Battle Brothers

Battle Brothers

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F!LTHY Feb 26, 2017 @ 5:17pm
Swamp Combat - So slow and boring!
Is anyone else finding swamp combat tediously slow. I just spent 1hr and 10min on 1 map against 3 bandit thugs and 4 bandit marksmen! I would estimate that over 75% of the map was covered in murky water, which slowed my troops to a crawl as i had to hunt down one by one the scattered bandits.There were no paths that i could follow to stay out of the water.

Please tell me this is being fixed and is not a feature of the game. If it was limited to maybe 10% of the map then fine, but when it is the whole map it just makes the combat crap!
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Showing 1-15 of 35 comments
Mikali Feb 26, 2017 @ 5:19pm 
If the devs created a lizard race that move well in swamps, that might make the swamp levels a little more exciting!
F!LTHY Feb 26, 2017 @ 5:20pm 
At least then the battles would be over quickly! All your men would be dead, but at least i wouldn't have to go through that again ;)
Realm Feb 26, 2017 @ 5:27pm 
I like swamp combat, personally, lets you overpower forces that might otherwise cause you a lot of issues on flat ground.
Steel Feb 26, 2017 @ 5:28pm 
Unless we are talking about goblins, then they screw you over royally
red255 Feb 26, 2017 @ 5:35pm 
theres a perk that helps with bad terrain. if you want to fight in bad terrain(swamps forests ice) you should probably work it into your build.

but I had some pretty bad RNG starting my in hip deep water and I had to hoof it to land. you should at least always start on solid ground.
F!LTHY Feb 26, 2017 @ 5:37pm 
Not when they are camping.... you have to find them. It was an easy battle they were each sat by themselves in different areas of the map, not moving, would have been fine if it hadn't of taken so long and been so boring!
F!LTHY Feb 26, 2017 @ 5:39pm 
I will now avoid swamps like the plague, this was a mission objective so i had no choice. :(
daniel.123 Feb 26, 2017 @ 6:06pm 
Take the Pathfinding perk. It's well worth it.

It seriously cuts down fatigue and action point penalties in difficult terrain and allows you to move from one elevation to another (up or down)
with no additional action point cost; making fighting in formations and maneuvering around the map much, much easier
Last edited by daniel.123; Feb 26, 2017 @ 6:07pm
F!LTHY Feb 26, 2017 @ 6:17pm 
I have it for my archers, but it seems like a waste that i should have to put it on everyone of my mercs just in case i ever get a mission that is on a swamp and the enemies spread out and camp. The swamp maps need to either be way smaller to compensate for slow movement or with only patches of the water that bogs down your men.

If you are spending over and hour searching for the bad guys then the map is broken.
daniel.123 Feb 26, 2017 @ 7:01pm 
Originally posted by F!LTHY:
I have it for my archers, but it seems like a waste that i should have to put it on everyone of my mercs just in case i ever get a mission that is on a swamp and the enemies spread out and camp. The swamp maps need to either be way smaller to compensate for slow movement or with only patches of the water that bogs down your men.

If you are spending over and hour searching for the bad guys then the map is broken.

Not at all man. That perk is super handy for everyone.
Consider that your Mellee brothers will most likely be in heavy armour and holding heavy weapons.
They need all their fatigue and action points to fight and move around. Any saving you can make is the difference between getting mobbed by ebemies or managing to cut a few down and escape to higher ground.

I agree swamp maps are certainly the most frustrating; mainly be cause they are hard to fight in and take forever to play through, but they're not broken.

What IS broken is the way the game places your mercs when your assaulting a bandit/orc/goblin camp.

Your merc just walk into the fight in loos formation like a bunch of morons.
Incredibly frustrating to watch your archer get cut to shreds purely because the game decided to spawn him next to a beserker.
Whatever100500 Feb 26, 2017 @ 7:11pm 
I like swamp maps. Just find a patch of dry land and line up there ( I have pathfinder on all bros, so most enemies can't catch me). Enjoy beating debuffed enemies. Also awesome for archers.
Brah Feb 26, 2017 @ 7:14pm 
Originally posted by Whatever100500:
I like swamp maps. Just find a patch of dry land and line up there ( I have pathfinder on all bros, so most enemies can't catch me). Enjoy beating debuffed enemies. Also awesome for archers.
That trick doesn't work so well against orc warriors though.
F!LTHY Feb 26, 2017 @ 8:31pm 
Perhaps i was just unlucky with the RNG that i got a night battle with swamp (75% water), with unknown enemy, with enemy camping. I just did a mountain map which was also hard to move around on, but the enemy were easy to find and they did make an effort to head towards me, so the map did not take too long.

Perhaps i will stick path finding on the front men as well now. What would be nice was if you had 2 extra action points when no enemy was in sight.
Franky Feb 26, 2017 @ 8:58pm 
Goodness im really glad i haven't yet been forced into a swamp battle, 1 hour for a fight vs 7 dudes sounds obscene.
Wyrtt Feb 26, 2017 @ 9:55pm 
Forest combat is bad but not a swap one. It creates uniqe situation where pathfinder actually useful a lot and you need to manage your and enemy stamina.
Also fight undead in swamp if you want horror in your fantasy merc simulation
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Date Posted: Feb 26, 2017 @ 5:17pm
Posts: 35