Clicker Heroes

Clicker Heroes

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Extinction Jun 13, 2016 @ 8:12pm
Posible to reach googolplex?
So i read about the big number system, and someone hinted, that you can get to a tripple googolplex (which is redicoulus). I actually cant think that this number can be reached.. or can it?
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Showing 1-10 of 10 comments
Atomicbean Jun 13, 2016 @ 8:38pm 
It might take years, but provided your PC doesn't break before then, you can reach anything that isn't literally infinity. ...It's kind of the entire point of games like these.
dukec2 Jun 13, 2016 @ 8:49pm 
the game can currently handle numbers up to 10e10e318 and a googleplex is only 10e10e100
davidb11 Jun 13, 2016 @ 11:38pm 
Not quite Grahm's number, but damn impressive.
Mostly considering you still can't write out a Googleplex by hand even if you used every atom in existence. :)
If someone hits a googleplex in this game, please call every Mathematician, because even Grahm will be excited by that one. :)
Extinction Jun 13, 2016 @ 11:54pm 
Well i think, that this game uses other algorithms to get these high numbers. If the game would count every single number in a googolplex, it aint even possible to create that many electrons on your hard drive, never xD

Originally posted by dukec2:
the game can currently handle numbers up to 10e10e318 and a googleplex is only 10e10e100

so basically you say, that this game can handle a tripple googolplex... sick. And btw, i like how you use the term "only" :D
Last edited by Extinction; Jun 13, 2016 @ 11:59pm
Rafein Jun 14, 2016 @ 4:08am 
Yeah, I think I read it would go up to a Googleplex cubed
Nemonical-Yves Jun 14, 2016 @ 5:34am 
Originally posted by dukec2:
numbers up to 10e10e318

From this number alone I would assume they are using a double precision number as an exponent, which is interesting. Well, close anyway, a double has a maximum value of 1.797e308, maybe shifted a bit in calculations. The part I wonder about is what happens when the exponent can no longer increase in steps of 1 and skips orders of magnitude, that would start after e18014398509481984. I guess it could be compensated for if the mantissa part is its own double, so that things like 0.1e... or 10.0e... would be handled internally, that could be where the extra 10 orders of magnitude come from. But that would only compensate for a short time. The problem with an exponent being a floating point number in itself is that at some point (which is far closer to 0 than to the maximum) it will be too coarse. Then a number would remain unchanged even when multiplied by 1e100 because its resolution is too low.

That's all speculation on my part though since I don't know implementation details of the format. I don't really follow Reddit, do you maybe have a link that explains this format?

Edit:
I asked for a link because I couldn't find anything regarding 10e10e318 myself, but I looked a bit further and could find 1e1e308 in relation to Clicker Heroes. So it really just is a double as an exponent. While the maximum representable number is indeed bigger than a googolplex cubed, the actual game will break down without coming close due to lack of precision.

I would have preferred a 64 bit integer with a low bias as an exponent. While the maximum exponent would have been reduced from 1e308 to "only" 1.844e19, it would have worked up to that point before overflowing into infinity. With a double as an exponent, it wil stop working from lack of precision long before that.

Edit again:
The current format will stop working properly beyond 9.999e9007199254740992 (or 9.999e9.007e15).
Last edited by Nemonical-Yves; Jun 14, 2016 @ 6:20am
Asminthe Jun 14, 2016 @ 8:19am 
ActionScript 3 does not have a 64-bit integer type.
Nemonical-Yves Jun 14, 2016 @ 8:29am 
Then double is the logical choise. No reason to worry though. Even if one would transcend every day (which is unrealistically fast since transcensions will likely get longer) and multiply his HS count by 100 each time, the breaking point of this format is more than 12 trillion years in the future. Should be long enough.
Extinction Jun 14, 2016 @ 9:40am 
Originally posted by Nemonical-Yves:
Then double is the logical choise. No reason to worry though. Even if one would transcend every day (which is unrealistically fast since transcensions will likely get longer) and multiply his HS count by 100 each time, the breaking point of this format is more than 12 trillion years in the future. Should be long enough.

haha, good point :D
davidb11 Jun 14, 2016 @ 10:55am 
Hey, 12 trillion years, not bad!
I'll make a deal with everyone here. If I live to be that old, and the game finally breaks down, I'll time travel back here and show everyone. :)

I plan on living forever, so far so good, as the joke goes.
Last edited by davidb11; Jun 14, 2016 @ 10:56am
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Date Posted: Jun 13, 2016 @ 8:12pm
Posts: 10