Battle Brothers

Battle Brothers

Just lost the perfect dude for a berserker chain build due to random event
So, I hired a killer in the run that came with brute and drunkard, 1* in melee, 2* in fatigue and melee def, after 3 days in the company he tried to kill a dude, then I said this is your family now but the other people killed him anyway, R.I.P Jost in the Run, death by RNG.
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115/17 megjegyzés mutatása
The only way out of that event is to flog the killer and then get him drunk so he doesn't desert.
Fiasco eredeti hozzászólása:
The only way out of that event is to flog the killer and then get him drunk so he doesn't desert.
I'm all for throwing the player into untested territory so they can cope with bad things and be challenged, but ♥♥♥♥ like this infuriates me. It honestly does. It's stupid beyond description, that you have to have a base of memorized meta-knowledge just so you can avoid random garbage the game throws at you.

It also makes no sense, from an in-game perspective. You're the company's Captain, and you control the purse strings. Any man who'd dare go against you would be fired. Just try telling your boss at work you're gonna beat up Bob the Prick because he tried putting laxative in your coffee. You'd get fired in an instant, despite Bob being the guilty party.

Then there's the swordmaster debuff event.

Then there's the caravan event where you free a supposed noble, only for it to (sometimes) turn out he's a liar, and he disappears in the city once you arrive. Personally, I'd be fine with it if you could slit the liar's throat, or maybe even recruit him to pay off his debt to the company.

But no.

The game flips you a bird, and there's nothing you can do.

Whoever thought this pointless randomness was a good idea needs to rethink their design philosophy.
Legutóbb szerkesztette: Fritz; 2017. ápr. 18., 9:42
I am not a fan of these random events either that pretty much force you to memorize the right answer for that is the only way you have an impact on them.
For our commander not being part of the fighting brothers I had hoped for a skill-system that would have allowed us to level up our background persona with perks that imrpove his social skills and leadership for exactly these situations.
@OP and others

There is no 'right' answer, it's all RNG.

I had the exact same scenario and answered the same as the OP and my killer was fine, and a few people were dissatisfied.

The world continues to revolve on its axis.
Berserk chain is for skroobs who dont know a turn-based rpg from an RTS :)))

Real men split men with Mansplitter and display the absence of airbags in their cars, prepared to die :)
Loyal Viggo eredeti hozzászólása:
There is no 'right' answer, it's all RNG.

Even worse if it is a no-choice-choice.
This is to encourage you to go by your gut and not by a playbook. If there was one right answer that always worked, then those little narrative roleplaying events would be pointless. People would always pick the answer that gives them the result they want, rather than picking what they would have if they had been in this situation.

By making the result random or semi-random, you can just go with your morality and forgive or don't forgive as you see fit - the game will do as it will anyways.
Those little narrative roleplay events would also be pointless if you had no influence over them at all. Like now.
Int his little narrative roleplay our commander does not even improve if he had dealt with the same issues half a dozen times.
At that point this is no roleplay narrative for me anymore but just a prompt that annoyingly enough requires me to randomly klick something so it can do its dice roll I have no influence over.
@OP - the other thing to consider here is that he 'was' a killer on the run...

Justice was served, just not how you wanted.
Loyal Viggo eredeti hozzászólása:
@OP - the other thing to consider here is that he 'was' a killer on the run...

Justice was served, just not how you wanted.
What if the people he'd killed deserved it? :)
What if killing people is the job of your... mercenary warband?
@Fritz & Fieser -

Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.
Sorry for your loss QQ TT

Maybe just don't hire them? I mean, just read their bio. They're clearly shady characters. Jesters are pretty good for that role. The only negative event associated with them that I'm aware of is the one where they try to juggle flails and hurt themselves badly. But you can totally ask them not to do that.

Puttiis eredeti hozzászólása:
Berserk chain is for skroobs who dont know a turn-based rpg from an RTS :)))

Real men split men with Mansplitter and display the absence of airbags in their cars, prepared to die :)
I'm now thoroughly intimidated.
Loyal Viggo eredeti hozzászólása:
@Fritz & Fieser -

Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.
Go away Gandalf, you're drunk.
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115/17 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2017. ápr. 18., 9:02
Hozzászólások: 17