Battle Brothers

Battle Brothers

Ver estatísticas:
Bryock 20/abr./2017 às 18:58
Brute trait : Flail or Axe ?
I've recently acquired an old soldier with the Brute trait, meaning more damage dealt to the head, currently trying to give him some level to turn him into a duelist.
I've been wondering if I should give him headhunter + flail (for garanteed hit to the head with lash and bonus to hit the head generally) or headhunter + axe (for +50% damage against head.)
What I'm getting at is what's the consensus on flail versus axe ? Would it be better to hit the head reliably or do big damage when you hit it ?
< >
Exibindo comentários 115 de 17
Barahur 20/abr./2017 às 19:15 
Some named swords have a nice bonus chance to hit the head as well, and 1H swords are very light (helps with Nimble), and allows you to use Riposte which is free DPS if you're being attacked.
Do flail so he can be a dude to snipe armors from dudes
deathmaster snikch 20/abr./2017 às 19:31 
i Always wanted to try Orc flail with that trait and HeadHunter perk on a pure DPS character
Hieronymous Alloy 20/abr./2017 às 19:32 
I think with Brute it's better to go flail, for the bonus damage. Conversely, Jesters or Killers on the Run you want to think about axe. The real conundrum is how to specialize a Jester or Killer with Brute.
daniel.123 20/abr./2017 às 20:08 
Brute with axe mastery can fufill any position.

I havr my starting bro with Brute and he was the axe dude.

I can give him a one-hander or a two-hander or a poleaxe and he can play any spot.

With Axe Mastery and Head Hunter he can reliably use the Orc One-hander for massive damage.

Even the Orc Man Splitter, whilst it's high fatigue to wield (It's like ~30 ) makes it cumbersome,
can be used by him fairly well by him.

You just need to get him to a high enough fatigue score and max out his melee defence so he can get up close and personal.
Última edição por daniel.123; 20/abr./2017 às 20:10
Sendos 20/abr./2017 às 22:47 
I reckon flail because with flail mastery, you can roll a guaranteed crit chance. No need to get head hunter on flail though. It would be a wasted perk.
daniel.123 21/abr./2017 às 1:00 
Escrito originalmente por Paul:
I reckon flail because with flail mastery, you can roll a guaranteed crit chance. No need to get head hunter on flail though. It would be a wasted perk.

Unless you plan to use Beserk Chain A lot. Makes that Pound Skill extra lethal
Última edição por daniel.123; 21/abr./2017 às 1:00
The Duck Knight 21/abr./2017 às 1:13 
longaxe.
The axe with 2 tiles range has a bonus chance to hit the head.
Pringles™ 21/abr./2017 às 2:31 
Mansplitter beats the Chain any day or week of the in-game year :)
Frenetic 21/abr./2017 às 4:47 
definetely give him axe. flails do not convert well into late game. i had a great brute guy once with iron lungth and took flail... ended up regretting it hard.
coz in the lategame all frontliners are either heavy armor dudes with 2handers (2h axes are great too, they have the best single target attack when it comes to dmg) or use spears, coz spearwall has by far the highest utility of all 1h weapons.
a battle axe is also the way better weapon compared to normal flail, even if you wanted to use him as a 1h.
but all weapons benefit somehow a little when you hit more often in the head with them :)
awc 21/abr./2017 às 5:02 
I'd wait for a nice unique axe or hammer that has +% to hit head on top of headhunter trait. Then depending on type of enemy use flail or axe until you get the nice unique to replace it.

Also there's Pikes. +10% chance to hit on impale and they have increased headshot %.
Última edição por awc; 21/abr./2017 às 5:02
David 21/abr./2017 às 8:17 
I'd say any weapon. I give axes to people who have a higher natural chance to hit the head. The reason is because I'm not a fan of 1 handed flails in the long run. If he can spam lash without getting tired, give him a flail, he'll be great for head dps.
Última edição por David; 21/abr./2017 às 8:18
daniel.123 21/abr./2017 às 22:23 
Escrito originalmente por Puttiis:
Mansplitter beats the Chain any day or week of the in-game year :)

For Raw Damage output sure.

But Chain ignores shields, comes with a chance to stun, and Thresh works like Round Swing but with an additional chance to hit head.

Having that high fatigue bro to use it though is the hard part.
Sendos 21/abr./2017 às 22:28 
Escrito originalmente por daniel.123:
Escrito originalmente por Paul:
I reckon flail because with flail mastery, you can roll a guaranteed crit chance. No need to get head hunter on flail though. It would be a wasted perk.

Unless you plan to use Beserk Chain A lot. Makes that Pound Skill extra lethal

That too, but the mastery skill would be crucial, otherwise if your recruit using it gets absolutely exhausted, they won't be able to attack at all.
daniel.123 21/abr./2017 às 22:33 
Escrito originalmente por Paul:
Escrito originalmente por daniel.123:

Unless you plan to use Beserk Chain A lot. Makes that Pound Skill extra lethal

That too, but the mastery skill would be crucial, otherwise if your recruit using it gets absolutely exhausted, they won't be able to attack at all.

Mastery and Recover are a must.
You might get away with not having Recover in a high fatigue bro or a bro with Iron Lungs.
< >
Exibindo comentários 115 de 17
Por página: 1530 50

Publicado em: 20/abr./2017 às 18:58
Mensagens: 17