Battle Brothers

Battle Brothers

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Wiedergangers
How come they raise from dead even I killed necromancer? Feels kinda stupid
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Showing 1-10 of 10 comments
Trapmaker Apr 5, 2017 @ 2:44pm 
They always rise once its kinda their schtick.
Sarissofoi (Banned) Apr 5, 2017 @ 2:44pm 
They have auto res casted on them.
BrowneHawk Apr 5, 2017 @ 3:10pm 
Thats why in my current play through i have the go for the head perks. KIlling the head stops them from getting reved.

WOuld be nice if we could have an actual head aiming attack for all weapons .
Last edited by BrowneHawk; Apr 5, 2017 @ 3:10pm
Caveira Apr 5, 2017 @ 3:15pm 
Originally posted by Maebus:
Thats why in my current play through i have the go for the head perks. KIlling the head stops them from getting reved.

WOuld be nice if we could have an actual head aiming attack for all weapons .

True, it sucks when you have already destroyed all that armor from the orc warrior but you two next hits land in the head wich is intact...
The Iron Duke Apr 5, 2017 @ 3:23pm 
Originally posted by Totenkopf:
Originally posted by Maebus:
Thats why in my current play through i have the go for the head perks. KIlling the head stops them from getting reved.

WOuld be nice if we could have an actual head aiming attack for all weapons .

True, it sucks when you have already destroyed all that armor from the orc warrior but you two next hits land in the head wich is intact...

Conversely it's nice when your bro's armor is juiced, and the opponent has his next two hits hit the bro's helmet, saving his life.

There is balance in all things, lol.
Bantak Kor Apr 5, 2017 @ 3:25pm 
Wiedergänger always come back, but if you kill the Necromancer at least your brothers won't come back. Also the Necro can raise them more than just their normal once.
Blastom Apr 5, 2017 @ 7:26pm 
Originally posted by Maebus:
Thats why in my current play through i have the go for the head perks. KIlling the head stops them from getting reved.

WOuld be nice if we could have an actual head aiming attack for all weapons .
I accurately want something like attack body :) so when the body armor is shredded, my brothers won't need to shred the helmet after. I have my flails for heads :)
Last edited by Blastom; Apr 5, 2017 @ 7:27pm
Van Apr 6, 2017 @ 3:21am 
necromancer only turn dead bandits into undeads, or raise fallen undead up instantly. As far As I know, you should equip your merc with axe weapons when fighting undead, because you have decapitation chance which prevent them from revive i believe.
= Apr 6, 2017 @ 3:59am 
Originally posted by Van:
necromancer only turn dead bandits into undeads, or raise fallen undead up instantly. As far As I know, you should equip your merc with axe weapons when fighting undead, because you have decapitation chance which prevent them from revive i believe.

Necromancers can always raise zombies, from any human corpse, and zombies will also self reanimate once per zombie. The only way to stop reanimation is to remove the head, any bladed weapon can decapitate if it hits the head. Blunt weapon 'headshots' may prevent reanimation although I'm not sure about that one.
MYSTIC Apr 6, 2017 @ 4:23am 
Just bring cleavers.
Originally posted by Blastom:
Originally posted by Maebus:
Thats why in my current play through i have the go for the head perks. KIlling the head stops them from getting reved.

WOuld be nice if we could have an actual head aiming attack for all weapons .
I accurately want something like attack body :) so when the body armor is shredded, my brothers won't need to shred the helmet after. I have my flails for heads :)
Split man is what you need.
Last edited by MYSTIC; Apr 6, 2017 @ 4:24am
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Date Posted: Apr 5, 2017 @ 2:43pm
Posts: 10