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as you can see each background has a min-stat for every stat and a max-stat.
the stars (also known as talents) show how much a recruit can grow on a stat per level up:
https://battlebrothers.fandom.com/wiki/Talents
as seen in the chart there.
these stats may also be influenced by traits:
https://battlebrothers.fandom.com/wiki/Traits
okay, so lets take a look at your recruit starting with a ranged skill of 19.
19 is BELOW the min-stat for the backgrounds with the lowest base stat at ranged skill.
which is 22 for crusader and orcslayer and 27 for regular backgrounds.
this means he must have an additional trait (or wound) that even more lowers his ranged skill.
but he has 3 stars, so he can get 4-5 points on level up and additional 5 from gifted.
so, after reaching level 11 he will have somewhere between 40 and 55 (including gifted here) points on ranged plus the 19 starting, going up to 74 if you force it.
looking at the one with the highes min and max stats for ranged, that would be a hunter starting between 52 and 59 starting ranged skill.
with 0 stars he would gain between 2 and 4 points per level.
to reach the 74, he would need 22 points including gifted. as long as he had 2 rolls on level up for ranged being above 2, he would reach the same stat at level 11 or better.
if he has stars on ranged he will be far better at the end.
so....tl; dr that guy sucks as a ranged brother.
I hope this little information helped a bit.
Thanks for the links, i will read those. But the backgrounds really complicate things and i feel like a general rule of thumb would be nice for my very first run, so i don't immediately deal with all the complexities of min maxing. Do we have anything like a rule of thumb we can rely on?
Multiply the average increase of a skill - in this case ranged attack, wich increases between 2 to 4 points, so the average is '3' - with 10 (for the ten levels you'll get) and add 5 points for every star.
Sounds more complicated than it is.
Base skill + (10 x 'average increase') + ('Number of Stars' x 5)
Mine would be:
Archer
90 Ranged Att
20 Ranged Def
60 HP
Fatigue as high as possible
Two-handed FrontBro
85 Melee Att
25 Melee Def
80 HP
55 Resolve
60 Fatigue (AFTER all equipment)
Bros who will cap in the low 70's are fine for most of the game (they can get you through the crisis). Use +hit chance weapons and accuracy perks like Gifted and Backstabber. Most backgrounds without stars will land here and they can be useable. If you already have a bunch of guys like this then you may want to be more picky on additional hires.
Pure tanks are viable options so if a guy has good defense and not terrible hp/fat/resolve you can use him even if his skill is junk.
Here is a basic sense of knowing if base stats are good on generic backgrounds. HP 60+, Fat 100+, Res 40+, Melee skill 55+, Range Skill 47+, Defenses 5+. That's not to say you need to find someone with all of these above that, just giving you a basic idea. There are many generic backgrounds with 50-60 hp base for example that are good.
Stars are worth +5 to the stat over the course of leveling. So a guy with 47 melee 2 stars is about the same as a 57 melee with no stars. 38 range skill with 3 stars is about the same as 53 with no stars.
Yes 11 is a softcap where a brother is essentially complete. You stop gaining perks and normal stat boosts after level 11. So that means 10 perks max and 10 stat boosts max.
For every level after 11 you get what the game calls veteran levels, where you get to gain +1 in three stats but that's it. The literal hard cap is level 40 or something ridiculous. It would take over 1000 days to get there and it isn't really something to think about. For perspective the longest run I've played was day 275 and my highest level bro was the axe companion at level 17.
Wow almost every guy in my company so far is bad if i follow this rule. Should i restart and pick a better team? I am on day 26 and only playing on easy since that's my very first run.
Thanks for the rule of thumb about reaching 80+ skill by level 11, that simplifies things and i can see how it makes sens. I am guessing there are high tier spears and swords that can help you reach 95 skill (i heard that's the cap, so i can see how about 75 base + 20 from spear makes sens for a spearman, 85+10 from sword makes sens for swordsman, and the highest skill available for any other weapon). Enemies have melee defenses, but that should cancel itself out by factoring the surround bonuses. The harder the enemy is, the more important it will be to get more accuracy from high ground or surround bonuses to reach the accuracy cap or close.
And i am guessing skills such as backstabber are only useful if you see that you can't reach the accuracy cap from the base + level ups, if you can skip backstabber and get something more useful, if not get it to compensate for the brother's low rolls.
Since archers have less bonuses to accuracy (no surround or backstabber) it will be more critical to start with a brother that has good rolls from the start. So i guess i should be a lot more picky about archers.
