Battle Brothers

Battle Brothers

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Hollow Apr 25, 2017 @ 8:44pm
Hardest/Most Hated Enemy Unit/Composition to Fight Against
Personal Opinion
Hardest Enemy Unit:
Knight/Hedge Knight/Fallen Hero with a great axe and tons of armor.
Reason:Your two handers would be in danger deal with them, your shield bro can't hold them for long as they would destroy your shield quickly and then wreck you. (Unless you use unique orc shield) Your archer barely do damage to them.

Hardest Enemy Composition:
five shield Fallen heroes + more than three two hander fallen heroes + Two necromancers + More than three geist + tons of armored zombies.
Reason: This is extremely tedious to fight. To see you just save a brother from two hander fallen hero then only get him to resurrect next turn and instantly behead your brother is depressing.
Shield fallen heroes spam shield wall harder than legionaries. Geist can easily crush the entire party in few turns while the zombies get resurrected again and agian to slow you down and waste your stamina. Oh and if you win all you get are trash.

Most Hated Enemy Unit:
Bandit Marksman
Reason: Well they are really not that bad tbh, in late game they are a joke. But in early game they are just a pain. They kill your best recruits, they kill your best archers, they kill your nimble swordmaster (if you are dumb enough to expose your swordmaster that is) And more importantly, they almost always get away with it in the early game. Seeing your best recruit lying dead and his killer gets away without a scratch always make you angry.

Most Hated Enemy Composition:
The same as hardest enemy composition.
Reason: Just don't do it. In my old veteran ironman save from a year ago, my band was only beaten twice. Each time I lost half of the brothers(In the old days if you force retreat, many would not make out alive) Both time I was fighting similar undead composition I mentioned.
Last edited by Hollow; Apr 25, 2017 @ 8:46pm
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Showing 1-15 of 20 comments
Lacertae Apr 25, 2017 @ 9:13pm 
I once took out a crypt with only Undead Honour Guards.

Seriously. One of the hardest fights in memory for me. Two ranks of heavily armored undead, it was only 12 of them but it was still tough as balls. First rank all had 2Hs, and second rank all had Warscythes.

I also defended a town against a 3-wave undead siege that had one wave of 26 Nachzehrers. They keep feasting on each other and turning bigger, it was almost impossible.
Oska Apr 25, 2017 @ 10:41pm 
Fu3king Necromancers need a massive nerf
Caveira Apr 27, 2017 @ 8:34am 
Hardest - Necrosavants

Hardest Enemy Composition- Noble House with tons of billhooks and arbalests

Most Hated Enemy- Master Archer with heavy crossbow on top of a big hill hidden behind 20+ raiders

Hated Enemy Composition-Lots of level 3 ghouls (usually 8+).
Berserker Apr 27, 2017 @ 8:51am 
♥♥♥♥♥♥♥ goblin shamans in swamp. Nuff said.
Primeless Apr 27, 2017 @ 8:57am 
I hate wolf riders compositions with all my heart. I hate them to the bones. The worst part is when you think a pack of wolfriders is near route, you kill the wolf (or the gobbo) and whatever stays have better morale than before!

yes: i relly on morale on most of my battles.

My worst battle so far was 20+wolfriders in a swamp. I guess i'd have worst, but that's the one i remember the most.
Biggus_Dikkus Apr 27, 2017 @ 9:16am 
20 zombies + 5 necrosavants in the swamp. chest deep in mud ( since they dont have knees)
76561198074709395 Apr 27, 2017 @ 12:23pm 
Hedge Knights with 2H weapons can be trolled almost indefinitely by a dedicated spearman (with spearwall), since they don't have an insane amount of melee defense to get past it. So they'll either dance around it, or eat a pushback to the face each time they try to approach. HKs with shields aren't usually an issue, since they mostly turtle.

Geists are countered by 1 pure Sergeant (with banner) and 2 mini-Sarges. Three uses of Rally, spread out across the entire formation, solves the Geist issue.

Bandit marksmen can be baited into attacking disposable mercs (send them in without a shield), or can be countered by kite shields on the frontliner mercs (in which case the party should advance in turtle formation, 3 hexes + shieldwall each turn).

Necrosavants are completely shut down by nets, in addition to 2-tile weapons that allow your bros to focus them down (3 poles + 1 net kills a savant in 1 turn, usually). Also, heavy armor builds, including plated xbowmen, simply don't die to savants.

Necromancers can be easily sniped by 2 master longbowmen, each with 8 range and 'Zerker to proc the 3rd shot. You won't have these bros early, but then again you won't be fighting 30-enemy compositions led by necromancers early, either.


Everything in the game has a hard counter.

Except goblin shamans. ♥♥♥♥ those guys.

And ♥♥♥♥ their 8-tile AoE mass root.
Last edited by Fritz; Apr 27, 2017 @ 12:25pm
Hieronymous Alloy Apr 27, 2017 @ 2:10pm 
my favorite thing to do with Necrosavants is to trick them into jump onto bait macemen, but it's probably not optimal, it's just funny.


