Warlock's Citadel

Warlock's Citadel

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kangpeng1981 Oct 17, 2015 @ 8:11pm
enchanced armor
This passive skill does not active.
Last edited by kangpeng1981; Oct 17, 2015 @ 8:12pm
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Byte-UP  [developer] Oct 17, 2015 @ 9:02pm 
You mean Enchanted Armor skill doesn't raise stats of equipped armor up?

This skill increases stat of items modified by suffixes ("magical property"), e.g. Armor of Something. If "Something" increases Power, then Power will be increased more by this skill.
But the skill ignores resistances.

What armor is equipped by your character?
I'll recheck this skill today to be sure it works as it should.
kangpeng1981 Oct 17, 2015 @ 10:18pm 
Originally posted by Byte-UP:
You mean Enchanted Armor skill doesn't raise stats of equipped armor up?

This skill increases stat of items modified by suffixes ("magical property"), e.g. Armor of Something. If "Something" increases Power, then Power will be increased more by this skill.
But the skill ignores resistances.

What armor is equipped by your character?
I'll recheck this skill today to be sure it works as it should.
ok got it
just the body armor?
Last edited by kangpeng1981; Oct 17, 2015 @ 10:19pm
Byte-UP  [developer] Oct 18, 2015 @ 6:40am 
There is bug in this skill, which affects items with small stats change (e.g. power +1).
It should be fixed in today's update (v.1.1.29).

Skill increases stats of all items with suffixes except weapon: body armor, shields, boots, etc.
Last edited by Byte-UP; Oct 18, 2015 @ 6:41am
kangpeng1981 Oct 18, 2015 @ 7:48am 
Originally posted by Byte-UP:
There is bug in this skill, which affects items with small stats change (e.g. power +1).
It should be fixed in today's update (v.1.1.29).

Skill increases stats of all items with suffixes except weapon: body armor, shields, boots, etc.
That is why i ask the question.
There is no much difference after I use the skill.
Another skill is useless--- use rage to restore 20 HP & 20 MP,quite too little in the latter levels. I think 20 + 20% of your total HP/MP will do the job.
Last edited by kangpeng1981; Oct 18, 2015 @ 7:52am
Byte-UP  [developer] Oct 18, 2015 @ 7:06pm 
I will try to explain why the Enchanted armor skill is not weak.

It increases bonuses (except resistances) of all equipped items with magical properties by multiplying to 1.5 and rounding to nearest whole number. For example, Ring of Power +1 produces Power +2, Boots of Speed +3 give Speed +5. Enchanted Armor affects all equipped items except weapons: amulets, rings, helmets, boots and shields. If each such equipped item have at least one changed by magical property stat +1 (item has «of Something +X» in its name), the result is +6 to the character stats, which is a good bonus already. But many items on higher levels have better magical properties, thus cumulative bonus is more significant. Also, the Enchanted Armor is a passive skill that needs no any condition to raise the character stats. I guess, the only disadvantage is that it doesn’t affect resistances.

As for the Restoration skill, it is not substitution of other ways to replenish Mana or Health. Cleric’s branch of skill tree has the Healing skill, but it uses Mana and can’t cure negative effects. The Mage can learn the Meditation skill which allows to replenish Mana (calculated as portion of max Mana) in exchange of Rage. The Restoration is supportive skill, which allows to cure negative effects and a bits of Mana and Health when needed. Those small values are helpful on lower levels of the game, but curing effect is useful on higher levels of the game.
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