Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why is it really "only doable" with 2 Farmhands? If RNG is with you - and you find acceptable recruits in a short time - then there is no theoretical limit. For instance, I probably will have 4 Farmhands far stronger than Hedge Knights on day 500.
Yes, that's a long game, but some folks do play extremely long games. I've seen Imz Frozen recruiting a new batch of characters at day 900 or so! ;)
So there are folks who play even longer games than me.
Anyways, the point was not to say that this is the optimal way to play for everyone. I wanted primarily disprove other folks who claimed (in another thread) that it takes 1000 days for a Farmhand to be on par with a Hedge Knight - or others who outright said that it can only be done via cheats. You can do it in 300 days - and legitimately.
No, I've tried - believe me! ;)
The main problem with Apprentices is that they have a whopping -25 stat point deficit relative to Farmhands. You basically cannot find any Apprentice good enough to use:
https://docs.google.com/spreadsheets/d/1k_izGk9h9r3OMlOmnmiOwrmK7EmHu2eni08JpULf-os/edit#gid=604473640
No, you cannot. I've played 1800 hours or so of this game, and I've never found one.
Yes you can...
I already had such an apprentice once...
From the database itself.
If you roll max in every stat - literally every stat - you'd get 419 stat points on an Apprentice. That's worse than an average Hedge Knight.
And even if such a character is possible, it's not something you can count on every game - much less multiple characters every game.
By the way, I've never ever seem a character roll max on every stat for the Background.
Meanining even with a minimum roll in that event the Apprentice will only have a bit less health and fat as a farmhand. Combine it with 2 stars in ms, md and fat, the brawler teaching and 1-3 combat drills and he will also easily be better than a hedge knight.
And Apprentices get no stat bonuses - which means that average Apprentices have 30 less stat points than average Farmhands. So your original point that my strategy would be "better off" with Apprentices makes no sense.
The point isn't whether a chain-Event trained Apprentice is better than a Hedge Knight. I've never contested that. Rather, the issue is whether a chain-Event trained Apprentice is better than a chain-Event trained Farmhand - which is your contention. And this argument is absurd, given the initial stat deficit (which, according to the latest database mining, is even greater than I initially realized).
-30 stat points. And even a max roll of Hedge Knight training, according to you, cannot make up half that deficit.
My initial post was "better off using Apprentices TOO"...
Apprentices cost almost nothing, cycling through everyone you find is barely a hassle...
Similarily you should use flagellants too since they get tons of events for health, ms and even +1 fat. Only problem with them would be their events could lower the chance for combat drills and other events.
Ok, thanks for the clarification.
But since I min-max to the nth degree, at least for me Apprentices can never make the cut. For instance, even Fatigue-wise, I'd want to a bare minimum of 150 Fatigue by level 11, since I spam Indomitable. And Apprentices do not have enough Fatigue to do this without Strong and three stars.
In fact, I could care less about the Farmhand-specific Event. It's really because of the base Farmhand Fatigue that I use them in bulk. Farmhands and Lumberjacks are the only lowborn Backgrounds that work for me Fatigue-wise.
I min-max my characters, and I am not good with the economy to run all-Hedge Knight/Sellsword team. This is a way for me to approximate that without paying the same upkeep.
Ofc you are you can literally take anyquest late game for easy upkeep you can never run out of cash woth 300/300 bros just avoid barbs and farm camps and orcs its unlimited money. Waiting all this time for a farmer to get op is silly. That farmer in the ss would be godly with no events. I mean you cant get much better than that.
I guess we have a different conception of "godly." For me, "godly" is at least top 10-20 percent Hedge Knight/Sellsword stats, and no Farmhand - or any cheaper Backgrounds - can achieve that without Event-driven leveling.
Farmhands stronger than Hedge Knights: Event-driven leveling strategy
Should be
Farmhands can be stronger than Hedge Knights: Event-driven leveling strategy
The title is slightly misleading, although correct overall based on the details presented.