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Is that what you wanted to know, or did I misunderstand the question ?
Quick ascension works based on zone 100 cleared + additional zone best clears and doesn't function at all off of primals and reserve hero souls (the pool "earned" this universe)
The number will /always/ be the same until you pass a new level.
if you pass 590 stages, its like 1100 hero souls on QA
even if you only have 0 in reserve.
Ascend works based on what you've man-handled sadistically in your quest for epic loot.
You bashed in 3 million souls worth of primals before stag 591? you get 3mill on ascend even though quick is 1100.
But.
That's because Gild purchase.
Gild may not be the cost efficient spenditure for rubies.
it is the actual worth efficient.
Timelapse is Offline Farming x 8hrs, If your current zone x DPS is worth 0 gold, you'll get 0 gold
if you're worth full zone GPS, You'll max out Timelapse/offline farming It can only be worth so much, and you can always just do that yourself, Gold is infinite. Idle removes the necessity for cooldowns.
Quick ascension can always be obtained through ascension. Example I get 1183 for QA (592, solomon/Atman?) (it seemed to go up when I got atman, I assume it has a formula where it calculates "probability of primals in those zones, highest zone ever, x" etc)
not even halfway back to that point and I have 425 in reserve.
But Gilds?
There's only a finite number of gilds unless you buy them
and you have to regrind/deep run to them each time
new ones are extremely lengthy to get to each and every time.
And then eventually. they /will/ end.
Also, just in response to something said above, that the only way to improve QA is to reach a higher max zone. That's not entirely true because QA also takes into account the level of Solomon. So there are two ways to increase how many HS you will get from a QA: reach a higher max zone, or put more levels into Solomon.
Also the Primal chance increasing Ancient as well (Atmon? something like that)
You can also see that I =SAID=
and that it raised when I obtained them.
"probability of primals" = Atman increases a basic average of primals for Quick ascension to use, Increasing his level increases that Average
"Primals" = Solomon affects the equation, You're taking *every single possible Primal, their hero soul worth, adding them together, and averaging them out over the probability that you're actually going to receive the primals. So Solomon Increases each and every one, or, he increases the final product, I don't care which it truly it, The point is, I already said that it affected the product.
And then highest zone ever and "x" (or y z whatever, for miscellaneous inputs) This is a determinate of how many primals are possible, and.. quite possibly, The true reason that additional non-primal possible zones(completed) count, is they're a % extra towards the next primal, that you've earned, so, they count, just as a fraction of the next step up.
X could be that fractal portion, Or addtional inputs not specified, Could be anything.
Example: Could be a Solomon Multiplier like 1.1x or 1.2x so Solomon is always 110-120% quality in Quick Ascension.
Or
Atman could have a 1.25x multiplier, bringing the max chance for primal up to 62.5% for quick Ascension, Which would be averaged for every primal you could have up to your highest possible stage.
Could even be both of those.
Could actually be a /limiter/ of either of those (anything less than 1)
etc.
Point is I already said both Atman and Solomon had affected QA before you made your posts and I'd appreciate it if you didn't say I was wrong because of something you failed to notice was right
As for 3 gild heros vs QA
I also already stated that "YES"
Gilded heroes is "NOT" the most cost effective use of Rubies.
I said it is what is /worth/ efficient.
As well to that point.
You will be able to buy gilds before you will be able to quick ascend for more than 7 hero souls.
9 gilds > 14 hero souls.
You will continue to be able to do so for quite some time.
And as I stated, Gilds /are/ finite You can't get 1 gild every single time you ascend at level 100/110. (or 2)
you will only get them the first time.
However.
Have 11 gilds at level 110 will help you push through much easier. (The Gilded gear change = Epic loot just like in any other loot-based game. A good hero, with great epic loot = steamrolling, So "especially if the gilds roll perfectly, or even great, you will bash down walls many times easier.")
That trend can continue
and continue.
Anddd CONTINUE...
Until yes.
