Battle Brothers

Battle Brothers

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Oska May 4, 2017 @ 3:24am
'Injured Shoulder' affects crossbow men?
I don't see how it should, the crank is done with either arm and the pulley is a simple trigger, maybe too realistic?
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Showing 1-15 of 24 comments
The arm's attached to the shoulder.
13obo May 4, 2017 @ 3:29am 
They can't reload the crossbow as well with an injured shoulder hence it packs less of a punch when shot.
Oska May 4, 2017 @ 3:31am 
Originally posted by 13obo:
They can't reload the crossbow as well with an injured shoulder hence it packs less of a punch when shot.
Shouldn't it be + 1 ap then for crossbow men, there is only on eway to relaod a cross bow, it may take longer but think of it as a gun, the only way you can reload incorrectly is if it jams. Which wouldn't affect dmg
13obo May 4, 2017 @ 3:41am 
Feel free to suggest this in the game discussion... As usual, we are arguing here what's realistic and what's implemented (and viable) in the game.
Mhorhe May 4, 2017 @ 3:43am 
Originally posted by Oska:
Originally posted by 13obo:
They can't reload the crossbow as well with an injured shoulder hence it packs less of a punch when shot.
Shouldn't it be + 1 ap then for crossbow men, there is only on eway to relaod a cross bow, it may take longer but think of it as a gun, the only way you can reload incorrectly is if it jams. Which wouldn't affect dmg

Uhm..are you aware of exactly HOW you reload a crossbow?

Look at this clip:

https://www.youtube.com/watch?v=41jit1MDIU0

I'd say an injured shoulder would absolutely impair reloading and using a crossbow.

In point of fact, it's going to impair your using any firearm that you can't reliably use one-handed, too.
Oska May 4, 2017 @ 3:58am 
Originally posted by Mhorhe:
Originally posted by Oska:
Shouldn't it be + 1 ap then for crossbow men, there is only on eway to relaod a cross bow, it may take longer but think of it as a gun, the only way you can reload incorrectly is if it jams. Which wouldn't affect dmg

Uhm..are you aware of exactly HOW you reload a crossbow?

Look at this clip:

https://www.youtube.com/watch?v=41jit1MDIU0

I'd say an injured shoulder would absolutely impair reloading and using a crossbow.

In point of fact, it's going to impair your using any firearm that you can't reliably use one-handed, too.
Ummm are you aware what I suggested? There is only one way to reload a cross bow, if you injur your soldier it means RELOADING IT is harder, but once you do reload it, there is only one possible damage paramiter, maybe read what I said before sounding like a prick.
Hence why I said it should cost 1 extra ap to reload, but damage remains unaffected as once you reload it, the force is still the same you mongloid.
Last edited by Oska; May 4, 2017 @ 3:59am
13obo May 4, 2017 @ 4:05am 
The crossbow is reloaded by pulling a lever that gets harder and harder to turn as the tension in the string increases. The point is you can't turn the lever too much if you have an injured shoulder because you don't have enough strength. And no, there isn't just one way of reloading the crossbow- it is not a gun-type weapon as you suggested.

In any way, isn't this discussion pointless? There are many injuries that don't make sense or should be applying more effects than they do. For example stabbed guts gives you -40% hit points but no -fatigue or anything else? You try doing anything when you have internal haemorrhage...
Last edited by 13obo; May 4, 2017 @ 4:06am
Oska May 4, 2017 @ 4:07am 
Sigh, I was thinking more along the lines of specific injuries affecting weapons in different ways, once you do manage to crank a cross bow with a injured soldier, it only has one catch the bow string can be caught in meaning same damage each time.

Originally posted by 13obo:
The crossbow is reloaded by pulling a lever that gets harder and harder to turn as the tension in the string increases. The point is you can't turn the lever too much if you have an injured shoulder because you don't have enough strength.

In any way, isn't this discussion pointless? There are many injuries that don't make sense or should be applying more effects than they do. For example stabbed guts gives you -40% hit points but no -fatigue or anything else? You try doing anything when you have internal haemorrhage...
Mhorhe May 4, 2017 @ 6:29am 
Originally posted by Oska:
before sounding like a prick.

Originally posted by Oska:
you mongloid.