Let me know if i am getting this right or if i am mistaken somewhere. Thanks!
Yes, 3 stars means 15 points plus what they are already getting from levelups. So melee skill gets 20 on average without stars, 35 with 3 stars. ranged skill gets 30 without stars, 45 with 3 stars.
I would just play this one out to learn as many fights as you can. One of the more common ways to wipe for new players is not knowing the fights and having an optimal team doesn't really prevent that.
Spears and swords are generally not that great in the lategame because their damage against armor is so low. That said, you don't need 95% hitrate all the time, having around 85% hitrate in the lategame is acceptable.
Exactly.
Archers generally don't hit the cap so they can go as high as they want, but if they have around 90 ranged skill they will still be great. If they have around 80 they can use a different ranged weapon with more accuracy.
Assuming that you pick the stat on every level up then yes, variance aside.
No. In the early game you make do with whatever you can find. You can be more picky about recruiting once your current crew can comfortably fight regular contracts.
95 skill is not a cap. There is no cap on skill. A shieldwall Legion has 50 defense and more if his friends are doing it too.
However, it is difficult to find 90+ skill units. 80+ is easier to find and in my experience can do well enough even without +accuracy weapons. More is always better of course. But 80 can make do.
Backstabber probably always has value. I would still consider it an open option on a unit with 80+ skill. Not a necessity, but an option.
Most generic backgrounds make poor range units even with stars. Hunter has a higher base than all other range units. Poacher, Sellsword, Bowyer, Witchhunter are some others that can have decent bases. For Xbow/Throwing 80 is fine. For Warbow you ideally want 90+
Hope that helps.
Thanks for all the tips, i have more clarity now.
I have still issue recognize "good" starting bro - if I shall say for myself than if I look on new recruit I am really happy if they have (melee) - about 50-60HP, 40 resolve, 100 fatigue, combat skill about 50+ - and some stars in those and star in melee defense, than I would say they are really good (on other hand most recruits now go die or get permanent injury soonish.. or is sacrificed to dark god.. long live to Davkul! whatever:-)
What is "mystery" for me is existence all those expensive backgrounds - so far I never ever got good bros from those cost 1k+ with high daily pay like sellswords, nobles, raiders, swordmasters.. just name it. Only once hunter was really decent archer but poacher or bowmaker can be as well - and I got best stats with lowborn backgrounds like farmer, brawler, caravan guard.. even stonemason, miners... (all cost about 100-200 for recruit and about 10 daily) those came much better than those expensive guys )all that I tried to recruit - not os much in comparison due price ofc), so I do -not understand the point there. (only exception is wildman that come with very good stats as well but cot about 700 for recruit)
Expensive backgrounds are a mixed bag. They have the highest potential but they are not guaranteed to be better than a talented cheap guy. Most cheap backgrounds cap at 57 base melee. Expensive guys can start with 62 or 67 as their highest. Swordmaster 77. It is normal for the majority of your team to be cheap guys.
Hunters are always good. You can't go wrong if you are looking for a range guy.
Hedge Knights are always good. You can't go wrong if you are looking for a melee guy.
Swordmaster is strange. Great for Polearm, harder to use in melee but there are ways.
Sellswords make the best hybrids. Not that you have to make them hybrids, but they have the highest potential to make that kind of build work.
Adventurous Nobles make the best Bannerman and often good melee in general. Disowned Noble and Bastard are bad. Don't buy those.
Raider is like a cheaper but worse version of Sellsword and with no hybrid potential.
Witchhunter is basically a Poacher with a lot more resolve for many times the price.
Squire is a well rounded and overall great background that can sometimes be found for cheap.
I can already see that a dedicated tank guy could be useful, just tons of health and both defenses, high fatigue for taunts and shield walls, and probably decent morale too.
I just got my first banner ingame and so i can see a dedicated bannerman with high resolve as needed, ill keep an eye for high resolve high attack, ideally high ranged defense too.
I heard of hybrids on here but i don't see yet why splitting stats on both melee and ranged attacks makes sens. I could always equip throwing weapons to force the enemies to come to me then switch, but since enemies get into melee range in literally 1 turn spending a ton of points on ranged skills just for that seems strange. We still need a ton of attack, defense, and fatigue, so where do the points for ranged attack come from? Or maybe the pitchfork guys are supposed to be the hybrids... Will have to think about it.
So far i have been trying to find information that explains the rules and the system without spoiling too many strategies and tactics, as part of the fun is coming up with them myself, especially on a first run.