Battle Brothers

Battle Brothers

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Anyone buy higher than Scale Armor?
At AR 240, does anyone here sacrifice more fatigue to get AR 300 stuff?

This is of course, separate from rare/unique stuff.
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Showing 1-13 of 13 comments
Whatever100500 Apr 7, 2017 @ 10:57am 
Yes, coat of scales is also not far behind fatigue efficiency-wise.

I actually calculated comparisons at some point.

format: armor/fat cost/fat cost with brawny (brawny effective coefficient) - armor per fat / armor per fat with brawny

worn mail shirt 110/10/7 (0,700) - 11 / 15,71 (brawny anti-sweetspot)
mail shirt 130/14/9 (0,643) - 9.29 / 15,56 (brawny sweetspot)
mail haub 150/18/12 (0,666) - 8,33 / 12,5
reinf male haub 210/26/18 (0.692) - 8,08 / 11,67
lamellar harness 230/30/21 (0,700) - 7,67 / 10,95
scale armor 240/28/19 (0,679) - 8,57 / 12,63 << champion efficiency
coat of scales 300/38/26 (0,684) - 7,89 / 11,53
coat of plates 320/42/29 (0,690) - 7,62 / 11,03 << Decent for free, but I'd buy scale.
Last edited by Whatever100500; Apr 7, 2017 @ 10:58am
Originally posted by Whatever100500:
Yes, coat of scales is also not far behind fatigue efficiency-wise

I actually calculated comparisons at some point.

format: armor/fat cost/fat cost with brawny (brawny effective coefficient) - armor per fat / armor per fat with brawny

worn mail shirt 110/10/7 (0,700) - 11 / 15,71 (brawny anti-sweetspot)
mail shirt 130/14/9 (0,643) - 9.29 / 15,56 (brawny sweetspot)
mail haub 150/18/12 (0,666) - 8,33 / 12,5
reinf male haub 210/26/18 (0.692) - 8,08 / 11,67
lamellar harness 230/30/21 (0,700) - 7,67 / 10,95
scale armor 240/28/19 (0,679) - 8,57 / 12,63 << champion efficiency
coat of scales 300/38/26 (0,684) - 7,89 / 11,53
coat of plates 320/42/29 (0,690) - 7,62 / 11,03 << Decent for free, but I'd buy scale.

Great info, thank you!

Do you believe there are many situations where the extra 60 armor will be important? I have not reached past day 200 yet in release version so I am just wondering.
Froblex Apr 7, 2017 @ 11:01am 
I get coat of plates with everyone, eventually. If they can't maintain the best armour + helmet and their weapons and still have 70+ fatigue left over, they're not good enough to be in my team.
calmnesss13 Apr 7, 2017 @ 11:02am 
I wear coat of plates and lamellar harness just because of their look
Aviticus Dragon Apr 7, 2017 @ 11:02am 
60 Armor is a lot man! Totally worth it, especially late game when you're fighting 50+ enemies. At least for your main frontline two handed warriors. Perhaps the guys with a shield could sacrifice that 60 armor.
Whatever100500 Apr 7, 2017 @ 11:04am 
One hit with Billhook can do up to 135 (a bit less due to battleforged). 2 hits destroy scale armor. Coat of scales will last closer to 3 hits.
Similar situation with other heavy hitting weapons or war-hammer armor destroy. Worth 7 fatigue, as I see it.
Tough Guy Apr 7, 2017 @ 11:17am 
Originally posted by Infidel:
I get coat of plates with everyone, eventually. If they can't maintain the best armour + helmet and their weapons and still have 70+ fatigue left over, they're not good enough to be in my team.
Do you not level HP or something and level fatigue instead?
WastedTrojan Apr 7, 2017 @ 11:26am 
All my high fatigue guys get coat of plates. Lower fatigue gets scale variants.
Froblex Apr 7, 2017 @ 11:40am 
Originally posted by Not A Weeb:
Originally posted by Infidel:
I get coat of plates with everyone, eventually. If they can't maintain the best armour + helmet and their weapons and still have 70+ fatigue left over, they're not good enough to be in my team.
Do you not level HP or something and level fatigue instead?

Sure I level up health, but not every single time like fatigue.

Health I aim for about 80. I go through a lot of potential recruits looking for guys with good stats, that's all. You just have to be discerning and sort the men from the boys.
Tough Guy Apr 7, 2017 @ 12:10pm 
Originally posted by Infidel:
Originally posted by Not A Weeb:
Do you not level HP or something and level fatigue instead?

Sure I level up health, but not every single time like fatigue.

Health I aim for about 80. I go through a lot of potential recruits looking for guys with good stats, that's all. You just have to be discerning and sort the men from the boys.
I've been leveling heatlh, melee attack and melee defense every level, but I guess I should cut back on the health.
Froblex Apr 7, 2017 @ 12:20pm 
Originally posted by Not A Weeb:
Originally posted by Infidel:

Sure I level up health, but not every single time like fatigue.

Health I aim for about 80. I go through a lot of potential recruits looking for guys with good stats, that's all. You just have to be discerning and sort the men from the boys.
I've been leveling heatlh, melee attack and melee defense every level, but I guess I should cut back on the health.

I prefer to leave melee and ranged defences at about 10 (+shields) and rely on heavy armour for protection.

But it all depends on the guy's initial stats. If he has high initiative, I'll level that up too. Heavy armour means less initiative but it can be done. Heavy armour and high initiative instead of melee defence. You have to put plenty of points into initiative if you do this though, because that heavy armour really makes your initiative fall fast.

Then give him Dodge and Battle Forged, so you can avoid hits and take more armour damage. Then I give him Overwhelm and the enemy has a really hard time doing damage.
And if they do take heavy hits, and are close to dying, they have Footwork to get out of the way, or my Sergeant can Rotate them out the line.
For this reason, I don't use Nine Lives either. I prefer to move a dying brother behind the line before it gets to that desperate situation.

It works for me. But hey, that's the beauty of this game, so many different builds work well if you use them right.
Last edited by Froblex; Apr 7, 2017 @ 12:22pm
Rabid Apr 7, 2017 @ 12:37pm 
Armour scales exponentially in two ways:

1.) Battle Forged perk makes more armor also give you more % damage reduction.

2.) Armour reduces direct HP damage taken proportionally to the amount of armour remaining when hit

Both of these factors mean that a 'mere' +60 armour can actually mean a significant boost in survivability.

It goes without saying that I use coats of plate wherever possible.
Barahur Apr 7, 2017 @ 1:10pm 
Coat of Plates/Coat of Scales and either the 280/300 helms all the way. More armour is critical for Battleforged to pay off and makes your guys into true juggernauts (unless you get Punctured by friggin Goblins...).

If you can get named armour that gives you around this much protection with a reduced fatigue cost, even better.
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Date Posted: Apr 7, 2017 @ 10:45am
Posts: 13