Battle Brothers

Battle Brothers

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Blaystro Apr 8, 2017 @ 1:20am
[SPOILER] Cultist and Davkul set requirements
Hi everybody,

I would like to create a topic to figure out what are the exact criterion to get the Davkul set.

From what I know already :

You need a Cultist
-level required ? many people said their cultist was level 11+
-do you need SEVERAL cultists ?

EVENT 1 : the cultist try to convert a non cultist brother
  • two options : let the conversion (the brother become permanently cultist) / separate the two brothers (the cultist become sad)
  • Question1.1 : does the conversion modifies the skills of the brother ?
  • Question1.2 : does the conversion modifies the wage of the brother ?
  • Question1.3 : does the conversion is required for next events ?
  • Question1.4 : what are the conditions (night ? number of battle of the cultist ? cultist level ? location ?)
EVENT 2 : Davkul helmet
  • Question2.1 : does the helmet requires a number of cultists ?
  • Question2.2 : what are the conditions (night ? number of battle of the cultist ? cultist level ? location ?)
EVENT 3 : Davkul armor
  • Question3.1 : does the armor requires a number of cultists ?
  • Question3.2 : what are the conditions (night ? number of battle of the cultist ? cultist level ? location ?)
  • Question3.3 : which brother will die (max number of day ? max number of battle ? max number of kill ?)

From what I know, my cultist is level 10, I have him since 50 days and only event 1 happened at night (when he was level 7). I stopped the conversion and I haven't seen the Event 2 or 3.

Update 2017-07-04
Alexeiy made an extensive campaign of savescruming (thanks dude !), the first empirical data we have on the events so far, here is some results (raw) :

Originally posted by Alexeiy:
I tested out the events of being encamped on the standart green fields at night and with a drunkard and a spartan 2 out of 175 events were about the glimpse of davkul and another 2 were for the sacrifice.

Without a background that has an event while camping (drunkard and spartan made out 75 of the 175 events in the first test) 5 out of 101 events had to do with the davkul set, tough 4 were about the sacrifice and only 1 was about the glimpse of davkul.

Possible sacrifices were 1 lvl 22 hunter, 1 lvl 21 hunter, 3times my lvl 20 Bowyer and 1 lvl 11 adventurous noble. The events were all triggered by my lvl 15 cultist, who I got from a city, so converted cultist and the sacrifice(tough mine is still at lvl 1) might possibly not be capable of triggering the events.

The amount of events a single spartan and a single drunkard had let me believe that the amount of bros capable of triggering an event is unrelated to the probability of getting said event.

I never had the davkul events trigger in a forrest, and I believe it only occurs while camping at night on green and orange plains and possibly the tundra plains (will test this out at some time).

Originally posted by Alexeiy:
I have 4 converted Cultist that are lvl 22, lvl 22, lvl 22 and lvl 21.

I have 1 original Cultist, who is lvl 15 (the guy triggering all the events).

And I have one lvl 1 Sacrifice, who is my companys Mascot.


After 100 nightevents, without a background/trait that triggers while camping, and without the original Cultist, I've gotten 0 davkul events. Acutally not that surprising considering that the converted cultist have a different description than an original cultist, which clearly states that they are layman.

Originally posted by Sidey:
Ok guys just did some testing myself. I suspect that its not possible to get the armour event unless you have bros over level 11. My first batch of tests are using bros which are level 9 or lower. 1 Cultist in the party. Im also curious to see how traits which can fire camp events affect the overall probability calculations. I have 2 bros with pessimist and 2 with spartan. I plan to "cure" the spartans before the next round of testing once my bros pass into level 11 and see how that affects the probabilities. I also have a sellsword which procs the pay rise event, a swordmaster which procs the training event and a tailor and direwolf hides to proc the direwolf armour event.

So with 154 reloads during night-time in the fields here are the results:
Pessimist event: 65
Spartan event: 35
Direwolf armour event: 10
Swordmaster training event: 9
Sellsword payrise evening: 11
Lost supplies: 15
Cultist conversion event: 7
Cultist sacrifice event: 2

Now here are a few (perhaps premature due to small sample size) conclusions. I had similar numbers of direwolf, swordmaster training, sellsword payrise and cultist events. This may be coincidence, but I suspect that the events tied to background have an equal probability to fire.

The issue then becomes that cultists have multiple events associated with them, and there are probably some hidden conditions which are required to be met.

To be clear neither davkul set event popped up which I suspected would probably be the case.

Im going to cure the spartans, level the guys to 11 and then try again and then post back my results.

