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Dont lose people that often? YOu know that new retreat button doesnt kill anyone but just gives them injures?
That 70 melee also means barely anything when he dies just as easy as any old daytaler.
They are late game feature, true to that. If one really know what he's doing it is possible to use them from early game, but it's risky as hell. Generally speaking you should depend on rubbish recruits up to the point when hiring a sellsword or two isn't really a problem. As late game quests often pay 5k+ and loot you get alone is worth insane amounts of cash their cost and upkeep stops being an issue.
As to them not being required to beat end game challenges. On normal I'd agree. But on higher difficulties late game can get quite crazy. Without at least couple of prems to fill crucial roles in your band I'd argue beating endgame content would be very tricky.
But let's get best daytaler vs worst swordmaster (while still meeting the stats you quoted).
So daytaler has *** in both Melee and Melee def, while swordmaster has neither.
That means that swordmaster whose stat you quoted at 3rd level, has expected 70 + 8 * 2(avg of 1-3) 84 melee by level 11. And 20 + 8 * 2 = 36 melee def. Decent melee, good defense. But far from being exceptional or even good as far as swordmasters go.
Daytaler will get on average 35 Melee and def through leveling with ***. So he just needs starting value of 49 Melee and -2 def to be equal by lvl 11. These are very low stats even for daytalers, most are better.
Sure, *** in both Melee and Melee def is something I've never seen in practice. But talentless swordmasters are common.
They come with plenty of sweet events tho. In case of swordmasters it's not all about stats, as stats-wise they're kinda rubbish due to extemly low hps and fatigue.
Besides it's not really fair comparison, as daytalers don't come with 3star talents that often, even more true for priority stats.
Do same math for adventurous nobles, sellswords and hedge knights. Even without considering talents. They start at stat values other backgrounds finish their progression so I don't really think there is need to, but hey :)
@Stealthkibbler
That is why you should always run couple of expendable guys, preferably with footwork and rotation. Just to save your prem guys if they're in such need. And yes, it's possible to loose couple of them during the game. But it shouldn't be that common occurance.
While caravan hand or daytaler can make very decent merc, it's nothing like fully built prem. I admit cost difference is huge. But it is well justified.
I honestly believe their recruitment cost should lower as your renown increases, understandably as your company attracts more risky contracts and enemies people might be more inclined to join you for glory since you're more well known as a successful company.
Yes, events are something to consider too. Hiring one swordmaster just for that is not a bad idea.
As far as sellswords/etc go: Sure, average sellsword is better than average farmhand. But that's not a fair comparison. You can hire 10 farmhands for same money and leave only the best of them.
Getting talented guy from expensive background is rare. Getting at least two stars in right places (either same skill or 2 1-stars in important stats) is easy on cheap backgrounds. Often more like ** in Melee and * in Def or Fatigue.
Bonuses to skills from most expensive backgrounds seem to be up to +10-15. That's exactly as much as you can get with talents. For less hiring cost, less upkeep, and ability to filter for better traits (like Iron Lungs).
Now, I don't play Ironman and don't blind hire, so my view is skewed compared to ironman player. But I think even Ironman, mass hiring cheaper guys is overall better approach unless you swim in money. Then sure, hitting talented Hedge Knight with good traits kind of jackpot is sweet.
Yup, not arguing that cheap backgrounds can make decent mercs. But even if they have optimal talents they won't surpass sellswords or hedge knights, in the end. As prem background start with such huge adventage. Thing is you don't even have to be lucky with them. They'd be equal or better than lvluped rubble anyway. As long as they don't completly suck (such risk exists, sure).
In ironman it's even more true one should stick to cheap and expendable guys. Up to certain point. There comes a time when you should start training prem replacements. It comes at different time in every run, but usually it's about day 50-60 for me.
Top cheap guys that you can get by mass hiring won't beat top Sellswords/etc, but they do beat average expensive guy. Or at least are close enough for much less upkeep. And no money sink events that Sellswords/Hedgeknights have.
There is no reason to transition from talented farmhands/etc with 85 Melee, 30 Melee def, 140 Fatigue (all stats at 11, these are not absolute top values, just very good ) to more expensive guy with about the same potential stats.
Now If you get *** talented Sellsword, that can get 100-105 Melee and 40-45 Def, while maintaining decent values in other stats, that's worth hiring. But exceedingly rare.
Sure, if you play Ironman, and have money you can afford to lose. But only after main roster is filled with solid cheap background bros.
The starting stats, free levels, and potential of the higher end backgrounds is what makes them worthwhile. If you get even slightly lucky and get two stars in any relevant stat like Skill/Def/Fatigue then they're already worth the investment.
I'm not a big fan of Adventurous Nobles though since they often start with a deficit in ranged defense, and all they have going is resolve which I can get out of a Monk, Cultist, or Witchhunter well enough. They /can/ be good, but you have to kind of keep them out of battles with Goblins and crossbow users for a while whilst you train them up.
They have also great melee attack and defense values. And couple of quite nice events associated with them.