Clicker Heroes

Clicker Heroes

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Hezz Oct 31, 2015 @ 9:08pm
Idle overrides combo?
So, with the new Juggernaut lasting 5 minutes before decaying, I decided to supplement my idle build with a click build to take me further than idling can, with the thought that if I idle as high as that will take me, then click my way as high as that will take me, then let my click combo and my idle bonuses combine to go even further...

In practice, though, the moment that (Idle) pops up while I have a very high combo, killing monsters becomes MUCH slower.

Is this intentional?
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Showing 1-12 of 12 comments
Zelph Oct 31, 2015 @ 9:58pm 
Clicking is going to get you further then idle can get you. That was always the case. Idle is just infinitely more convienient and is quicker until you can't insta kill anymore.
Hezz Oct 31, 2015 @ 11:23pm 
Yeah, I know that. I'm saying that even with click combos lasting 5 minutes, you can't seem to combine the two, despite being able to have 4 minutes of idle while your click combo is still active.

My plan was to idle till that got me as far as it could, since idling offers more gold and therefore more hero levels, which equates to more click damage, then click as far as I could for a massive click combo bonus to DPS, then combine the click bonus with the idle bonus, to see if that could get me even further. What actually happens is as soon as the idle bonus activates, the click bonus, while still being displayed as active, is completely disabled, causing your DPS to drop drastically.

I'm just wondering if this was an intentional interaction, or if it was an oversight that should have worked.
The Nothing Man Nov 1, 2015 @ 12:55am 
im hoping its a bug
my daughter has the clicker set, it is on 7000Kx and does almost no damage!
it went into idle once but the timer never reset on the multiplier, this causes a false reading
the game is broken on juggernaut now

ughh

The Nothing Man Nov 1, 2015 @ 1:25am 
no it doesnt work

Im at again 7000Kx and its only about 300Kx in dmg,
the math doesnt add up and its broken,
at this lvl id be creaming things like butter
also again the dmg is incorrect, as my hero gilded maxed and doing his own dmg is almost = to NO combo at all,
so out of curiosity, i just stopped my huge 7000Kx roll , and restarted it..
what do you know the darn thing IS BROKEN,
as the dmg im doing at only 100Kx is greater than 7000Kx

and its not a loss of combo due to something stupid, its a bug
just randomly it will say IDLE, when no idle is done..
then the counter stays the same, but behind the scenes the math is all wrong

sorry, it is broken , mod or whomever you are.
fix it or pass the message along, to test it out

ive played a long time, esp with new hero lvls, i should be kicking bumm
sitting at the same lvl for 2 days due to a bug, is bad, only to reset my stack and do more in the first 10 min than a total of 29+hrs combined is BROKEN not a mistake by the user.

Hezz Nov 1, 2015 @ 1:50am 
Originally posted by Froggy Fraggelnos:
It works as intended, you are not meant to reap the benefits from both at the same time. They changed the jugg-timer to avoid loosing your combo because of something stupid. But just because you can have idle and the jugg combo does not mean you get the benefit of both at the same time. Onward works off of clicks, the other off of no clicks.

Well, this is all I wanted to know, ty. Now I know to reroll to either a completely idle build, or a completely clicker build.
The Nothing Man Nov 1, 2015 @ 1:56am 
no no its a bug
the thing will say idle

i was fighting a chest, then it was killed but then it went to NOTHING, just said chest 0 hp with no gfx no visual of a chest just empty space, clicking still going on..
but said idle for about 1 sec, but the stack didnt lower,
after going to the next monster manually, the stack never reset, and im sitting again at 7000Kx doing less than i am now at just 2000x not Kx.. 7000Kx should be murdering, its sadly broken vs the previous patches

this isnt the first time jugger took an odd hit with a lame patch.
pls fix this.
Hezz Nov 1, 2015 @ 2:06am 
Though, I should note one thing.

If it was intended that Idle and Combo count didn't stack, then this should really be represented somewhere ingame. I know there was no need to before, since it was impossible to have both running concurrently, but there is absolutely no indication of this relationship anywhere, and there needs to be one now that they can both be active.

http://i.imgur.com/KClRd6J.jpg

As you can see, even the DPS number increases when you stack both Idle and Combo, though the actual result is the monster dieing <i>slower</i> (if your combo is high enough, of course) than with just the combo alone.

EDIT: Oh, I should clarify, this is with a level 517 Juggernaut, which is +5.17% dps per combo, which at that number is +266,177.4%, while Siyalatas is level 1888, which is +28,860% dps while idle. So the damage number is clearly being increased by BOTH Juggernaut and Siyalatas, it's not a case of Siyalatas being stronger than the current click combo.
Last edited by Hezz; Nov 1, 2015 @ 2:10am
The Nothing Man Nov 1, 2015 @ 2:20am 
urmm what?
idle can never be active with clicking period

my jugger is lvl 1000

you can never add the idle dps to the active ever.. not since the game was made

my point is, im sitting at
7000Kx dmg from jugger and its doing noting,
when I stopped the 7000Kx (note im not saying 7000x) 7000Kx !!
when I stopped the dmg went down almost none,
so I started it back up, and at only 200x NOT 200Kx i was doing more dmg than 7000Kx at 200x (7000Kx is lots of active clicking) its BROKEN and not the same issue as you are trying to assume exists

