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Yeah iirc they're never coming back if destroyed. Basically defend what's important to you or it's lost forever. It's why i'm going to select the noble houses war as the starting crisis every single time. The other 2 both destroy towns.
How do you know that the noble houses war doesn't destroy towns?
"In the event of a war between noble houses, regiments will be sent forth from fortifications not to destroy settlements, but to capture them in the name of their lords."
See the information on late game crises on the BB dev blog
here[battlebrothersgame.com].
P.S.
Touché steven.aus, you were a little quicker than me.
Until crisis starts, you have enough time to prepare and decide which towns are worthy to be defended. You failed that, so you got punished for that.
As it's stated in the link I provided above,
"Attached locations act as hitpoints for settlements – only after every single such location has been destroyed, can the settlement itself be destroyed. Burned-down locations will eventually be rebuilt, if you defend a settlement for long enough, but settlements destroyed entirely will remain so permanently."
So, with this kind of warning, I don't think it's that bad that one can lose settlements permanently.
Which is a pitty because using dogs as cheap cannon fodder / distraction was key to my tactics.
That super-game will take much practice, getting used to and preceeding runs and saves, before Im ready for that, but I cannot head towards it with these two things: Dissatisfaction and settlement destruction.
The aforementioned features really bother me, because they limit the playability of very long runs, either by making your brothers grumpy over time, or by making the map barren and clearing it of settlements, one by one, crisis by crisis. Yes, this can be prevented with very good planning (I think?), but it can lead to a lot of savescumming, because with every small mistake there can be horrid, settlement-wiping consequences, and with each settlement that goes down, the map gets a little less interactivity and questing.
Please, change these. Turn the dissatisfaction around, and give us some, rare or costly, chance to restore a town, but still a way that can happen to a ravaged player world reliably.
Otherwise this game is a perfect long-time timewaster.
Drop us a lifeline here
I really want to 2nd this. I haven't experienced Orc or Undead crisis yet so I don't know how bad it gets but please no permadeath to settlements. :(
After the war, assuming you win, something like a slowly and/or costly rebuilding of lost territory would be great. Otherwise, if you end up with a pyrrhic victory you'd pretty much have to retire and start a new game.