At one point
Gilds reach a pinnacle
you've rushed that finite resource to your hands already, Any additional ones you get are bonus now, you've already received them in advance, buying any more of them isn't necessary.
However.
It isn't necessarily necessary to buy /anything./ Either.
You can buy /whatever the ♥♥♥♥/ you need at that moment or want. Because ultimately, none of it matters by that point, usually.
By that point, You're in a position in which, You can get money *snap* just like that. Timelapse is irrelevant
By that point, Gilds only increase damage by so much, and you're only getting 3 more of them that you'll be moving to your power houser, which will end up spending probably a dozen or two hero souls, if you're unlucky
150% < 240% global
By that point you're in a position, again, Where you're oneshotting through a blaze of zones and then immediately ascending ANYWAY (or at least, There's a lot of people who are doing such positions.)
Quick ascension is just a side bonus, and yea, sure, it /might/ be a nice side bonus
or
It might be a totally irrelevant side bonus which is less than .05% of what you're getting each ascend cause you've actually hard-grinded further and haven't leveled Solomon or Atman in a while, but you're blazing thousands of times that in minutes
but
yes
sure.
it could be, hundreds, thousands, millions, etc of hero souls, which would be 10%x more damage global, which at /THIS/ extent. is both worth and cost, efficient.
but getting here, in the beginning phase
9 (3x purchase)gilds> 14 heroes (2x purchase of QA, 7 hero soul is available at the start) -> 90 vs 100 rubies
12 gilds(120 vs 100) 2 QA
12 vs 3 (120 vs 150
15 vs 3 (150 vs 150)
15 = 750% damage increase (spread, albeit, there's a very minor possibility of it being narrowly spread to favorable heroes)
3 QA very early on = 21 hero souls = 210% dps global. "safe" but weaker (till you start getting further down the line of multiples of damage, and then even that's acceptable).... but
Once you get to that point.
You'll be able to QA or ascend for more Souls
If you had favorable gilds, you push through zons, and get better souls for better worth.
Of course. That's RNG.
I personally Had 6 Masked Samurai before 140, and before opening the present boxes, at that.
I also UNFORTUNATELY....
Had 4 frostleafs
a Midas
and a Beastlord, If I remember right. which did me DIDDLY poop..... Then I went ahead and tested seeing what the present box did to find out it gave me additional gilds as a reward for each 10s.
Honestly don't remember which ones it gave me from there but I know Seer and Tree got at least 1.
again. The point is
Rubies are a cash shop feature.
When it becomes available. Should you be one of the people that Playsaurus has set the cash shop up more specifically for, a paying customer, who comes in right then and buys stuff. Gilds are finite, you /have/ to grind heavy and long to get them, and they're /not/ worth even really having when you do get them WAAAAYYYYY down the line, they're more worth having /now/ right at the start.
It will never be the more cost efficient choice
Global and safe damage, and multipurpose souls, is cost efficient. Betty Clicker isn't, having to regild 20 betty's, albeit, potent early on, isn't cost efficient.
Its just Worth efficient, If you want to be PC about my statement. It is worth efficient Pre-300 gilds, 350zones or so. (commonly I see people talking about ascending at 140. I QA ascended at 141 just because of that, And then continued to bulldoze through past 200 and up, easily) I didn't truly ascend until well, well beyond that original point.)
The way I see if, the higher the gilded bonus on the best hero means you do more damage per "x4 etc" increase. I think it's worth the payout to do gilded first early game, QA for very late game.
It doesn't take your long to get yourself to the point where you can climb up very fast. So if you're doing an idle build, you'll get there in no time. I'm at the point where I ascend 2-3 times a day. If I'm capable of doing that, that would mean I'm reaching to the point where I last left off, pretty quickly.
I would personally spend the time to gild my heroes early game and QA late game. Of course I could jsut save my rubies for the QA but by the time I start QA and I have a hero that with several hundred gilds and even SSJ4 Goku would be afraid of. Long story short, the grind becomes shorter per ascension.