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Thats the way I did it.
Level ups with talents
Iron Lungs +plus weapon mastery
High attack skills plus acc perks
as any miss is big loss of fatigue
Duelist and double grip for extra damage
Use him as finisher do not put him in main abttle line - leave hole that enemy can enter so he can be killed in one turn.
He should not be targeted so give him footwork so he can walk away
Best builds based on heavy armour, Battle forged perk, 2h sword (sometimes axe), Reach Advantage and good investment in melee defence.
Good build might be based on heavy armour, Battle forged perk,and shield. wich allow you to raise melee def up to 70-80 and travel to Ancient priest Orc Shaman or Necromancer trough the enemy without spending stamina on Footwork.
Another good build heavy armour, Battle forged 1h weapon(axe or hammer) Duelist. More damage to single enemy but more vulnerable becouse have no bonus from shield or Reach Advantage.
These builds have a ~dodge~ (not a perk) from melee def, and resistance from armour and 300 + armour points and 100-125 hp with Colosus perk.
Anything based on Nimble good for early or middle game and seems must be used with Dodge ( perk ) becouse shield decrease Nimble chance greatly. Survivability of this builds much lower, compare to heavy armour builds.
I'll try to make an iron lungs wildman with the chain
I have another brother that uses a unique orc cleaver. He hits like a truck when I need to focus a single target down. Weapon master (cleaver) and duelist both go a long way.