Battle Brothers

Battle Brothers

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Best party composition?
I play with 6 bow archers, 3 2-handers and 2 shield tanks.
And 1 duelist (awesome vs 1 target, some trouble to keep alive 1 vs 2).

Want to try with less archers, but those marksman and then arbalests seems a lot trouble unless you deal fast with them. First shot in 300/300 2-hander brother and he gets 20 hp dmg (body hit, not head) and pierced hand...

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Showing 1-15 of 22 comments
Semo May 3, 2017 @ 11:35am 
What day are you on? Just wondering how you manage to have so few tanks / shield users. What do you dress your archers and 2h in? leather scaps? I don't rly understand. My 2 handers are all in scale armor and before that they were hiding behind shield brothers. Its commen sense.

I feel like people hype up 2 handers to much. Sure they pack a punch but unless you have some good armor they are not front line meterial. And 6 archers seems a bit much but i guess that is persenal preference :) I use 2 and maybe a a crossbow.

I only have 2 longbow brothers and 2 crossbow brothers.

Most of the time i have 2 shielded spearmen on the side with 4 shield brothers between them carrieng different weapons. Axe, mace, cleaver, flail and sword so i have a nice mix. Behind that are 2 archers and my 2h brothers that i either move in or rotate in.
Muscarine May 3, 2017 @ 11:43am 
Originally posted by kirill-busido:
Want to try with less archers, but those marksman and then arbalests seems a lot trouble unless you deal fast with them. First shot in 300/300 2-hander brother and he gets 20 hp dmg (body hit, not head) and pierced hand...

That's why you need to increase HP contrary to the popular belief that your armor = your hp
kirill-busidow May 3, 2017 @ 11:44am 
I see most experienced players dont use tanks at all.
Muscarine May 3, 2017 @ 11:46am 
Originally posted by kirill-busido:
I see most experienced players dont use tanks at all.

Depends what you refer to as most experienced players, day 200+ full unique is not a benchmark for party composition.

And even if you want a party without dedicated tanks, a decent HP value at an average of 65+ will save you a lot of troubles.
jfoytek May 3, 2017 @ 11:52am 
Firstly there is no right line up...

The right lineup is the one thats best suited for your upcoming fight...
Crossbow vrs heavy armor
archers vrs lots of Ranged
Polearms vrs skeletons

etc etc

Secondly there is a larger faction of veterans preaching HP over Fatigue however both way come with pro's and con's I prefer Fatigue because I use far more tanks then support units... Sometimes I even go 9 Tanks and 3 polearms!!!

As for experience players dont use tanks comment?!? Where are you getting this info... Yes once you start reaching lvl 9ish and you aquire some decent heavy armor you can start using some 2 handers but rarely more then 2 or 3 on the field at any one time!
76561198074709395 May 3, 2017 @ 11:56am 
Originally posted by kirill-busido:
I see most experienced players dont use tanks at all.
Lol. Please point me to them, I need a good laugh.
Azov May 3, 2017 @ 1:49pm 
Originally posted by kirill-busido:
I see most experienced players dont use tanks at all.

most experienced players are obviously bored with what works best and they try riskier/less viable builds that are... less safe and more fun
Caveira May 3, 2017 @ 1:52pm 
Originally posted by stefit555:
Originally posted by kirill-busido:
I see most experienced players dont use tanks at all.

most experienced players are obviously bored with what works best and they try riskier/less viable builds that are... less safe and more fun

Exactly, I started a new game when everyone is going to be a nimble duelist with overwhelm and high initiative, is working well so far but every fight I get scared as hell of those marksman with xbow.
kirill-busidow May 3, 2017 @ 3:34pm 
Originally posted by Totenkopf:
Originally posted by stefit555:

most experienced players are obviously bored with what works best and they try riskier/less viable builds that are... less safe and more fun

Exactly, I started a new game when everyone is going to be a nimble duelist with overwhelm and high initiative, is working well so far but every fight I get scared as hell of those marksman with xbow.

When arbalest hit my brother with 300/300 armor for 20 dmg into body and cripple attack skill with wound, its scary. Especially when there are like 5-6 of them and they hide on safe distance, behind mass of footmen.
Last edited by kirill-busidow; May 3, 2017 @ 3:34pm
SwampDragon May 3, 2017 @ 7:12pm 
It depends what stage in the game you are. Just starting out I have everyone on the front line (near enough) with spears and 5 crossbows behind them with quickhand polearms.
Mid-game I introduce two-handers on to my flanks with the best armour I can afford. Shield bro's now use hammers, swords and axes. Archers are good enough to use bows.
Late-game I have the whole front rank with two-handers, the only shields being on new recruits.

I don't claim to be an expert and I have no idea about the current meta, but I am an experienced player.
uhamster9 May 3, 2017 @ 7:24pm 
What difficulty are you guys playing? You face difference amount of enemies based on difficulty so it might be hard to gauge the effectiveness of an strategy.
Barahur May 3, 2017 @ 7:27pm 
I play without tanks later in the game once I have a decked out group of 2H mercs who can just Quick Hands kite shields between turns while my sniper team mows down enemy ranged troops.
SwampDragon May 3, 2017 @ 7:29pm 
Originally posted by uhamster9:
What difficulty are you guys playing? You face difference amount of enemies based on difficulty so it might be hard to gauge the effectiveness of an strategy.

Very true. I am playing veteran ironman.



Originally posted by Barahur:
I play without tanks later in the game once I have a decked out group of 2H mercs who can just Quick Hands kite shields between turns while my sniper team mows down enemy ranged troops.

This.
calmnesss13 May 4, 2017 @ 12:04am 
Originally posted by Barahur:
I play without tanks later in the game once I have a decked out group of 2H mercs who can just Quick Hands kite shields between turns while my sniper team mows down enemy ranged troops.
This is cheese.
rcuajunco May 4, 2017 @ 1:54am 
best party composition changes based on what ur fighting

vs orc and undead when you know they dont have range units a formation of 11 brothers with 2 handers and 1 polearm brother is prefered.

vs goblin and humans its better to have 8 guys with shields 1 pole arm and 3 archers.

around day 320-360 after you finish the last crisis you get to start fighitng encounters with 24 plus opponents more often. At this point throw all rules you have learned out the window cause ur gonna need 20 guys and 2-3 of your guys will be near death at the end of pretty much every encounter so you need to rotate in fresh guys with fresh armor. your reserve row will start to look like 3 guys almost dead 3 guys 1-2 days from full heal.

you will probably want to have 4 swordmasters at this point with high melee and range defense with ripostle. Just rename them Leeroy Jenkins 1-4. Their only purpose is to run straight at the enemy and agro 6-10 guys get surrounded and survive. while the rest of your party kills 10-12 enemy units as fast as possible. fighting vs 24 way easier when 12 of them are trying to kill a leeroy jenkins.

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Date Posted: May 3, 2017 @ 11:19am
Posts: 22