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They have good armour penetration and the bleed debuff is nasty vs living targets, which doubles with Mastery.
Decapitated zombies do not get back up, hence I like bringing at least one cleaverguy to zombie fights.
It's a great shame that the cleavers do bleed damage, which undead are immune to, however, so this is probably not the powergamey option, but it sure is satisfying knocking them zombies down for the count in 1 strike.
Anything without a shield crumbles pretty fast if you can get your hands on a unique orc cleaver.
Hurt enemy hp a bit, and use the secondary attack 'decapitate'. It works on everything. If the enemy is at half hp, this turns a regular body hit into a head hit damage wise. A headshot with decapitate on a hurt enemy is even more devastating. You can try to combo this skill with the perk 'executioner.'
Where can I find myself some honor guards except during crisis?
I think they go quite well with duellist, because it ensures you have sufficient armor ignore damage to deal bleed damage. Otherwise I am not a big fan of them.
Using orc cleavers (named or not) requires iron lung person to use them, otherwise they will tire out the user very quickly. It's like swinging a machete weighing 10kg or more.
Look for the bone scrapyard camps which contain ancient undead. If your renown is high enough, you might be able to spot a few of them.
With cleaver mastery an orc cleaver (head chopper) requires 13 fatigue for a normal attack and 19 for decapitate. That's definitely manageable without iron lungs. My duelist has 70 fatigue. Before he gets completely exhausted he usually has a chance to kill, berserk, and recover.
Yep, for reference this is my cleaver guy.
http://steamcommunity.com/sharedfiles/filedetails/?id=900493012
300/300 armor and still runs an orc cleaver without iron lungs. To be fair, a hedge knight could manage this fatigue without strong and a scale armor is well enough. I also should have gotten underdog instead of brawny and taken the scale armor anyway because of his melee defense.
As you can see there is a lot of wiggle room. The more melee defense your duelist has the less armor he needs => more fatigue to spare. However, I wouldn't go for dodge/nimble with an orc weapon.
In that case, you must have a lot of fatigue on your men. And you spam recovery whenever convenient.
Each swing with an orc cleaver is 20 fatigue (15+5). Even with mastery skill, that's like using normal cleaver without mastery.
That's why I never use orc weapons, but I would hold onto named orc cleaver weapons in that case I find the perfect merc to use it.