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Brainless enemies (beasts, zombies) will charge straight into it, making it very effective.
'Smart' enemies are more complex; they will 'turtle up' and refuse to engage /if/ they have the ranged advantage and can pepper you with arrows and bolts.
I find this sensible. Why would they engage you?
If you have the ranged advantage and create a 'phalanx' / spearwall with your front line - they'll be forced to engage, though if at all possible; they will try to minimise their losses by trying to move around your spearwall, or using shield defense before moving into your spears.
Very efficient play and I'm very impressed by the AI here; The phalanx has it's moments - but it's not always the right solution.
You don't just have to fear their archers, you have to fear their melee switching to Axe/Javelin throwing. So unless you have some leveled 3* archers, you may want some additional range yourself. Wiith a spearwall, they repulse diagonally as well, so you can mix in your own throwers in the spearline.
The second problem, is the AI will also have their units activate shieldwall and charge in, making them fairly hard to hit and repulse. You now have units next to your spearmen who cannot reactivate spearwall.
So, it can be a strong start to a battle, but tactics will often have to change midway through
Spearwall (the skill) is very effective against enemy that has low melee defense and will blindly charge your ranks, like zombies or the sheep-like things. However, those are usually easy to deal with anyway, so it's not like you have to use the spears.
Myself I usually have 1-2 spears. One of the nice effect of spearwall is that not braindead enemy will try to ignore the spearwall and just attack somewhere else, if it can. This means you can control the flow of enemy units, at least to some extent. I find it works better than if you would just have all units doing spearwall, as then enemy may just wait until your fatigue is high. I have never tried a setup with like 6 spearmen with perk for spear, which would mean fatigue is not a problem though. It could work, if you also had ranged superority.
Lol yeah my elite spear using merc with spear and spearwall killed 15 zombies alone by mostly just using spear wall and letting zombies run to it. It is really killer against stupid enemies.
even in late game.
https://steamuserimages-a.akamaihd.net/ugc/97233214774227242/D93C931D060C632F9302DB06B567E8D9A5521E7A/
enemies jumping into the spearwall that get hit to their heads are sometimes one-shots
ancient legion becomes dangerous when their polearms hide behind a bunch of shieldwalling legionaires. in your presented scenario just close in as fast as possible and get them down.
but they lack initiative and thus they are overwhelmed by my archers and get their armor weared down to be killed fast by my approching meleemen.
and warscythes do wonderous things when employed in your first line. just skill them like your standard 2h-guys. brawny, battle-forged, beserker, killing frenzy, reach advantage, etc.
no ranged defence attribute raised, for undeads never use ranged attacks. no anticipation, no crippling strikes, no fearsome, no executioner. leaves much skillpoints & attribute points for offense/defence/initiative
What is initiative for against undead? Unless heavily fatigued I always go before any meaningful undead without investing single point into ini. Exceptions are unarmored wiedergangers, auxiliaries and Necrosavants (but you're not going to out-init them anyway).