...:steamfacepalm:

If you're going to be racist AND insulting within the same breath, at least take the time to spell it right.

Regardless, the only one not understanding anything around here is you. If LOADING the damn thing is harder, how the hell would you think AIMING and FIRING it is going to be easier? 15-20 kilos of solid wood and metal?

Did that thought not pass through your ubermenschen non-mongoloid brain?
Caban May 4, 2017 @ 6:38am 
Originally posted by 13obo:
The crossbow is reloaded by pulling a lever that gets harder and harder to turn as the tension in the string increases. The point is you can't turn the lever too much if you have an injured shoulder because you don't have enough strength. And no, there isn't just one way of reloading the crossbow- it is not a gun-type weapon as you suggested.

In any way, isn't this discussion pointless? There are many injuries that don't make sense or should be applying more effects than they do. For example stabbed guts gives you -40% hit points but no -fatigue or anything else? You try doing anything when you have internal haemorrhage...

That's not how that works, if you don't pull it back all the way it won't ♥♥♥♥, which means you can't use it at all.

I guess you could /sort of/ justify it by saying he can't aim it well enough to hit vital spots, but yeah, a lot of the injuries don't make a whole lot of sense.
Oska May 4, 2017 @ 10:23pm 
Originally posted by Mhorhe:
Originally posted by Oska:
before sounding like a prick.

Originally posted by Oska:
you mongloid.

...:steamfacepalm:

If you're going to be racist AND insulting within the same breath, at least take the time to spell it right.

Regardless, the only one not understanding anything around here is you. If LOADING the damn thing is harder, how the hell would you think AIMING and FIRING it is going to be easier? 15-20 kilos of solid wood and metal?

Did that thought not pass through your ubermenschen non-mongoloid brain?
You do get it's a simple trigger release, okay so you can't use it at all with a broken shoulder, but the argument was as stated. It shouldn't affect damage. Full stop.
Love Gun May 5, 2017 @ 7:59am 
Originally posted by Oska:
Ummm are you aware what I suggested? There is only one way to reload a cross bow, if you injur your soldier it means RELOADING IT is harder, but once you do reload it, there is only one possible damage paramiter, maybe read what I said before sounding like a prick.
Hence why I said it should cost 1 extra ap to reload, but damage remains unaffected as once you reload it, the force is still the same you mongloid.
Oska, please refrain from insulting.
Oska May 5, 2017 @ 5:19pm 
Originally posted by Love Gun:
Originally posted by Oska:
Ummm are you aware what I suggested? There is only one way to reload a cross bow, if you injur your soldier it means RELOADING IT is harder, but once you do reload it, there is only one possible damage paramiter, maybe read what I said before sounding like a prick.
Hence why I said it should cost 1 extra ap to reload, but damage remains unaffected as once you reload it, the force is still the same you mongloid.
Oska, please refrain from insulting.
Apologies
Last edited by Oska; May 5, 2017 @ 5:20pm
Magna Kaizer May 5, 2017 @ 5:29pm 
Easy fix change the injury to lower melee/ranged attack realism ftw. Pretty sure its the way it is now because otherwise every injury would be the same but with different numbers
CellNav May 5, 2017 @ 8:12pm 
My only thought to why injuries apply debuffs without any consideration to what weapon or shield is being used is because it creates a simply fairness across the board, the board being the combat. We are dealing with basic rules, not advanced rules that dive into mechanics being more correct. It might not be correct, but it is the rule.

A good example is the Nimble perk. If you shoot an xbow bolt at a Nimble character, then how can that bolt suddenly do 50% damage when it should be doing 100% damage no matter where it hits? Well, it could be said that the bolt "grazed" the character but no doubt it reduced the damage by 50%.

Flip the coin around and look at the injured shoulder of the xbow man. Here we have an xbow that does 100% damage because it is uneffected by any "force of the strike", but an unstable xbow (being held by an injured man) shooting at a static target is the exact opposite of Nimble and applies a debuff of 25% damage.

It's the same debuff mechanic but viewed from another perspective. Which ever way we look at any debuff there will always be an arguement against that view point, but if the debuff was applied using only one perspective then all the debuffs make sense as long as all the debuffs follow one perspective (in this case, the combat mechanics) ..... make sense?
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Date Posted: May 4, 2017 @ 3:24am
Posts: 24