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I always like to have 2 very good bowmans, because they are good to kill berzerkers, necromancers and damn gobos.
The most popular choice being Pike as secondary weapon since it has bonus hitchance (melee will not be great), is not fatigue intensive, and allows you to skip investing into melee defense.
The problem is not really underpowered ranged, it's the fact that RA 2Handers are absolute beasts, so mostly everything pales in comparison except maybe Duellists.
If Ranged wasn't good enough Gobelins wouldn't be such a pain.
I do agree Wardogs are in need of some kind of tweak since a while because as it stands they act like expensive homing projectiles with poor hitchance, the ability to pin down and low chance of recovery.
Skirmishers as you call them are awkward : throwing weapons do solid damage but it doesn't make much sense to use them if it means weakening your frontline. It usually goes on a melee character so it means it's hybrid the other way around, but it doesn't work really well.
You can still have polearm users throw weapons two but generally they start one tile behind meaning you lose 1 range on an already short range to start with.
They aren't bad though, just marginal compared to other choices.
HOWEVER, dont go with the stupid misconception of adding in fire arrows. These things didnt exist on a regular basis ever in history, because:
1) Arrows are hard to keep on fire once they are shot and exposed to wind pressure dousing the fires. Flammable liquids in medieval times were hard to make and even harder to stay lit after flying through air for several dozens, perhaps even hundreds of meters.
2) The bulky arrowheads that are lit on fire cause drag and slow down the projectiles, which results in less damage and punch from the arrows.
3) Once the "fire arrow" would hit a living target, it would just be like a candle sticking on your armor. It wouldnt make you burst to flames, cause you to scream in horror and agony, or do anything other than look flashy.
4) They would reveal the position of your archers, which removes any chance to surprise your enemy and get in free shots to unaware targets.
5) They have a very short duration during which they are still somewhat useful. Wood lit on fire gets crispy and structurally weak relatively fast. Arrow shafts are made of wood. Also they cannot be put back once lit, since... well, they are on fire, so either you light and instantly fire them, or they will burn your hands or burn so much that the shaft snaps. Or perhaps the shaft already has weakened enough, that when the arrow hits your orchis warrior's helmet, it simply.. snaps in half.
Our fire-archers are running from the batturfierd! Shamefur dispray!!!
Range of archers is very very limited. Often you'd see them anyway unless they prepared ambush beforehand.
Rest of points are valid. Fire arrows weren't used against people; they were used against wooden siege towers, wooden buildings, wooden ships, etc.
there is even special wood treatment with fire that makes it better. To set wood on fire it should be realy dry.
If you ever rtyed to build campfire you know that you need additional easily flamable stuff to cook wood untill it sets off.
Just fe fire arrows will do nothing. Thats why Greek fire is and oil bomb and not just stuff on fire,
What are your sources?
Mere fire-arrows cannot set stable wood on fire. The heat generated by a lit arrowhead is not enough to lit it on fire. Instead, the arrows would need to hit softer, more fluffy material, such as quilts, sawdust, hay bales etc. Roof or insulation materials in the olden times. Sails on masts and such.
OR, when used during sieges, often combined with clay pots filled with oils, shot by catapults/trebuchets, or simply thrown from walls and siege towers, onto walls and siege towers themselves :D And then lit on fire with arrows. Which suck by themselves when lit on fire.
I can a link a very solid Lindybeige video touching this issue if there's any doubt :)
The range of an average warbow could be as good as 400m while still remaining dangerous. A skilled longbowman could be able to put off accurate shots at 150-250m. "In 1542, Henry VIII set a minimum practice range for adults using flight arrows of 220 yd (200 m); ranges below this had to be shot with heavy arrows."
Im familiar with Greek Fire. I know that it was a very one-sided invention never revealed to too many outside factions and interests, until it was inherited and saved by the Byzantines. And that the mixture was propelled by a cannon-like immobile machine, with what I can guess... liters of that liquid being spewn and lit on fire simultanously. Much more effective and flammable than what you can get to stick and stay on fire on a simple arrow :D
Ranged are useful as well, because bandit marksmen can be lots of troulbe, concentrating fire and taking out our armored 2handers while you are busy deling with melee units, especialy when there are 5 or more. And even orc warrior can be nicely softened by a crossbow bolt.
PS Gunpowder wouldnt make sense. I know its a fantasy game, but all other equipment in the game suggests maybe 12th-13th century tech level.
That's why I said it would be for an Asia-themed DLC. The empire of China had been using it at least since Romans came to power. Why not allow some mercenaries travel to the Battle Brothersia and bring some with them? We have clear deviations from mainstream medieval history anyways, so I dont see this as a direct offense to the timeline and the feel of the game.
They wouldnt have to be fancy muskets and bayonets and precision rifled barrels. Just imported boomsticks and firebombs from China and the surrounding countries :)
Vikings imported top-quality Damascus steel from India before Medieval times even got into full swing. I see no huge problem with some really expensive, rare gunpowder finding it's way into medieval Germany as "witch powder" or "boom dust" or whatever :)