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Kill a UD lair for 340g.
http://steamcommunity.com/sharedfiles/filedetails/?id=897008893
The battle was simple; retreat back to some hill terrain, and fight them from above.
Armourless skeletons have high initiative though, and did kill 2 melee guys.
http://steamcommunity.com/sharedfiles/filedetails/?id=897008928
http://steamcommunity.com/sharedfiles/filedetails/?id=897008954
While marching back to Otterndorf, 8 bandits show up!
I quickly run into the nearby town (Weitblick, my starting location), hire a miner for 240g, and then fight them.
I used the exact same tactic:
Retreated back to high terrain, engaged in an archer duel (my crossbow beat their archer as I was shooting from above), and then they charged me (and died).
http://steamcommunity.com/sharedfiles/filedetails/?id=897008981
http://steamcommunity.com/sharedfiles/filedetails/?id=897009008
http://steamcommunity.com/sharedfiles/filedetails/?id=897009028
http://steamcommunity.com/sharedfiles/filedetails/?id=897009042
http://steamcommunity.com/sharedfiles/filedetails/?id=897009063
A bladed hook, 3 good helmets, and a 95 armour!
My party has been signifcantly improved, and I can be more confident about some of my frontline characters' survivability.
The loot from bandit fights in the early-game honestly make or break your party :)
From these 2 battles, my 3 companions are now level 3.
2 other characters level up too
I start assigning roles to them:
- Rambert the Younger will be a duelist or 2Her (so melee att, melee def, and a mix of HP/stamina/ranged def).
http://steamcommunity.com/sharedfiles/filedetails/?id=897020710
- Anton will be a shield character (melee att, melee def, and a mix of HP/stamina/ranged def)
http://steamcommunity.com/sharedfiles/filedetails/?id=897020803
- Leif was obviously destined to be a polearm/bowman hybrid (melee att, melee def, and then HP/stamina/ranged def, and melee def if all the other stats are +2).
- Asbjorn the Thief also has the makings of a shield character, as thieves start with very high melee def and ranged def. Since he reached level 2, I start building him planning for that. Key stats would be: melee def, stamina, and then melee attack / HP / ranged def (other choices if melee attack is only +1).
http://steamcommunity.com/sharedfiles/filedetails/?id=897020770
Tobjoern will make a good sergeant with 2* melee and 2* morale, so I begin leveling him focused on that (assuming he survives). If not, sergeants are fairly easy to groom :)
http://steamcommunity.com/sharedfiles/filedetails/?id=897020744
The other 2 are sacrifical type characters, built with the perks mentioned in the previous post:
Nine Lives
Gifted
Colossus / Steel Brow / pathfinder
With Ottendorf in high spirits from the completed mission, I was able to buy and sell the copper trade goods for 60 profit per item.
Since I don't have that much gold on hand, I make the trip 3x back and forth, and make 180 extra gold.
Then I head to the next city on the road, Erzberg, which gives me another UD killing quest for 340g.
http://steamcommunity.com/sharedfiles/filedetails/?id=897044117
Since I'm down to 7 characters from the previous 2 fights, I recruit 3 new characters, re-equip them with all the loot that has dropped, and my party is now 10 characters, with 1 hooked blade and 3 pitchforks:
http://steamcommunity.com/sharedfiles/filedetails/?id=897044165
It turns out the lair is filled with bandit thugs, not undead!
Thugs are easy prey.
http://steamcommunity.com/sharedfiles/filedetails/?id=897044194
Basic strategy:
- Turn 1: waited all my characters, let their archer fire, and then marched pitchforks 3 tiles in front of their 2H axes, shield characters to the side.
- Turn 2: they charged my lines. Their 2H axes were unable to attack this turn, and I killed them and most of thier non-shielded characters.
- Turn 3: mop-up remaining characters
http://steamcommunity.com/sharedfiles/filedetails/?id=897044214
Easy 340g.
Travel northwards some more, and get an 1* escort caravan quest for 230g back to Ottendorf.