Update 2018-01-08

At last, Thanks to Abel, we have real info : number of cultists and minimum level confirmed !
Originally posted by Abel:
Not a direct answer, but Jan hinted during this interview[thegrimtidingspodcast.podbean.com] (an interesting one by the way) at time 23:52 that 5 Cultists are needed.
Transcript:
Originally posted by Jan:
[...] if you have five Cultists in your party and they have a certain level, something really, really funny can happen.
An official source, at last!

The proportion of (true) Cultists to converted Cultists is still unknown though. If the 'Sacrifice' character is indeed counted as a true Cultist, then Alexey actually had two (true) Cultists.

In my own game (900 days), I have 1 (true) Cultist level 11 and 4 very high level converted Cultists. But the event never triggered even on intense reloading.
So, I'm guessing a minimum of 2 (true) Cultists is needed among these 5.

Jan also said that level matters.
I've posted proof that the most experienced (true) Cultist can be level 11 for the event to trigger.
There's a possibility that the level of all (true) Cultists are added and checked. But I redid this test and the results were the same. Of course, it may be that there's a minimum and a total level required but that seems unlikely.

Update 2018-05-30

Originally posted by DeathOnRedBull:
I just got both pieces, through some extensive research (on here), and some lengthy experimentation. If anyone is thinking of save-scumming their way to getting the armour and the helmet, I hope this helps. The thread is too long to read all of it, so apologies if any of this has been said before. Before I go on, I should say that I don't like to cheat - it takes away the sense of satisfaction in playing the game, but I'm aiming to get a team to do the monolith, and that gear is really going to help. So anyway, excuses aside...

In my current game it was day 726, and I'd had no Davkul events at all. In fact, I've lost count of the amount of runs I've done - I have 865 hours on the game at present, and had never seen even one cultist event, ever, in any playthrough. That said, I'd never bothered very much with hiring cultists, but the helmet event doesn't require you to have any, so who knows. Here's how I did it:

1. Hired a cultist. Levelled him up to 11.

2. Along the way, he started converting other party members, which I let him do.

3. Eventually, the sacrifice event happened (where you would normally find two spears in the ground). If you have a cultist, you find the dead body, which he brings back to life, and you gain a bro called 'Ian the Sacrifice', or whatever (lol). There is some conjecture as to whether this bro counts as a 'true' cultist (see below). NB this event may or may not be necessary as a precursor to the armour event - this is the one thing I'm not sure about. If you attempt this, and find you have this event first, I would save, and proceed with it having happened, to be safe.

4. So I then had my original hired cultist, five converts, and the sacrifice. The sacrifice got brain damage on his first time off the bench, so that's where he stayed - level 1 mascot bench warmer. The converts ranged between level 1 and level twenty something. To be on the safe side, I then hired another 'true' cultist. Tip - they tend to spawn at swamp towns. Most people seem to think that you need 2 true cultists, one of which needs to be level 11, and at least 5 converts. This worked for me, although the requirement may be lower. I then started the save-scum process....

6. Wait until you load the game and find that any event triggers - usually, you'll be leaving a town. Now, this is important: most people say to reload your event at night. DON'T do this. Do your quick save IN THE AFTERNOON. Here's why: when you reload the game, it having decided that an event is going to happen soon, it sets a random amount of time before it does so. However, after several hundred reloads, and carefully logging the events in a spreadsheet, I can tell you that around 70 or 80 percent of events after a reload happen within 12 in-game hours. The other 20 or 30 percent can take up to 3 in game days, leading you to believe that no event will take place - but trust me, it eventually does. To maximise the possiblity of your cultist event occuring THAT night, as quickly as possible, you need to place that window in the sweet spot, which is the time it takes from mid-afternoon, to the middle of night time - around 6 to 8 hours-ish. Davkul events can happen from right when it turns from dusk to night, right up to the transition to dawn.To ease the whole process, to keep track of how many reloads you've done, download a click counter app for your phone - makes life a lot easier. Similarly, if you have a programmable mouse (Logitech G602 for example), map F9 to one of the buttons and put your feet up - you WILL get bored.

Additionally, I will add, and as others have said, certain conditions will add the possibility of other events taking place, which you want to minimise. Certain backgrounds and traits have several related events (wildmen, caravan hands, gamblers, superstitious types, etc), the more of these that can happen, the less likely your Davkul events are.

Fact: The two Davkul events can happen either on plains, or in any kind of forest. I have never seen them happen near cities, or on roads. Roads add the possibilty of the random flavour texts - travellers and so on - avoid this. They tend not to happen on hills or mountains, either, although, that doesn't mean they can't - I've just never seen it. Plains and forest work best, in that order.

