Clicker Heroes

Clicker Heroes

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Gunishment Jun 25, 2016 @ 9:19am
Raiding - immortal rewards not worth anymore?
I'm currently able to solo level47 titan which rewards somewhere near 650Billion souls. Killing this immortal required me to make my 3 free daily attacks. All good. Now when you consider that currently my 3-4hour run nets me somewhere in the region of 14Trillion souls,, the paltry 650B from the Titan is barely worth it.

Prepatch the rewards from raid fights out stripped anything i could manage from regular play ( ~12hours idling 30min speedruns). Does this become the case again? spending rubies on raid bosses seems to be totally not worth wile as (using my numbers above) 50 rubies = 14Trillion hero souls VS maybe 1.2Trillion if i pushed another level higher ??.
Last edited by Gunishment; Jun 25, 2016 @ 9:21am
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Showing 1-15 of 20 comments
Error404 Jun 25, 2016 @ 10:27am 
I never joined any clans, but did they never change that aspect in that case?
TJgalon Jun 25, 2016 @ 10:35am 
Seem like, maybe it harder for solo then, cause the one I am in, we easily made a +11 level jump in imortal, and kinda gaining a level every couple days, as we get stronger.
Hey Gunishment

Clan rewards have no value for the the top person in the clan, except first run after transcending, when u get to zone 50 claim reward from yesterday and today in total 8 souls.
Bubblez Jun 25, 2016 @ 11:12am 
Originally posted by Smile ( - : <-----> - ):
Hey Gunishment

Clan rewards have no value for the the top person in the clan, except first run after transcending, when u get to zone 50 claim reward from yesterday and today in total 8 souls.

That's the only plus I can see for clan raids, but that does help. People laugh at those 8 souls, but they are worth getting. :)
larm Jun 25, 2016 @ 12:51pm 
Yes, non-solo clans were inefficient in terms of getting hero souls in pre-trans era and now even solo clans are trash. The only use for them is (as stated above) to get your first HS after transcension and QA to speed things up a bit.
Rafein Jun 25, 2016 @ 1:26pm 
well, they don;t benefit from Trans souls, so of course they will be low.
TinDragon Jun 25, 2016 @ 3:49pm 
Originally posted by Rafein:
well, they don;t benefit from Trans souls, so of course they will be low.
Your cap and immortal damage are actually both raised by trans souls, which is part of the problem. Since the boss is a 24 hour thing (cooldown of 24 hours even if you kill it immediately), immortal damage rises significantly faster than you can bring the boss to.
K0rkki Jun 25, 2016 @ 4:20pm 
Just thought about this. Your max reward is "10% of primal souls earned this transcension". Your max TP reward is 5% (without Borb) of all time HS sacrificed on transcensions. I'm too lazy to calculate this precisely but I'm guessing the clan reward would become meaningful only when doing a ridiculausly long and inefficient transcension where you have reacher your TP cap weeks ago.
Ibn Battuta Jun 25, 2016 @ 4:30pm 
Originally posted by K0rkki:
Just thought about this. Your max reward is "10% of primal souls earned this transcension". Your max TP reward is 5% (without Borb) of all time HS sacrificed on transcensions. I'm too lazy to calculate this precisely but I'm guessing the clan reward would become meaningful only when doing a ridiculausly long and inefficient transcension where you have reacher your TP cap weeks ago.

Nope. It's also very useful when you're building yourself up at the start of a transcension (usually at times where you don't get the full value of it, though)
Gunishment Jun 25, 2016 @ 7:18pm 
Just seems strange that the devs boost everything directly or indirectly except raids via the new TP system. Just an oversight?
TinDragon Jun 25, 2016 @ 7:45pm 
Originally posted by Gunishment:
Just seems strange that the devs boost everything directly or indirectly except raids via the new TP system. Just an oversight?
Technically they indirectly boosted clans by adding merc HS rewards to "souls on ascension" so they now count towards your cap. It just wasn't enough of a boost in comparison to the boosts that other parts of the game got.
Rafein Jun 25, 2016 @ 11:46pm 
Originally posted by Gunishment:
Just seems strange that the devs boost everything directly or indirectly except raids via the new TP system. Just an oversight?

I kinda hope not. Like the Iris nerf, kinda like it more when your rewarded more for your games vs. Clan games.
avenger Apr 25, 2017 @ 4:44pm 
Thanks, this thread helped me understand the value on the "meh" souls reward from raids. At least as a clan leader, I like that the lower ones have the advantage and good amount of souls if they just participate.

(but I would be OK if they received a MEH to 0 amount of souls if they didn't participate the raid at all) Receiving good sould reward is a good incentive for members that are not top on the clan to keep going.
Toantesfo Apr 25, 2017 @ 5:05pm 
Use them only when transcending, on your first run you can collect 4 HS for today and 4 HS for yesterday, those 8 can boost you nicely on your first run.
Originally posted by K0rkki:
Just thought about this. Your max reward is "10% of primal souls earned this transcension". Your max TP reward is 5% (without Borb) of all time HS sacrificed on transcensions. I'm too lazy to calculate this precisely but I'm guessing the clan reward would become meaningful only when doing a ridiculausly long and inefficient transcension where you have reacher your TP cap weeks ago.
Clarification: your max reward is determined by the Outsider Borb. Level it to increase this cap, which will allow you to get more out of a single transcension.
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Date Posted: Jun 25, 2016 @ 9:19am
Posts: 20