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if so, at what level?
thanks guys
Tap Titans is based on Clicker Heroes, but Tap Titans is more active than it is idle like Clicker Heroes.
-you get to pick from 4 upgrades (or reroll for four different ones) to spent your hero souls (aka relics from Tap Titans) on, rather than hoping for the RNG to give you exactly what you want
-there is no hero death (AFAIK) in this game, which I think is a HUGE plus.
-instead of doing the tournaments to obtain weapon upgrades in TapTitans, the equivalent in this game is obtaining gilded heroes, which you get every 10 levels you beat past 100 (but only for the first time you reach them); you can also purchase 3 random hero gildings for 30 gems, which are farmable as long as you play actively and click on random popups (think of the fairies from TapTitans).
-skills don't get any direct upgrade to power, but they do have a global cooldown reduction from an "artifact" (using TT terms).
-TT has a customizable main hero - with stat bonuses on their special flairs
-This game has an auto advancing feature that is unlocked once you beat level 100. This works even when you are afk, but you do need to keep the game running. TT has this feature enabled by default, but near the end game where tap damage is much bigger than hero DPS, afking is not feasible as you won't advance at a reasonable pace - not to mention the possibility of hero death.
-This game also has options to turn off damage #s and shrink the monster size, which may help some machines cope with lag.
-Hero souls are the equivalent of relics, but you can choose to keep them for a permanent and significant boost to DPS, which adds up quite fast.
-the achievements in this game give power bonuses, usually a small percentage boost to DPS, while in TT you get gems (which only buys temporary power, or unlock flair for your hero that provide permanent boosts, but there are only so many flairs you can buy).
I think I got most of the differences.