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Some people argument that in early game, just a single hit can kill someone. ANd that someone could be you or the enemy.
So missing the first atack on your round and having another shot at +7% could be the diference between killing him or be killed. If you miss twice, then you get +14% in the next round, if you survived.
I favor gifted more because instead of having +7% on the second atack, I´d rather have +4% on the first and second atack due to the skill increase. Both together? Why not.
I usually choose fast adaptation for my archers, since they can shoot up to 3 times/round. For front liners, I´d rather have more defensive/survivability skills.
To be fair, your archers only get in a third attack when they successfully kill someone. For that to be procing often I'm assuming they're probably hitting 1-2 times per round, which is resetting the perk anyway. You really need to be missing at least one in two attacks for it to have any meaning. It's fairly easy to get off 10-11 attacks from a well positioned archer, the very reason I was considering these two perks in the first place, but there are certainly better perks to choose from.
I really am amazed at how much easier the early game became for me once I realized how awesome pathfinder is, especially since I'm a junkie for retreating to good ground to fight on. I actually like swamps now.
Berserk, if he kills someone with one of the attacks.
It does give me an idea for the Dagger Master character tho, since he can attack 3 times per turn...
Then again I recently tried out Nimble on my swordmaster with good melee defense. The descibtion of that perk is just very confusing.
It raised him 2 in melee defense. 8 when naked. He went from 36 to 38. So that perk is probably even worse in most circumstances. It is wierd that people are debating if Gifted is worth it.
Gifted is a strait up one maximum+1 level increase, on you 3 most importen skills. It will always be worth it, but most in low levels, and people with low skills.
Ahh, okay, I actually only have experience with the first 60-70 days or so, and mostly from the pre-injury builds. I've yet to fight lost souls or vampires. Something to look forward to in the finial release, then.
Yeah, what I was reading was how FA was a popular pick for 2nd level, especially that it was better than student since it made a significant impact to survival rates for cheap cannon fodder. I agree that hit percent is crucial, especially early on, but this perk is just a waste when you're already filling your line with spearmen. Really, if you're fielding a bunch of macemen at level two you deserve whatever you get.
It's a total archers only perk for me.
If you hire highly skilled mercenaries, then fast adaptation would not be needed.
Gifted would generally be a better choice, but you can't access it until level 3 and it doesn't help you if you have repeated bad luck missing attacks.
Paul, Gifted does actually help a lot, by directly lowering the probability of multiple consecutive misses the same way it helps on every attack. You just don't notice it, since you see the "bad luck" occurring less frequently.
Also, six-P, I never said anything like "+2 Skill = +4% hit chance"... I'm not sure where you got that? From my reading, each point of skill (for example, the 4(?) points you can get from gifted) directly adds to your attack chance, and gets modified by other conditions (shields and shield wall, weapon choice, elevation, supporting brothers, morale, etc). It's all additive and subtractive when talking about hit chance.
It gets a great deal more complicated when you are talking about average damage. I factored in all adjusted probabilities for a run of 2-3 attacks and compared the results with and without each perk. I made an excel sheet and set it up so I could modify base hit chance and damage and watch how the projected average damage changed (crits included, naturally). Since FA and HH only take effect after one or more misses they have minimal impact on a large section of the sample and almost all the anecdotal evidence gets washed out without the usual selection bias.
Ok, I'll quote from where I got this:
Can any verify whether this is accurate? Does the +2 Melee/Ranged attribute increase (minimum if selected) from Gifted actually translate to +4% chance to hit?
Are you saying that the gifted perk gives a +4 to a selected attack attribute (always? on average? or +4 if you have enough stars in the attribute?)