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As Magna Kaizer said, if people want to jump through crazy and cumbersome hoops to have the feeling of taking advantage to the game, more power to them.
It doesn't detract one bit my own or anybody else's game experience.
Never saw that happen, maybe its a post dlc change than.
I'm sorry, but thats just your own opinion. If exploits doesnt bother you, props for you, but please don't generalize it to all other players.
?
Its a normal qh interaction, requires the same patience as using the perk "as intended".
I've never seen this happen. I drop shields all the time during "unknown" zombie camps and I've never lost them.
I don't understand this comment. You need the Mansplitter because it gives the most free fatigue from the exploit. Stick is lighter than GS so it does nothing for you. And I don't understand what repairs have to do with anything.
Dropped quivers do disappear quite often (when trying to pass them to archers). As result I never actually tried doing this with any more valuable items.
I think they simply failed.
Or, like someone stated above "working as intended "
Looking for the bright side; you can probably do the black monolith without deaths around day 150~200 abusing this crap.
I never saw that but than again, i dont have the habit of dropping stuff and i'm playing post-dlc just now so i could be wrong. Still, on my few hours abusing this trick not a single weapon vanished. Also, searching on the web all i could find is that everything that is on the ground will be a lootable item on the post battle screen unless its with 0% durability. Armours are a different story because they do have a chance to drop and generate loot based on current durability so there is that, so maybe the quivers have the same mechanics as armours, but we are talking strictly about weapons for this "trick" to happen.
An easy fix would be to forbid the player to drop weapons to the ground.
Fatigue wont be a problem regardless of the number you see. I have the example of a 2h with permanent indomitable but that is just one of the possibilities.
The point is that you can ignore fatigue altogether and spend lvl up point on other stats.
Say you could build a duelist with 110 base fatigue without never need to worry about lvl ul his fatigue stat if you use this trick. Theres a lot of possibilities, really doing this is almost like having a "iron lungs on roids" trait on all your bros.
The Spiffing Brit videos reveals a lot of game exploits that are a lot worst than this one. Skyrim is so broken it's funny. Spiffing Brit created a fork that killed everything with a single hit.
https://youtu.be/GmUtltvUQX0
Ok.
That doesnt change the fact that this thing still exists and you dont need nothing but the base game to produce it. My intent with this post is only to acknowledge it, i don't know why people keep commenting if they like it or not or the extents of how philosophically enjoyable is an exploit on a sigle player game.
Oh and if your bro has iron lungs than its even better...