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Made it in 4 tries without recover to around round 8 with 20-25 goblins left and my company in big trouble. So if you cant find a way to do it without loosing half your company i guess you have a couple of choices:
1. Grind some more levels and gear
2. Kill as many you can and retreat, heal, come back later and kill the remaining goblins.
3. Restart and build a better company (what i am trying to do :))
Edit: Btw, did you fight at night? Did you bring dogs?
step 2 reduces the reward. I once killed half of the enemies in the lair, retreated, came back to finish the job and only got a small reward that is worth the half of troops that I killed.. I asked in forums and ppl said this is true.
However, the ultimate question is do you still get the emperor set that drops within Black Monolith / Goblin city if you retreat and finish the battle later?
Now onto the Black Monolith - another fight I've not done before. Of course, I cannot even find it...
Kf, while not essential, is also good to have. Granted, not against gobs. As, again, you don't need that high dmg. In such case kf is just overkill. But against orcs and undead it all changes. And I can't agree you can compensate with uniques. Those uniques would still benefit from 25% dmg boost, wouldn't they? :) Again, against gobs completly unnecessary. Other enemies? Not so much.
Pathfinder is just a wasted slot. I seriously can't imagine picking that perk, there are so many others that provide much bigger benefits. I run adrenaline on all my guys tho so maybe that's why, partially.
Good luck finding monolith.
First, I consider Goblins the toughest late-game mass formations in the game - if they are accompanied by multiple Shamans. So it is natural to orient your end-game set-up to tackle the toughest enemies. Second, while it is true that 2H axes do significantly more single-target damage than 2H swords, I am not sure if the same is true when compared to 2H hammers. It seems like I can one-shot - or close to one-shot - anything in the game except Orcs; and I think the small advantage that 2H axes have over 2H hammers here are nullified by the fact that 2H hammers have a more accessible AoE and debuff. And really: I think you should be doing AoEs v. mass Orc formations, not single target damage. Of course, I understand that you use more 2H characters than most; so you can perhaps afford to forgo AoEs against large formations. But for those of us who only field 3-4 2H characters, single-target attacks against 30-plus Orcs - with a heavy Warrior element - simply won't cut it. I suppose ultimately this is a matter of playstyle. I should note that, however, that it is probably a minority of the players who employ as many 2H characters as you do.
On the utility of Killing Frenzy v. Undead: Once again, why do I need it when I can one-shot any Undead without it with a 2H hammer? (And I am not sure if you can one-shot them with 2H swords even with Killing Frenzy.) Against Orcs, you have a stronger argument, but personally I never have issues with them, because I can totally control them now with a combination of Indomitable on all my front-liners (including 2H characters - thanks to you for this tip; I am using Adrenaline and Indomitable together, and pressing which one I need each turn) and Taunt and Indomitable on my tanks. And this control means that I can slack on damage somewhat.
As I have said elsewhere, I cannot imagine doing the Goblin City or the Monolith on bad terrain without any losses or cheap tricks without Pathfinder. Of course, I also understand that for some this is not an end-game goal.
Just found it! I literally walked around the entire globe for days and got rid of every fog. I am going to wait a bit before I try though. Is this harder than the Goblin City?