NEVER does IDLE stack with ACTIVE, hence the terms
this is same in EVERY game

if you click even once idle goes away

problem is there are new bugs with the patches..
tons of them..
juggernaught is broken if you do indeed have any of the idle ancients..
ughhh

NEVER DOES IDLE AND COMBO STACK TOGETHER.. get it?

now get to the real bug, and notice it... then you will see that both builds just got nerfed to a point where I do believe im not playing until the fix it (which will be .. never)
Hezz Nov 1, 2015 @ 3:24am 
Originally posted by Kaldire:
urmm what?
*snip*

This post was incredibly unnecessary. You CAN get both Idle and Combo at the same time now, as of the last patch Combo now lasts for 5 minutes, and Idle activates after 1 minute of inactivity, hence 4 minutes of both active concurrently. The displayed numbers even supports the notion of them stacking, but the actual results indicate that Idle completely replaces Combo when it's active *without actually removing the combo*.

I wanted to know if Idle replacing Combo bonus was intentional, and according to Froggy, who I'm going to trust, it is intentional. Now I'm reporting the display error.

So, calm down and actually read before going on a rude rant, please.
The Nothing Man Nov 1, 2015 @ 3:37am 
and what does this have to do with the fact im stating about the bugged chests and combo?

sure you can start off with idle + combo now
but if you click for more than ohh idk 48hrs you should know there is NO idle to combine with the clicking

again at 7000Kx + stack, my dmg should be insane, and its the same as a 200x stack no idle..

its a BUG not intentional
im sure missing chests , which btw have about 3 bugs I can report but meh
1. chests vanish sometimes even when full health once golden clicks stops
2. chests once vanish stay there at 0hp or full hp but there is nothing to click on, and no sprite or animation OF said chest until user manually changes level back one or forward.
2 is more of a two part bug

anyway. after almost 3 days of stacking juggernaught as my daughter loves me to do..
my dmg is LESS than if i only get half day of stacking.
seems an odd issue the more it stacks the LESS it builds

before I could get to lvl 3200 easy. now its just nuts and i have the same build just improved
ancient wise.

soooooo
all bad
Scarlet E. Nov 1, 2015 @ 8:39am 
Originally posted by Kaldire:
juggernaught is broken if you do indeed have any of the idle ancients..
ughhh

What do you mean by that? I have all ancients bought, does really owning an idle ancient makes Jugg weaker?

I saw in other games some really broken math or things that shouldn't be related are breaking other things after patch, but I didn't thought it is the case here too.

Could you give some details about how Juggernaught is broken? I mean, if I theoretically was to do Respec and get Jugg to the same level as he was before, without having idle ancients, how much better would he be?



I didin't tested multi myself and don't know about the chests, but new feature that made me initially happy as a mixed build player, IS BUGGED.

In game it is clearly said that on (Idle) I have my damage increased, so if I see both (Idle) and (Combo, [<-- which is another bug, why the number disappears?], it's just natural that they should either add or multiply, right?

Even more, if the game clearly shows your damage to increase by 2-3 orders of magnitude... which is obviously not true and easy to check.

If it was intentional, then I suppose the game was intentionally bugged, at least partially?

.
.

Someone who starts clicking, keep looking at numbers and then see that (Idle) applies to combo would think that everything is ok and wouldn't thought that the game is lying to him with numbers and that the combo is overwritten. So this is not how it should be.

My proposition:

  • Maybe add something like (frozen), (suspended) or something like that next to the Combo, so people would know that it does not apply?
  • Also, fix the number of damage that is showed. It's broken and confusing now, clearly showing wrong result, probably someone forgot to change it?
  • You could keep the current (idle or active) damage as a shown one, but add a popping up tooltip that appears when you point your mouse on damage numbers. Tooltip would show both how much idle and active damage you have, so you can easily compare them.

    EDIT:

  • I forgot that combo number disappears on idle, so you don't know how much of it you have. It could be fixed too. ;-)
Last edited by Scarlet E.; Nov 1, 2015 @ 8:41am
The Nothing Man Nov 1, 2015 @ 9:24am 
yesum, methinks the "need sleep" "hate holidays" "wife just passed last dec" is taking its toll on me.

ill try to sleep before I post,

however all that said, I can repeat one thing for sure,

1, the stacking of juggernaught is broken (not just not displaying correctly)
if you are at 7000Kx but it went idle for a bit, and it never should have went idle (but did due to a bug in a chest that just vanished)
then really im doing only idle dmg + a tiny click dmg not really the 7000Kx
this isnt just mislabeled but the code behind that dmg stacks to the 7000Kx as if it should give me that high boost, but does not.

so, its not just not displaying improperly (thats prolly true) its also not counting properly once this issue occurs. which can lead to huge issues on large stacks

shrug.

and the vanishing chests were they full key to this,
so far its the only mob that has vanished as such.

anyway

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Date Posted: Oct 31, 2015 @ 9:08pm
Posts: 12