7. On my 20th reload, I struck lucky, and got the helmet event. Again, you don't need cultists for this to happen, but if you have even one, you can choose the option for him to intervene. Wait until the second chance to do so (choose 'Wait and see what happens' as your first option, then send him in). You gain the helmet without having to lift a finger. I didn't save this as my game to continue, as I wanted the armour first.

8. On my 96th reload, I got the armour event. Luckily, they chose an archer to sacrifice. He was my best one (of course), but on balance, it couldn't have turned out better - good archers are easier to replace than good front liners.

9. I played on for a while with this save, then two in-game weeks later, I thought I'd try again for the helmet. To be honest, I was bored to tears of all the reloading, and it took me a while to raise the will to try again. This time, after 260 reloads, no helmet event had occurred. After it happening so soon before, this seemed fishy. The only things that had changed were a. the armour event having happened, and b. I had hired a wildman. In forests, he kept triggering events, so I switched to plains. This eliminated that, but still nothing.

10. Cut to day 800 and something (couple of in-game months later), and I tried again. The helmet event occurred on the 31st reload. This leads me to believe that there is a cooldown period between one event happening, and the other. How long this actually is, I'm not sure. It could just be that I was unlucky with the 260 reloads, but I don't think it's that. I suspect there is a cooldown, and it's longer than two weeks. Just my theory, but if anyone can refute this, I'd like to hear it.

Hope this helps. :-)

Update 2019-01-27

The piece of code involved in the events has been release. Please check the accepted answer from Abel.

Last edited by Blaystro; Jan 27, 2019 @ 12:52pm
Originally posted by Abel:
Hey all!
Now that we can access the compiled files thanks to Adam, I spent some time reading the decompiled file for the Davkul events.

Cultist_finale_event (Aspect of Davkul Armor)
First, the relevant bit of code:
Removed until we have confirmation the developers are fine with us sharing snippets
Those are the conditions I get from reading the code:
* Not day time
* 201 days or more
* Roster of 12 men or more
* Empty inventory slot
* 6 Cultists or more (converted or true)
* 1 true Cultist among them at level 11 or more
* 1 non Cultist at level 11 or more to sacrifice

Myths debunked:
* No special location is needed, the event can trigger anywhere
* The number of Cultists doesn't affect the chances
* Mood has no effect either
* As I suspected, not 5 but 6 Cultists are needed (cultist_candidates.len must be strictly superior to 5 and it starts at 0)

Additional remarks:
The sacrifice is chosen randomly among all possible candidates.
Make sure you always have a free inventory slot!

Come_across_ritual_event (Glimpse of Davkul Helmet)
Removed until we have confirmation the developers are fine with us sharing snippets
Those are the conditions I get from reading the code:
* Not day time
* 201 days or more
* Between 4 and 10 tiles away from a town
* Empty inventory slot
* 2 Cultists or more at level 11 or more

Myths debunked:
As I suspected Cultists are needed, what's more with 11 or more levels. So, people who claimed that no Cultists were necessary got that wrong.

Additional remarks:
The interacting Cultist is chosen randomly among all possible candidates.
Make sure you always have a free inventory slot!

Final words
Hopefully, I read the code as it should and we now have the definitive conditions.
I didn't take the time checking the chances for the events to trigger. It may have to do with the score we see at the end. A more thorough reading of the event and event_manager files would be needed.
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Showing 76-90 of 263 comments
Shogun Apr 20, 2017 @ 9:40am 
Originally posted by the dark wizard:
So.. my cultist just awakened a dead (seemingly dead?) cultist, that is named the sacrifise... is this part of the chain? (happened day 110 , level 6).

At day 70 (level 4-5) I had the choice to select a brother (random event?) and choose my cultist. He ended up praising Davkul...


I am totally in the dark about the chain (if there is one), so I just want to add what I have seen.

No, I've gotten the helm before I got "RandomName the Sacrafice" event. The two are not linked in any way evidently.

