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It should tell you everything you need to know (just scroll down to the MARKSMEN section)
http://steamcommunity.com/app/365360/discussions/0/135513549090901828/
Feel free to leave feedback if you want :)
Interesting, thanks for the link!
"Crossbowman: 75 HP, 70 Fatigue, 50 Resolve, 85 Initiative, 90 Ranged Skill, 30 Ranged Defense, 15 Melee Defense
Longbowman: 55 HP, 100 Fatigue, 50 Resolve, 110 Initiative, 105 Ranged Skill, 45 Ranged Defense, 0 Melee Defense"
...Whoa. Your thresholds for stats are crazy high. I have difficulty reaching 20 ranged defence by level 20 for my archers, yet you've asked players to get 30/45. On top of that you ask for 50 resolve, 110/85 initiative, 90/105 ranged skill... I don't think I have a single brother who comes close to these stats. Your bros have something like 100 stats more than mine in relevant stats at level 11?
...it's because I push up melee attack?
It's because your archers are probably poachers and militia; his are probably sellswords. More expensive backgrounds generally have higher starting stats.
I used to make hybrid archers but there is now no reason to.
This looks more like something to serve as goal deep into veterancy.
As lv 11 stats these are unreachable.
My best archer had 102 at lv 11. That is after savescum-checking all potential recruits.
And that is only one stat in long list.
Also, I don't even attempt to build an end-game marksman unless I find a recruit with at least 6 stars in total (distributed among the important stats).
P.S.
By 'late game', I mean day 300+, not 150 after you're done with 1 crisis.
Brothers close to 45 ranged defense and 105 ranged attack at level 11 are insanely rare to come across even for sellswords.
You seem perturbed, friend.
What vexes thee? :)
They're end-game goals to aim for, of which you probably won't hit most - or any.
All of this is in the guide. The same guide that clearly specifies what to level and how much, and that flexibility is just as important as build orders and party composition :)
There's no 'wrong' way to play BB; all builds are viable. Mostly ;)
If I get a max roll for Melee vs a +1 for something else, I take it. Otherwise, I build primarily for archery. That gives me the option of actually using a polearm with some degree of proficiency if I choose. It gives you more flexibility, especially when situations get dicey. To each their own.
In the case where I got a Hunter with multple stars in Melee, I made him a hybrid since he was guaranteed to have high ranged and melee attack skills when all was said and done. I gave him a War Bow and a Warscythe and he has Overwhelm. He is extremely useful fighting Ancient Dead, and in the big noble house battles.