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I don't think there are any set standards. It sounds like difficulty increased faster than the quality of your recruits. Consider using weapons like spears, swords, and flails against shielded enemies. Pikes for the back rank, which hit pretty hard with an accuracy bonus. Probably can't afford to go out and buy those things, but you probably have some from battles. And pick your battles. Learn which recruits are both good and cheap, like farmers and brawlers.
For people who stop after the first crisis, the crisis is probably late game for them. But to me (all 3 crises is standard for me) the early game is pre-crisis, mid-game is first crisis to start of 2nd, and late game is after that. In terms of gear, early game is shields and 1h weapons (raider armor, mostly 105/110 with some 140/150 guys), midgame includes a few 2h guys on the front line (200/210 plus armor on the front line), and endgame is mostly 2h melee guys in the front (all 300/300+ armor on the front line)
Hi Tephros, You answer really interested me -if early game for you is up to first crisis then does this mean you are defeating it with armours less than 200? I get nailed in those first crisis battles if im wearing anything less than 200/200 (which is really hard to get for your entire front line by day 80. How do you do it?? Do you always go for Noble house war as first crisis?
What about axes?
In any case if youre getting only 20% chance to hit then you clearly need more melee skill and to perhaps avoid hitting the guy with shield wall up all the time, and make use of surround bonuses etc.
Enemies generally dont have high base melee unless they're extremely rare swordmasters with ridiculous melee defense or to a lesser extent goblins which seem to have good melee defense.
The reason youre likely to miss an enemy is mostly to do with one factor; shields.
Use a spear or a flail.
But how many days has flowed has a bearing on difficulty of contract opponent. Of course it's only one of the factor. So days flowed is also take into consideration about game process.
So I usually classify as follows:
Early games: striving for survival, usually before day15 for me.
Early to Mid games:All equiped with brigand gear, team member lv3-5. Starting to accumulate wealth for advanced background and adavanced gear.
Mid games:Members all above lv4, most of your man have their profession, whether shield boy or warrior. Have many sets of armor above 150. Usually it's before day40 for me.
Mid to late:Have few core talented recuit and most above lv7. There is clear distinction becasuse that lv7 always choose berserker so team damage and burst increase to a new level. Usually before Day 90.
late games:Most of the boys get to max lv, this time you should be nearly invincible among the BB world, everyone equiped in apporiate armor and suited weapon, some named item in hand. This should be no latter than day120 except for new gamer.
Lv3 ,Lv4 and Lv6 is three clear limit for your team strength.
Lv3, can pick talent to boost stats hugely.
Lv4, can pick shield expert and backstabber, very strong perk. AND an more important reason, you should know you need 2000exp to get to lv5 from lv4, which is the amount you need for lv1 to lv4. So team will grow slower after lv4.
Lv7 have been illustrated above.
Well once the crisis starts that's what I called the start of midgame, so should be largely 200 armor. It's usually a mix of 200/210 and 140/150, the ratio depending upon how well the first 80 days went. I have chosen noble war first because I enjoy it most, but I also do random. The 140/150 guys, I wouldn't call them safe, but they can survive. Goblins are a bigger issue than orcs, and undead are easier since I also use recover on most guys. My guys all get rotation in the front. Guys on the flanks have the heavier armor, unless I don't care about them.
The 150 armor costs half as much, and can just be given to backline guys once you get 210 or 240 armor. So if money is an issue that's better than sticking with raider gear. Also, you'll sometimes see the 150 and 130 armor damaged in markets, and you can get it for a bargain price and repair it.
In terms of making a lot of money, repairing valuable weapons and selling them at the large coastal city is definitely where most money comes from. Contract money helps, but it's going to be less significant after you do the basic gearing up in the first 20 or 30 days. This also involves investing in extra tools. It's nice when you run into a lot of brigand leaders before the first crisis, they often wear what you need.
The core of building my team is bags/quick hands/berserk 2h guys. So they have a shield out when they're not attacking, and killing fast with berserk otherwise. Getting several 2h guys to berserk before the first crisis is another key.
I don't usually bother breaking shields. It takes too much fatigue and time. I think the main time I do it is to help my other guys stab a brigand leader.