to the game, more power to them.
It doesn't detract one bit my own or anybody else's game experience.
I'm sorry, but thats just your own opinion. If exploits doesnt bother you, props for you, but please don't generalize it to all other players.
laveley Jun 27, 2019 @ 6:26am 
Originally posted by Magna Kaizer:
Anyone with the patience to do this gets a cookie.

?

Its a normal qh interaction, requires the same patience as using the perk "as intended".
Bam Bam Jun 27, 2019 @ 8:33am 
Working as intended.
turtle225 Jun 27, 2019 @ 10:24am 
I'm pretty sure they tried to fix this a long time ago (B/E launch?) which means either they failed in their attempt or they fixed something else and I'm just mis-remembering.

Originally posted by Whatever100500:
Dropping weapon to ground risks losing it (any dropped items can instantly disappear). At this point this approach is already unusable.

I've never seen this happen. I drop shields all the time during "unknown" zombie camps and I've never lost them.

Originally posted by LDiCesare:
Since you drop a weapon you plan never to use, you can bring in a stick. That will cost less than the repairs you'll get from most fights.

I don't understand this comment. You need the Mansplitter because it gives the most free fatigue from the exploit. Stick is lighter than GS so it does nothing for you. And I don't understand what repairs have to do with anything.
Whatever100500 Jun 27, 2019 @ 10:53am 
Originally posted by turtle225:
Originally posted by Whatever100500:
Dropping weapon to ground risks losing it (any dropped items can instantly disappear). At this point this approach is already unusable.

I've never seen this happen. I drop shields all the time during "unknown" zombie camps and I've never lost them.

Dropped quivers do disappear quite often (when trying to pass them to archers). As result I never actually tried doing this with any more valuable items.
laveley Jun 27, 2019 @ 1:49pm 
Originally posted by turtle225:
I'm pretty sure they tried to fix this a long time ago (B/E launch?) which means either they failed in their attempt or they fixed something else

I think they simply failed.

Or, like someone stated above "working as intended "

Looking for the bright side; you can probably do the black monolith without deaths around day 150~200 abusing this crap.




Originally posted by Whatever100500:
Originally posted by turtle225:


I've never seen this happen. I drop shields all the time during "unknown" zombie camps and I've never lost them.

Dropped quivers do disappear quite often (when trying to pass them to archers). As result I never actually tried doing this with any more valuable items.

I never saw that but than again, i dont have the habit of dropping stuff and i'm playing post-dlc just now so i could be wrong. Still, on my few hours abusing this trick not a single weapon vanished. Also, searching on the web all i could find is that everything that is on the ground will be a lootable item on the post battle screen unless its with 0% durability. Armours are a different story because they do have a chance to drop and generate loot based on current durability so there is that, so maybe the quivers have the same mechanics as armours, but we are talking strictly about weapons for this "trick" to happen.

An easy fix would be to forbid the player to drop weapons to the ground.
pascal.difolco Jun 27, 2019 @ 2:03pm 
I still didn't get what this "exploit" gives ... who wants a guy with 20-50 fat acting once/ 2 rounds ?
laveley Jun 27, 2019 @ 2:15pm 
Originally posted by pascal.difolco:
I still didn't get what this "exploit" gives ... who wants a guy with 20-50 fat acting once/ 2 rounds ?

Fatigue wont be a problem regardless of the number you see. I have the example of a 2h with permanent indomitable but that is just one of the possibilities.

The point is that you can ignore fatigue altogether and spend lvl up point on other stats.

Say you could build a duelist with 110 base fatigue without never need to worry about lvl ul his fatigue stat if you use this trick. Theres a lot of possibilities, really doing this is almost like having a "iron lungs on roids" trait on all your bros.
smidlee Jun 27, 2019 @ 2:21pm 
I would rather use the BB-editor and give all the men iron lungs than to have to continue using this exploit.
The Spiffing Brit videos reveals a lot of game exploits that are a lot worst than this one. Skyrim is so broken it's funny. Spiffing Brit created a fork that killed everything with a single hit.

https://youtu.be/GmUtltvUQX0
Last edited by smidlee; Jun 27, 2019 @ 2:29pm
laveley Jun 27, 2019 @ 2:30pm 
Originally posted by smidlee:
I would rather use the BB-editor and give all the men iron lungs than to have to continue using this exploit.

Ok.

That doesnt change the fact that this thing still exists and you dont need nothing but the base game to produce it. My intent with this post is only to acknowledge it, i don't know why people keep commenting if they like it or not or the extents of how philosophically enjoyable is an exploit on a sigle player game.

Oh and if your bro has iron lungs than its even better...
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Date Posted: Jun 26, 2019 @ 6:58pm
Posts: 20