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And I'm sick of the gambling events ;)
Currently its just read some wall of text every now and then without any real impact to anything.
Haha - oh the gambling events. I really hope when that triggers, it's not making me get less non-gambling events.
I don't mind the current ratio of read only to choice events personally. I do agree it's nice to some impacts like the examples you gave, which doesn't always happen.
Many events were designed to proc based on who is in the party (and other triggers), but I'm currently writing/designing a whole bunch that will pop regardless and then can be answered in specific ways if you have certain people in the party. For example, using a Thief to steal a merchant's map, or a Historian to decipher it. 25 of these sort are finished with 16 already in from the latest updates. There will be more to come.
How adding events work?
Can you add some checks that for example:
>"traveler asks to camp with you" can happen only when company is actually camping?
Can you tell us is there some sort of timer between events?
I wonder if there would be possibility to add camping/training events with timers, or events that trigger on evel ups or how many eneies soldier kill.
They're not supposed to have a huge impact, and i personally really don't find them shallow at all.
They add a living layer on top of your company and travels, it brings a lot in terms of atmosphere and immersion.
I'd really love a history tab next to the obituary to reference all the events which happened over the course of a playthrough, with a timestamp.
By day 300 looking back at that time when Jost the Eunuch became a brothel legend, and remember how he died 50 days later, would be wonderful. Otherwise everything tends to fade and blend together.
I don't feel that they're shallow. Really cool things happen in some of the events, and they're well-written. In fact, I think the impact not being too huge means more events can happen without affecting the balance. Of course, the bigger the impact, the more memorable the event. It's a fine line.
The purpose of events is (I believe) to both mix up gameplay and add more personality to your Bros. I imagine event frequency was low before because there weren't enough events to stop frequent repeats. Now that there's more events (and more coming), that number could be increased.
I'd also be happy with an "event frequency" slider. It would be a good way of customizing what people want out of BB, similar to the sandbox mode that was added.
Hahaha, those poor devils always get the worst end of the deal in medieval games :')
I knew wildmen and maulers would get punch. I did not know it could be triggered by traits too. Makes sense.