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This means that to get it, the easiest way is to go for the head. Daggers can also do the trick, but require a talented user.
You can do this with flail to only using the head shot. But daggers cost no fatigue to carry, so every brother can have a dagger and at the end of every battle you can surround 1 or 2 raiders and get some armor.
This is especially true with brigand leaders. These dudes are just free armor. They will often go into shield wall/riposte routine which means you can delay dealing with them until end of battle and then puncture them to death.
Also, remember you can pass weapon from brother to brother by placing items on ground. So in the early game if you need to pass a dagger/flail from one brother to another you can do that.
Like this...
http://steamcommunity.com/sharedfiles/filedetails/?id=893487488
http://steamcommunity.com/sharedfiles/filedetails/?id=893490770
Knives or Daggers work. Also, flails to the head with Lash if they have no helmet (a lot of raiders don't wear them). If they have a shield and no helmet, break the shield with an axe because it will block Lash unless you are a Flail Master.
Daggers work, too, of course! I'm just a huge fan of the flail.
Why not? You're stabbing the man through the openings in the armour plating or where he's not protected, preserving the armour. It makes sense. It's also historically accurate as there were daggers specifically designed to punch through armour and kill the man without needing to try to get through all that tempered steel.
Yeah, but soldiers didn't gang up on a single enemy and pull out their daggers in order to not damage the armour...
But back to OP:
You could also try 2-handed axes, which can hit both the head and body. That way you can hopefully kill the enemy through damage to the head before the armour is completely ruined, but that's a bit of a gamble.
Also I don't believe it was in any way even remotely close as easy to destroy armour as it is in the game. I imagine armour would be perfectly repairable after the owner received fatal wound most of the time, because the wound would come from penetrating weak spot of the armour and not destroying every single piece of it. I also can't imagine what force you would have to apply to helmet to make it utterly unrepairable. I understand how it works in the game from the balance perspective, but I just find this one particular side-effect strategy offputting.
mercenaries do capture enemies, strip them of their gear and belongings and execute them.
You can pretend surrounding a retreating enemy and shanking them to death as this scenario.
actually, to kill a man in full plate mail... daggers were frequently used, believe it or not.
You would need to knock the fully armoured man down or daze him, and then use your dagger or sword on the weak points of the armour once they were stunned / downed and vulnerable.
Granted, this game doesn't exactly the option to stun and knock down man in armour, so surrounding them with daggers... oddly enough makes sense. :)
With that said, it's actually not that easy to set up a situation to kill a character this way.
- your characters need to have a lot of stamina remaining since each puncture uses up like 15-20 fatigue.
- all your surrounding characters better be healthy, as he's going to get several free attacks at your characters!
I haven't been able to kill a single enemy character the way he did because I would always have to risk losing a guy (and I can't get the hedge knights in expert iron-man to rout).
And bandit leaders, in my game, never seem to have 240+ armour with a shield, so I haven't bothered.
Best to never try this if they have a 2H weapon most times other than a Warbrand unless you can get their morale down first or unless you have a guy with really high melee defense to keep them busy while you mop up. Seeing as you drain their fatigue simply by hitting them, they'll use all their fatigue just for shield wall once they're Exhausted and stop attacking. Once you land a couple Punctures and take off some nice chunks of health, they'll start to break, then flee. Then you've got them.
This technique also works very well vs Fallen Heroes. You break their fragile decayed shield to make it easier. They only attack once per turn (unless Possessed) so it's easy to hold them until you can bring them down with Puncture. Decayed Coat of Plates and Decayed Coat of Scales aren't the best, but they're good for free armour that works well with Battleforged.
I kind of wish you had the option to take prisoners.
For daggers, I should only take them out once they're routing? Feels like there's alot of effort involved though, injuring an enemy, surrounding them, routing them, then knifing them though.
Quick Hands simulates you having enough dexterity to grab another weapon or item out of your pack without losing your ability to act. The polearm could be planted in the ground next to them, or on a quick-release strap on their back. While another, less skilled, person would fumble a little to grab what they need, this guy has spent a lot of time practicing so that he won't get caught with his pants down.
Makes a bit more sense when you think about it that way, right?