Overall goblins are the most annoying enemy overall for me personally, not because they aren't beatable but just because they're designed to be extremely annoying. I mean, that's their job and they're really good at it.
Magna Kaizer Apr 27, 2017 @ 6:06pm 
Gotta agree with the shaman call synergises so well with dagger stabby gobbos, because fk your armour
Hollow Apr 27, 2017 @ 7:25pm 
Good I actively avoid goblin camp missions. Because I know they are extremely painful to fight. Puncture puncture puncture then your veteran died with 320 armor:(
Azov Apr 27, 2017 @ 8:12pm 
Originally posted by Werewolf Bar Mitzvah:
I once took out a crypt with only Undead Honour Guards.

Seriously. One of the hardest fights in memory for me. Two ranks of heavily armored undead, it was only 12 of them but it was still tough as balls. First rank all had 2Hs, and second rank all had Warscythes.

I also defended a town against a 3-wave undead siege that had one wave of 26 Nachzehrers. They keep feasting on each other and turning bigger, it was almost impossible.

I find nachs to be quite easy, they have no armor, each hit decreases their morale, they charge right at your spearwall (which is what I use). You need to not let them eat the bodies, after a few of them die you need to break your formation and push forward
Cid Apr 27, 2017 @ 11:32pm 
Hardest enemy composition I've faced was a goblin city with 47 goblins consisting of skirmishers, ambushers, wolfriders, shaman and of course overseers. ugh.
Last edited by Cid; Apr 27, 2017 @ 11:34pm
76561198074709395 Apr 28, 2017 @ 3:25am 
Originally posted by Cid:
Hardest enemy composition I've faced was a goblin city with 47 goblins consisting of skirmishers, ambushers, wolfriders, shaman and of course overseers. ugh.
Remove shamans, and the goblin fortress would be a cakewalk.

Vines not only debuff you, not only root you, not only cost APs and fatigue to break while requiring a high melee skill (good luck doing it with ranged mercs!), but they also have an 8-tile range, no cooldown, low or nonexistant fatigue cost (shamans can keep spamming them non stop), and in addition to ALL that they also root up to 6 men since the shaman has a ♥♥♥♥♥♥♥ initiative score of 100+ and will position each other's AoE for maximum area lockdown if there's more than one of them!

Oh, and that's in addition to the flies, which pretty much cripple a merc in all possible ways for 3 full turns, without allowing for any sort of counterplay or resistance mechanic.

B R O K E N

True endgame isn't the Monolith; it's the gobbo fortress with 2-3 shamans.

Seriously, ♥♥♥♥ shamans, and ♥♥♥♥ their spells.
Last edited by Fritz; Apr 28, 2017 @ 3:34am
= Apr 28, 2017 @ 3:36am 
Originally posted by Fritz:
Everything in the game has a hard counter.

Except goblin shamans. ♥♥♥♥ those guys.

And ♥♥♥♥ their 8-tile AoE mass root.

Indeed; ancient priests are absolute bastards as well (with the added bonus of being extremely hard to snipe). AOE spells in general are a bad thing if they are infinately spammable, at the least they shouldn't be castable on the first turn.

The only things that I have a problem dealing with are Shamen and Priests, everything else can be dealt with by using the correct equipment and skillsets.

Brothers with mace specialisation are a great thing to have as they will happy deal with Necrosavants, Hedgeknights and honourguards by stunning them allowing your 2handers to obliterate them safely. Stun also removes zones of control as well as shieldwall so maces are an incredibly useful utility weapon against everyone who isn't an Orc; alltough they still do reasonable armour damage so aren't terrible against them either.
Last edited by =; Apr 28, 2017 @ 3:45am
76561198074709395 Apr 28, 2017 @ 3:45am 
Originally posted by =:
Originally posted by Fritz:
Everything in the game has a hard counter.

Except goblin shamans. ♥♥♥♥ those guys.

And ♥♥♥♥ their 8-tile AoE mass root.

Indeed; ancient priests are absolute bastards as well (with the added bonus of being extremely hard to snipe). AOE spells in general are a bad thing if they are infinately spammable, at the least they shouldn't be castable on the first turn.

The only things that I have a problem dealing with are Shamen and Priests, everything else can be dealt with by using the correct equipment and skillsets.
Priests' miasma can be countered by high HP, and their fear by banner and good resolve.

But shamans? Nothing. There's nothing you can do. At all. If they don't get you on the 1st turn (due to breaking up your formation prior to triggering the fight), they'll get you later. And it's not so much that they root you in place for free, all the time, from across the screen, it's that the vines impart serious debuffs, and gobbo lancers are already uber accurate. I've had them dismember 40mdef 320 armor BForged mercs in 2 turns. It's ridiculous.

Fight is definitely winnable, but it's just not worth the effort, IMHO. The risk:reward ratio is completely skewed, even more so than the other ridiculous stuff BB likes to pull (day 30 necrosavants popping out of the bushes, lol).
Last edited by Fritz; Apr 28, 2017 @ 3:46am
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Date Posted: Apr 25, 2017 @ 8:44pm
Posts: 20