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I actually calculated comparisons at some point.
format: armor/fat cost/fat cost with brawny (brawny effective coefficient) - armor per fat / armor per fat with brawny
worn mail shirt 110/10/7 (0,700) - 11 / 15,71 (brawny anti-sweetspot)
mail shirt 130/14/9 (0,643) - 9.29 / 15,56 (brawny sweetspot)
mail haub 150/18/12 (0,666) - 8,33 / 12,5
reinf male haub 210/26/18 (0.692) - 8,08 / 11,67
lamellar harness 230/30/21 (0,700) - 7,67 / 10,95
scale armor 240/28/19 (0,679) - 8,57 / 12,63 << champion efficiency
coat of scales 300/38/26 (0,684) - 7,89 / 11,53
coat of plates 320/42/29 (0,690) - 7,62 / 11,03 << Decent for free, but I'd buy scale.
Great info, thank you!
Do you believe there are many situations where the extra 60 armor will be important? I have not reached past day 200 yet in release version so I am just wondering.
Similar situation with other heavy hitting weapons or war-hammer armor destroy. Worth 7 fatigue, as I see it.
Sure I level up health, but not every single time like fatigue.
Health I aim for about 80. I go through a lot of potential recruits looking for guys with good stats, that's all. You just have to be discerning and sort the men from the boys.
I prefer to leave melee and ranged defences at about 10 (+shields) and rely on heavy armour for protection.
But it all depends on the guy's initial stats. If he has high initiative, I'll level that up too. Heavy armour means less initiative but it can be done. Heavy armour and high initiative instead of melee defence. You have to put plenty of points into initiative if you do this though, because that heavy armour really makes your initiative fall fast.
Then give him Dodge and Battle Forged, so you can avoid hits and take more armour damage. Then I give him Overwhelm and the enemy has a really hard time doing damage.
And if they do take heavy hits, and are close to dying, they have Footwork to get out of the way, or my Sergeant can Rotate them out the line.
For this reason, I don't use Nine Lives either. I prefer to move a dying brother behind the line before it gets to that desperate situation.
It works for me. But hey, that's the beauty of this game, so many different builds work well if you use them right.
1.) Battle Forged perk makes more armor also give you more % damage reduction.
2.) Armour reduces direct HP damage taken proportionally to the amount of armour remaining when hit
Both of these factors mean that a 'mere' +60 armour can actually mean a significant boost in survivability.
It goes without saying that I use coats of plate wherever possible.
If you can get named armour that gives you around this much protection with a reduced fatigue cost, even better.