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*nod + golf-clap*
It is exactly what it says it is. Turn based? check. Tactical? well you have a grid and you move guys into postion and set up strats based on what foes you face, so check there. RPG: the entire concept is you are incharge of a merc company, each merc you have has a backstory, stats, levels up gains skills. Story elements, low magic fantasy realm. Each quest have flavor text and story behind it? big check
You are objectively wrong with your assessment, like super duper bad.
this
in addition, tactical and statregy games can be with or without RNG
If you lose the fight for unlucky hits and misses with 5%, its your fault, if few unlucky misses or hits can destroy your formation = that means you are doing samething really wrong with tactics/decisions/logistics.
Also, you cant win all fights in early game. Sametimes you need to run away.