Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It would not harm any legit player though, so .. +1
Which I think definitely would stop cheating, so that's alright.
But I have one question for you, where does Click Storm fall into this?
40 clicks per second probably was for the people who energized Clickstorm, and also manually clicked 10 Clicks or more per second.
I can certainly see your point, but instead of 20, maybe I suggest you make it around 30 or 35?
Edit: There is also the 35 Clicks Per Second Achievement, so there is that to consider.
Autoclicking and cheating do not always go hand in hand.
That said, the idea works in theory, but not if people think autoclickers are evil. :)
The game would have to be rebalanced.
Energized clickstorm for me only does 20 clicks a second, and clicking on it while it's going only raised the amount of clicks from 20 to 23. No matter how fast I clicked, and this was quite a bit of time ago.
But yeah, Autoclickers don't spoil the game for anyone, before clans were introduced, and IIRC the dev of this game doesn't hate Autoclickers.
So, I'd say let's not stab the people using Autoclickers. THat's just tacky, Skhar. :)
For reference, I use an idle build, so clicking doesn't help me.
That being said, and from that limited experience, I think that a click restriction would be a good idea for raids. I think it should be set to the average clicks per second gathered from raids as a whole.
On what grounds is 40 cps unfair or exploitation and 20 cps isn't? For that matter, why is 21 cps unfair exploitation and 20 cps isn't? It's just an arbitrary choice, like how one interprets the devs' "message" above. As there's an in-game achievement for clicking 35x in a second, the choice has already been decoupled from considerations of human physical clicking limitations.
Given all that, there should be a good reason before changing the rules in mid-stream, and not just replacing one arbitrary decision with another.
100% most random comment
There are also other ways, such as AHK.
Think of me like Switzerland. :)
I try to be neutral.
Really? Huh, a higher CH player told me it is. Sorry that my info was highly invalid.
juggernaut with 0.04 was easily increasing my hero dps by 1000 percent for an hour or 2 of farming. and in turn was increasing my click damage over time cause multiple heros have skills that increase click damage for your overall dps. so with juggernaut hero dps and click damage were both ever increasing. and i many times payed attention to if my upgrading heros for O cost to upgrade alll heros. with each hero upgraded, was increasing my overall dps much less, than juggernaut was increasing hero dps per second. so upgrading heros was increasing my dps less than juggernaut would do in a second of juggernaut farming.
sounds good and is, but it's still a pain using juggernaut. and further upgrading him does have diminishing returns so he can only go so far before you need to buy other stuff. and he scales with gold gaining ancients cause more damage you do more gold you earn, more gold earned, means more damage, although, with juggernaut he is increasing damage more per second than upgrades do. and when you are getting Os and still need N's and d's before getting to U's. you will need to let juggernaut idle farm for days, AND be checking up on it. this is assuming you are saving for dread knight, actually you can get dreadknight if you get past level 200, then you can let juggernaut idle farm for a few days or a day, but one has to wonder if you are better off just doing quick ascensions rather than this juggernaut let him gain many stacks type of thing.
and big bummer is you can't use computer for anything else. and i did spend 20 dollars on the game, and did do many ascensions and had 100s of souls saved up. and had other ancients that synergized with juggernaut, like bhaal, and gold ones. still after all that.
it's part of why i cashed in juggernaut, i don't want to end up doing 100s or 1000s of quick runs seeing little progress each time, and i don't want to spend days doing deep runs(see good progress each time, but wasting days of not using computer cause of juggernaut). so as such i just cashed in souls invested in idle ancients, and going to hopefully not play this game much in the future, but i know i will.
having khrysos, dogcog. and mammon, although inneficient looks fun, cause you could go through first 100 levels without needing to touch keyboard. just have ur auto clicker set to next stage location and easily progress 100 levels without doing anything. assuming you had like 300 souls saved, spent 100 of souls on khrysos who would be maxed, and 300 sould on dogcog which is maxed, and then roughly 300 on mammon. of course at which point it'd be beneficial to have other ancients synergizing with them like soloman, increasing rate of souls of killing primal beasts, but you'd have to do 1000s of quick runs, to benefit, and i don't want to do that.
vaagur is good, easily pushed moderate runs 30 levels, but he was strenous play style and i dont like that. i like being lazy. and cool thing about vaagur, and juggernaut, is that souls you gained from preivous run help you speed run your next runs, and then you can spend those extra souls to upgrade juggernaut and vaagur, once you are in the 100-200 range where it will mostly be vaguur and juggernaut pulling all the weight. assuming you are low on slows like 50 to 150 souls, and those your only 2 ancients. and when juggernaut is high enough level it is worth it to invest into gold ancients, or click ancients, or soloman. to further increase the rate at which you earn souls. i'd honestly recommend soloman first, and put like spend like a good 20 souls into him, he gives alot his early levels but falls off more you put into him. and definitely mammon and dogcog. but i'm sick of that, going to go soloman with idle ancients, with dogcog, and mammon. may take alot alot alot longer, but atleast with this build is less strenuous on me. let time in front of computer for more gain, but more time overal. but i am doing less work.
If you've gone idle, follow this guide. You'll eventually make so many souls per run you'll be amazed at how your view about the game was when you were just starting. Instead of making hundreds of souls per run you'll be making millions after a couple months getting a good idle build together.
http://www.reddit.com/r/ClickerHeroes/comments/2kk0wi/simple_idle_guide/
Once you have the build together, you need a good calculator to keep your ancient levels optimally balanced. This one also includes a history of souls gained so you can set daily goals if that's your thing.
http://hsoptimizer.github.io/ancient/