Trying to get the chest piece and report back my circumstances.
Belial Apr 20, 2017 @ 9:40am 
day 190, cultist lvl 12, have 3 more cultists in reserve not sure if it matters though. got glimpse of davkul
Last edited by Belial; Apr 20, 2017 @ 9:41am
Manred Apr 26, 2017 @ 10:16am 
Just come to report that I got the sacrificed event without having a cultist in the party on day 150.
I waited until the ritual is finished and attacked, the battle is triggered - 25 cultists.
Got Glimpse of Davgul after the fight. Don't know about the armor though.
Mhorhe Apr 26, 2017 @ 11:26am 
Splendid! :) thanks for the information :)
Biggi Bumbu Svín Apr 26, 2017 @ 11:30am 
Originally posted by Kuckool:
Just come to report that I got the sacrificed event without having a cultist in the party on day 150.
I waited until the ritual is finished and attacked, the battle is triggered - 25 cultists.
Got Glimpse of Davgul after the fight. Don't know about the armor though.
Glimpse of davkul is the helmet?
Blaystro Apr 26, 2017 @ 12:45pm 
Yes, it is the helmet. It is a REALLY precious piece of information. It is the first time someone reported an cultist event without having a cultist in his team.
Last edited by Blaystro; Apr 26, 2017 @ 12:45pm
Hieronymous Alloy Apr 26, 2017 @ 2:28pm 
I have also had a Wildman who converted to Cultist lose his experience penalty. It's probably a good idea to convert a lot of classes if possible, but you wouldn't want to convert a Jester or you'd lose the class head chance bonus ( I suspect).


Hieronymous Alloy Apr 26, 2017 @ 2:31pm 
Originally posted by NoBrain Ed:
Originally posted by the dark wizard:
So.. my cultist just awakened a dead (seemingly dead?) cultist, that is named the sacrifise... is this part of the chain? (happened day 110 , level 6).

At day 70 (level 4-5) I had the choice to select a brother (random event?) and choose my cultist. He ended up praising Davkul...


I am totally in the dark about the chain (if there is one), so I just want to add what I have seen.

No, I've gotten the helm before I got "RandomName the Sacrafice" event. The two are not linked in any way evidently.

Trying to get the chest piece and report back my circumstances.


My *suspicion*, though I could be wrong, is that it's the same event but with different circumstances.

Triggers during the day, no cultist in the party: just an empty ritual circle and you get a couple of militia spears

Triggers during the day, cultist in party: you get "[Dudename] the Sacrifice" (who usually seems to be a pretty good recruit)


Triggers at night: you actually interrupt the ceremony and/or the cultist prevents a fight, either way, helmeeeet!



What I don't know and am curious about: how exactly is the "sacrifice" for the body armor chosen? Is there any way we can plan for / game that choice? Or do you just get to pick any solider you have?
Mhorhe Apr 26, 2017 @ 3:22pm 
Originally posted by Hieronymous Alloy:


My *suspicion*, though I could be wrong, is that it's the same event but with different circumstances.

Triggers during the day, no cultist in the party: just an empty ritual circle and you get a couple of militia spears

Triggers during the day, cultist in party: you get "[Dudename] the Sacrifice" (who usually seems to be a pretty good recruit)


Triggers at night: you actually interrupt the ceremony and/or the cultist prevents a fight, either way, helmeeeet!



What I don't know and am curious about: how exactly is the "sacrifice" for the body armor chosen? Is there any way we can plan for / game that choice? Or do you just get to pick any solider you have?

:steamfacepalm: dammit. Had no idea :D I just learned that I stumbled on this event in the previous campaign.. and had no idea.

Early too, days 60ish or something. Had a Cultist in party (he's the Sarge! that band is big on Davkul..)
Hieronymous Alloy Apr 26, 2017 @ 3:25pm 
Oh, i could be wrong about that. It just seems from the description like the same basic event, just sometimes you show up too late, sometimes (at night) you show up mid event.
tkbb_ Apr 26, 2017 @ 8:05pm 
Do you know if you have to keep a converted cultist for the next cultist events or is it safe to use him as a meatshield? :)
Mediocreman May 1, 2017 @ 10:42pm 
Finally got he aspect of Davkul, so I'll throw my info on the pile. Got the event on day 715 at night while standing in open terrain right next to a city. I hired my first cultist around day 130, so it took almost 600 days for the event to pop and I haven't gotten the Gaze of Davkul or the risen sacrifice events yet. The Cultist responsible for the event, Wolf the Follower, is level 16 and has converted two other brothers to the cult. I have a total of 5 cultists in my group in cluding the two converts.

It required the sacrifice of one of my original brothers, Baldur the Bold, who had 583 battles and 1358 kills to his name. He shall battle with the his brothers eternally, though I have yet selected one worthy enough to bear him in battle.
Banicus May 1, 2017 @ 10:43pm 
What was your reputation?
Sathra May 2, 2017 @ 2:01am 
Got me to check my group at day 308. 4 Cultists, pretty much from the start (the lowest day count is 264), and 6 converts.
Half the group is Cultists lol. Only Davkul cult event that's fired so far is the 'find and raise sacrificed guy'. And conversions.
Mediocreman May 2, 2017 @ 6:35am 
Reputation is "Good," renown is Immortal at just over 15000
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Date Posted: Apr 8, 2017 @ 1:20am
Posts: 263