Accept it, no fights, easy money!
http://steamcommunity.com/sharedfiles/filedetails/?id=897044257
Back in Ottendorf, the quests have refreshed, and there's a new bandit killing quest (yay!).
I fill my recruitment to a full 12 members (get that achievement), and then attack. It turns out to be 5 bandit raiders (profit!)
http://steamcommunity.com/sharedfiles/filedetails/?id=897044283
Strategy:
- Let them charge my lines. Use shieldwall or spear strikes as required. pitchforks, hooked blade, and crossbow work down the enemy targets.
Loot was some more helmets (no armours sadly), flail (not using yet since melee skills are still low) and a boar spear for a nice damage increase.
http://steamcommunity.com/sharedfiles/filedetails/?id=897044308
http://steamcommunity.com/sharedfiles/filedetails/?id=897044308
Only 1 new recruit dies (to the flail which countered shieldwall), but he manages to survive.
http://steamcommunity.com/sharedfiles/filedetails/?id=897044331
http://steamcommunity.com/sharedfiles/filedetails/?id=897044352
Grab my rewards, travel back to Erzberg. I hire another recruit (to bring it up to 13 - I have 3 characters who need time to heal upl).
So it is now day 7 dawn, and my "area of influence" has been set.
829g, 54food, 17 tools, 4 ammo, and 0 bandages.
http://steamcommunity.com/sharedfiles/filedetails/?id=897049241
Continuing from here, I'll be marching back and forth in this area, doing quests and earning $$$.
Equipment has improved signficantly (courtesy of the bandits), and the company is already in a very good state, although they are very lacking in armour (key point: avoid werewolves!).
The only weapons and armour I've purchased thus far were:
3 pitchforks
1 54% shield.
1 38% (or so) 50 armour.
Everything else was looted from battles (mainly from bandits), or came from recruits.
All gold thus far was spent on:
recruiting characters, food, repair tools, ammo, and healing items.
To transitioning to mid-game, your key purchases are:
- 1 or 2 pikes, billhooks and longaxes if available damaged in the market (reduced cost). You should loot the rest that you need from battles.
- Primary focus: 210 defense armours (each costs approximately 2500-3000).
There are several reasons why I avoid mid-tier armour unless they're on discount:
- [Most important] It's very easy to lose them. If your character is killed and the armour is also reduced to 0, you lose it permanently. Armour in the 80-130 defense range frequently get reduced to 0, and the character killed after that.
So you paid all that gold for nothing.
- Enemies frequently run around with these types of armour. They're very common loot, once you have a flail user (lash can guarantee hits to the head), or get some billhooks and longaxes (when you crit hit the head rather than damage the armour, you're almost guaranteed to get a damaged armour),
By comparison, it's hard for 210 defense armour characters to die (Unless you completely expose the character). Essentially, each one you is equivalent to a guarantee that you have a character that will reach max level. So the mid-game's primary focus is on purchasing 6-8 sets of 210 defense armours, while continuing to loot weapons on the battlefield, and recruiting characters as needed to replace people who fall in battle.
ironman mode = fate mode, flankly speaking in ironman mode your're resisting your fate and RNG god, so not even two ironman mode are the same, and the experience is not so important for ironman
Here are some examples which I tested a lot and can confirm that (for me) they work very good and lead to best expert ironman start with no losses or very few losses:
- get exactly 6 men for hoggart fight or skip the fight completely.
- do not hire anyone after the hoggart and start trading. You will have about 1000g and its enough to buy from villages and sell in towns.
- get easy fighting contracts and mostly delivery. Do not afraid to retreat from battle, its better than losing people if you utilize trading a lot.
- grow your party slowly, making 12 people around day 20. By that time you will complete 3-5 ambitions already.
- buy 65+ armour if you did not get enough from the battle. This will save your party.
- focus on equipment in general keeping about 2000 - 3000g of free money for trading.
- make couple dedicated tanks right from the start. Utilize taunt.
- take steel brow for every party member to deal with RNG.
Those advices above tend to give me very smooth start which is not relied on starting fights and RNG that much (cause of trading) and allows to make it to day 20-30 without losses.