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Heavier armour affects your fatigue and your initiative (pls correct me if I am wrong on this). But your archers can't avoid combat all the time. There are times due to ambushes or vampires, or even orcs pushing into your lines, your archers will be engaged in melee. Also, they can be shot at by enemy archers.
For helmets, its closed mail coif mostly although sometimes I will equip any archers with eagle eye with padded nasal helmets. If I am fighting goblins (at night) my archers who also double as pike/bill/longaxemen will swap out for heavier armour such as mail shirts and padded nasal helmets since I am mostly not swapping missile fire with goblins.
Yes it reduce fatigue, but for me 65 is more than I usually use cause all dirty work make my 10 malee tanks in 320+300 hamlets
Dont worry too much about archers cause in late gate you will change them to be able to have more malee fighters in your squad
Scale armor has 30 more protection for the same fatigue cost (-26), so at endgame since you should have the money at this point i'd recommend switching.
Reinforced Mail Hauberk is the best "starter" heavy armor though since it's pretty cheap.
Btw anyone knows at which rate armorsmiths and weaponsmiths get new stock ?
Contracts and tools come back every 2 days but it seems different for these.
It depends on fatigue. Something 70-80 is usually enough.
I did the same. Worn mail and closed mail coif for archers, but its useful to change things up if youre doing ranged duels or excepting someone to whack at your archers during the incoming battle.
High tier marksmen with great accuracy using warbows (even hunter bows) out damage and outrange crossbows even against Orcs, after a few turns.
Crossbows on the other hand can deal devastating burst damage with high chance of injuries even through heavy armors. Hence the dreaded AI marksmen headshot.
Only if it can shoot lead or stone balls.