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And because of the scaling I doubt I'll ever take orc or goblin missions since those are scaling up too! It's just not worth the risk for the same amount of coin that I would get paid for hunting thieves down. Though even the last thieves fight gave me pause with some 24 enemies. Mostly thugs, so that was fun, but the marksmen were potentially dangerous.
Im seeing this as a growing problem and arising concern in the community. Hopefully they will notice this, and keep bandit thugs and smaller enemy groups more abundant in the upcoming big update! Otherwise this problem might heavily affect the opinion on the game. Its always fun to occasionally be able to steamroll the enemy. Not every single opponent in mid- and late-game can match your strength, that doesnt make sense :c It's artificial scaling and capping at it's ugliest.
Enemy scaling removal was a big whoop when it was mentioned in Elder Scrolls games back in the day. It could be that here, as well, if left unfixed :p
You also get better gear and money fighting better enemies and I think that makes sense.
But several people seem to have a problem with this, so maybe they can look into it. What difficulty setting are you guys playing on?
Yes, that would be good to know. On what difficulty level did you do these tests, Blessed Heretic?
Again, all of this is on veteran iron man for me. I'm at glorious renown ~3000 near day 100 .
All games since my purchase have been on normal difficulty. I tend not to offer opinions on games o harder or easy simply because both tend to offer handicaps. That said, Normal.
This kind of scaling can make it impossible to catch back up if a mission goes horribly wrong (and sense everything is based on chance that is always entirely possible).
I'm in a similar situation where there are basically contracts to take out dozens of enemies.
Now I am curious as to how renown de-scaling works.
If I lose all my guys and go back to fighting with 6 guys in tunics will my renown go back to how it was in the beginning?
I also understand the enemy group scaling is supposed to balance out the renown pricing bonuses.
However the scaling is so rampant that it actually deters you from building renown.
The bonus prices simply are not worth taking on a minimum of 25 thugs or like 6 orc warriors on a 1 skull contract.
My concern would be the mad reputation loss that would bring with the various towns or great houses. I think they might turn hostile.
On the other hand, reputation with towns and factions seems to go back to 0 fairly quickly.
You got 'flamed' for telling people not to do something - 'Don't play Veteran Ironman - that many really enjoy, using rather condescending language ('We all like togh games, but this is too hard...' etc.)
People don't like beeing told what they can and can not do and they also have a problem when someone speaks for them.
The always nice and helpful Muscarine wrote an essay to answer your post.
I'm not dismissing your concerns but a lot of players:
a) Don't have a problem coming back from almost party whipes on Vet Iron
and/or
b) Don't think it always has to be possible to come back from every situation, because if there is no losing, there's also no winning.
" renown (which works differently now – more on that in a future dev blog!)"
http://battlebrothersgame.com/dev-blog-89-ambitions/
Of course, the balance comes in that they don't want too many weak parties strolling around because then players will complain that there just isn't any challenge or anything their own level anywhere.
I feel like their new factions overhaul could potentially help with that. If the various tribes grow and shift and what not then make it so the larger tribes provide the far tougher fights, but you can always go and pick on smaller tribes if you want far less risk/reward.
Someone else seemed to say it, and the best gameplay would probably be one with less scaling and more common sense some places are bloody hard and some aren't right from the get go.
Lords of Magic did this really well by levelling up the amount and level of enemies in dungeons the further away you got from the capital building. This way you quickly knew how to judge the difficulty of a place without even entering. Is it close to civilization? Easy. Middle of nowhere? Expect dragons, demons, and max level spellcasters.
If they could find a way to keep the more civilized areas less dangerous and the wilder areas a bit tougher, I think that would be their best bet in terms of game balance :)
+1 this.
But I hope the scaling once again isnt as linear as you described it working in Lords of Magic. I hope there is still lots of randomness included. Sometimes a really adventurous big orc raiding party could end up in the middle of human territory for an exciting encounter with the player or the lords' men, or a huge horde of wiedergangers strolling across the less-guarded countryside ravaging the peasantfolk.
A little bit of scaling to maintain the balance and constant possibilities is good, but the scaling's lower limits can be left down to 2-4 enemies even on veteran, and it could go as far up as 30-40 enemies on the maximum side. A slider like this, slowly increasing the maximum size of enemy parties as player reaches thousands of renown, could work! This, of course, needs to leave enemy types alone. Variety should always remain at 100%, no tampering included :)
My 'point' was responding to Night's claim he was 'flamed' for merely suggesting a change, painting the community as small minded 'Fanbois' wich was not the case and had to be contradicted.
But yes, on topic:
I'm against level scaling in any form.
That said level scaling for me is the nonsense that happened in Oblivion (I, for example, fought a goblin at the start, could only beat him with some trouble so I decided to come back later, leveled up and with better gear only to find out I couldn't touch a goblin AT ALL anymore).
If you, as in BB get more difficult - and rewarding - missions because you're renown and now are fighting tougher enemies (not the same ones just buffed up) that's ok.
Now, the real question here was if the world should just get increasingly difficult by the day, almost regardless of your companies skill.
I say no to that as well, unless the new scenarios give a reason for it - houses fight each other so they can't send out armies to keep the bandits in check, etc. - so you all have a point - I just don't think it's as bad as portrayed, certainly not an unwinnable situation.