Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
remember: you get a bonus perk for student on max level.
More battles and kills against more tough opponents = more XPts, and it's easier to survive tough battles and kill more things if you have more active perks that enhance your abilities. Student gets you to level 11 faster, but it doesn't necessarily get you to level 11 faster than you'd get to level 9 without it, and at level 9 without it you'd have 8 active perks (the same as you'd have before reaching level 11 with it). Wildmen have more fatigue, HPts and resolve than other backgrounds, all of which help them to survive (and avoid injuries that could keep them in reserve). If they also have talent for attack and defence, they'll be better at gaining XPts than other backgrounds, so that their 15% penalty will merely balance things out. I've had plenty of talented wildmen that gained experience at about the same rate as most other recruits.
Whether it's a good idea to take Student for a wildman (or any other promising recruit) can depend on context. Early on in campaigns, when everyone seems super-vulnerable in cloth rags, I always feel insatiable for active perks to enhances their abilities, and never want to take Student and wait patiently for it to work. But then, later on in campaigns, when you have plenty of heavy armour and kite/heater shields to spare, raw recruits seem much safer to use against many opponents, and you have the luxury of being able to hand-pick suitable opponents against whom you can train them and bolster their experience gain. Also, the excess of crowns means that you can pay to have them trained in veterans' halls, so that the 20% boost from Student (which usually seems un-sexy on its own) can be synergized with an additional 20-40% gain whenever you've discovered a cluster of enemy camps nearby. Then, Student seems much more attractive (particularly for wildmen, who can actually wear/carry all that heavy equipment and still have some spare energy for interesting skills).