Battle Brothers

Battle Brothers

View Stats:
Battle movement - How to view Action point cost per tile (based on armour/max-fatigue?)
I've been unable to see how far a character can move before I go into battle. Usually if the character has a very small equipment load it can move 4 tiles (ie. using 2 action points per standard tile). But other characters with heavier armor can only move 3 tiles (ie. using 3 action points per tile). Is there any way to get this information in the character panel? And is it based on max fatigue level or is it based on something else?
< >
Showing 1-9 of 9 comments
Nitroglycerine Apr 1, 2017 @ 3:57pm 
it's based on terrain (e.g. forest, snow and swamp cost more AP per tile), as well as whether you're moving up a hill. or not.

Generally, hovering over a tile brings a popup box that tells you the AP cost of moving over it.

Or you can simply get pathfinder and reduce almost all terrain movement to 2AP :)
Last edited by Nitroglycerine; Apr 1, 2017 @ 3:58pm
gungadin22000 Apr 1, 2017 @ 4:00pm 
Indeed, mouse tooltip tells you AP cost.

Equipment weight has nothing to do with it - only terrain type and possible injuries.
Marcomies Apr 1, 2017 @ 4:00pm 
Weight of equipment has no direct effect on the movement cost.
Biased ⭕⃤ Apr 1, 2017 @ 4:01pm 
Yeah. But as far I can see characters have different ap costs on the same terrain if they have different armour/gear "weight" (With weight I simply mean how much stuff they carry and how heavy it looks; I assume this percieved "weight" is actually the max fatigue penalty).
Nizaker Apr 1, 2017 @ 4:04pm 
You can view those info when in battle. Click once on the tile you wanna move (so that two white foot steps appears), it will show you the info (both AP and fatigue cost).

I'm pretty sure it depends on terrain type, "normal" is 2AP (plain, savana), "rough" is 3 (snow, forest, can't remember for swamps 3 maybe 4 for murky water). Switching terrain "altitude" is one point more. The more complicated the terrain is, the more fatigue your brother use to move (armour fatigue probably kick in for that point, not sure, I don't pay attention much).

Atlethic reduces fatigue by 2 for movement, and pathfinder reduces AP by 1 to 2minimum.
Biased ⭕⃤ Apr 1, 2017 @ 4:05pm 
I did an experiment:

I saved before a battle tried to move as far as possible with the first character with full gear. I could move 3 tiles. Then i reloaded and dropped all that characters gear and went into the same fight. Now i could move 4 tiles on the same terrain. This experiment was spurred du to the fact that I thought I remembered that I once could move 4 tiles, while the last hours I had only been able to move 2-3 tiles at standard terrain with all of my "moderately" armoured characters.
Marcomies Apr 1, 2017 @ 4:05pm 
Originally posted by Biased:
Yeah. But as far I can see characters have different ap costs on the same terrain if they have different armour/gear "weight" (With weight I simply mean how much stuff they carry and how heavy it looks; I assume this percieved "weight" is actually the max fatigue penalty).
Weigh has no effect on it. The costs might be different if you are going up and down height levels or if some of the characters has a permanent or tempopary wound that increases movement cost.
Biased ⭕⃤ Apr 1, 2017 @ 4:08pm 
Okay. I think I just went full ♥♥♥♥♥♥, I just tested it again and you all seem right. I think I need to get some sleep... Sorry ^^
Phunfun Apr 2, 2017 @ 6:23am 
Originally posted by Biased:
I did an experiment:

I saved before a battle tried to move as far as possible with the first character with full gear. I could move 3 tiles. Then i reloaded and dropped all that characters gear and went into the same fight. Now i could move 4 tiles on the same terrain. This experiment was spurred du to the fact that I thought I remembered that I once could move 4 tiles, while the last hours I had only been able to move 2-3 tiles at standard terrain with all of my "moderately" armoured characters.
Keep in mind that the terrain for a fight may not be all the same. In a forest (3 ap/tile) there may be small patches of normal tiles (2 ap/tile). So 1 character may be walking over slightly different ground than another, and similarly the same guy might have different terrain in front of him from 1 re-load to another.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Apr 1, 2017 @ 3:51pm
Posts: 9