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second: yes.
https://steamcommunity.com/app/365360/discussions/0/135512931365407703/
Also, pay attention to the "stars" next to the more relevant stats. Fatigue is very important for everyone except maybe crossbowmen; Melee Skill and Melee Defense for melees obviously (Hit Points, too, for tank melees); and Ranged Skill, Ranged Defense, and Initiative for ranged characters.
It is advisable to have some dedicated spearmen even for end-game parties to hold flanks. So you never completely drop them.
Isn't this before the latest patch?
I don't know what the latest patch did, as I left the game during mid-beta and just came back about two weeks ago. How would the latest patch change the basic Background dynamic though?
Good early backgrounds are: Farmer, militia, poacher, wildman, brawler (I always hire these guys), messengers, caravan guards. Squires too, if you can afford them.
Butchers, tailors, bowyers, gravediggers, thieves, cripples, etc (the really cheap ones) can be good, but don't be surprised if they're crap. As bodies holding a spear and shield they do fine.
Cultists are so random in their stats its hard to rate them. I've got a highly skilled and effective cultist archer (he's better than the witch-hunter archer), a Cultist 2H hammerer, then 2 more asthmatic ones who are barely capable at lvl 20.
Those numbers are definitely from before change to backgrounds. They more or less hold true though but dont work based on that mechanic anymore. All professions have their own range of potential statistical starts for each attribute rather than just tacking on a fixed increased. This leads to greater variance in statisitics across the board but on average, the better quality backgrounds still make the better recruits.
They usually cost 110 crowns on veteran too, since they don't have any gear either :D.
There's a few events with them too, bad and good.
You never intentionally use the unarmed mode.