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Generally, hovering over a tile brings a popup box that tells you the AP cost of moving over it.
Or you can simply get pathfinder and reduce almost all terrain movement to 2AP :)
Equipment weight has nothing to do with it - only terrain type and possible injuries.
I'm pretty sure it depends on terrain type, "normal" is 2AP (plain, savana), "rough" is 3 (snow, forest, can't remember for swamps 3 maybe 4 for murky water). Switching terrain "altitude" is one point more. The more complicated the terrain is, the more fatigue your brother use to move (armour fatigue probably kick in for that point, not sure, I don't pay attention much).
Atlethic reduces fatigue by 2 for movement, and pathfinder reduces AP by 1 to 2minimum.
I saved before a battle tried to move as far as possible with the first character with full gear. I could move 3 tiles. Then i reloaded and dropped all that characters gear and went into the same fight. Now i could move 4 tiles on the same terrain. This experiment was spurred du to the fact that I thought I remembered that I once could move 4 tiles, while the last hours I had only been able to move 2-3 tiles at standard terrain with all of my "moderately" armoured characters.