Clicker Heroes

Clicker Heroes

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greenraven22 Jan 3, 2017 @ 10:17am
Mercenaries are next to useless now.
It seems like the game pretty much forces you to do the weakest possible quests or else.

http://steamcommunity.com/sharedfiles/filedetails/?id=833723896

I just had two demigod level heroes attempt some REAL quests (100% quick ascention souls and all skills activated) and surprise surprise they both failed miserably. :steamfacepalm:

Any quest that takes longer than 2 hours to complete pretty much gaurantees death. And I'm tired of doing the 5 ~ 30 minute quests that give you next to nothing as a reward.

At least the old system showed you success percentages. I hate this new mercenary system.
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Showing 1-9 of 9 comments
LunaFortuna Jan 3, 2017 @ 10:33am 
Completely false. I have three demi-god mercenaries that have not died yet and I frequently send them out to do 24 hour quests or even 2 day quests. Actually, just this morning, two of my demi-god ones came back from two day quests and they both gave me 96% of my hero souls (My quick ascension hero soul total is currently at 600 billion) so I basically got nearly 1200 billion hero souls, and my third demi-god one gave me 50% of my total QA worth of hero souls, which was roughly 300 billion. Yes, it sucks when they die, but I've had the same demi-god ones for a long while now and they frequently give me billions of hero souls. Far from being useless.
The lifetime of mercinaries is pre-determined when the mercinary is spawned. Because of th is, just as with the old system, a longer quest carries higher risk because the re's a higher probability of running into the merc's lifetime limit.

Despite what you seem to think, OP, the short quests are actually the most efficient and give more reward over the same amount of time than the longer quests.

Merc lifetimes can range from a few seconds on the lowest end of the spectrum, to *years* on th e highest. I think the average is somewhere around a 5-7 days worth of questing time.
LunaFortuna Jan 3, 2017 @ 11:14am 
Originally posted by acct, i dont want another:
The lifetime of mercinaries is pre-determined when the mercinary is spawned. Because of th is, just as with the old system, a longer quest carries higher risk because the re's a higher probability of running into the merc's lifetime limit.

Despite what you seem to think, OP, the short quests are actually the most efficient and give more reward over the same amount of time than the longer quests.

Merc lifetimes can range from a few seconds on the lowest end of the spectrum, to *years* on th e highest. I think the average is somewhere around a 5-7 days worth of questing time.

I'd say short quests are definitely more efficient than longer quests if you are still in a lower level in the game.

I've had the same three demi-god mercs for a while now and I've frequently sent them out on 24 hour or 48 hour quests where they've given me 300-600+ billion hero souls, which was more convenient than sending them out on 5, 15, or 30 minute quests, and only getting a small fraction of hero souls in return.

(Once, I sent two of them out on a 2 day quest and they gave me 200% of a QA worth of souls, which resulted in hundreds of billion of souls.)

Also, I find that hero souls become top priority once you've transcended a few times and are raking in billions of souls. At that point, sending out a mercenary on a 24 hour or 48 hour quest and getting several hundred billion hero souls in return is much more convenient than constantly checking on the shorter duration quests, especially if you have work / school and can't constantly be playing.

Also, gold quests also become more irrelevant late in game, especially if you've built up all of your gold ancients to high levels, so, I will agree with the statement that short duration quests are better early on in game, but after a few transcensions, 24 hour and 48 hour hero soul quests are an essential way of harvesting a ton of hero souls. Yes, you run into the risk of having your mercenaries die on you, but, I seem to have had good luck with it overall.
Last edited by LunaFortuna; Jan 3, 2017 @ 12:09pm
greenraven22 Jan 3, 2017 @ 12:27pm 
Something about this whole hidden lifespan explanation just doesn't add up. Maybe it's just bad RNG on my part. I have yet to have a single mercenary return from a 24 or 48 hour mission alive. And with the amount of hours I put into this game it's statistics at this point.

Originally posted by Froggy Fraggelnos:
You are misunderstanding how the system works. I'd suggest you read up on it before making claims that are far from the truth.
Well then they just need to do a better job of explaining it in-game. Honestly the precentages in the previous mercenary system was a clear cut risk/reward explanation in and of itself.
zard. Jan 3, 2017 @ 12:39pm 
shorter quests are way more efficient

if you do 24 1-hour quests you will end up with way more souls than by doing a single 24h quest

in general:
longer quest -> less reward per minute
There is a very complicated -not worth reading up on mathematical equation to figure out how dead you are going to be, but it's worth going for higher hero soul % unless you work from a computer and have time to constantly send heroes on quests. I do try to protect my rare heroes though. Common heroes are a waste of space to me so I always send them on higher soul searches.
zin Jan 6, 2017 @ 7:46am 
Originally posted by joescoggins:
There is a very complicated -not worth reading up on mathematical equation to figure out how dead you are going to be, but it's worth going for higher hero soul % unless you work from a computer and have time to constantly send heroes on quests. I do try to protect my rare heroes though. Common heroes are a waste of space to me so I always send them on higher soul searches.

Rarity doesn't matter much unless the hero lives long. My common merc Henry is at level 36. I've noticed that rare ones tend to live shorter lives.

http://clickerheroes.wikia.com/wiki/Mercenaries

Originally posted by zard.:
shorter quests are way more efficient

if you do 24 1-hour quests you will end up with way more souls than by doing a single 24h quest

in general:
longer quest -> less reward per minute

Although you're not guaranteed 24 1-hour HS quests, actually the chance for that is extremely low. While you gain less compared to sending the hero on 24 separate quests, you'll still gain a lot from sending out a hero on daylong quests.

If I sent my highest mercenary on 24 1-hour HS quests, I'd gain approximately 2.5 time the hero souls compared to a 48 hour quest and approx 2 times the HS for a 24 hour quest.
zin Jan 6, 2017 @ 8:55am 
Originally posted by Froggy Fraggelnos:
Originally posted by zin:

Rarity doesn't matter much unless the hero lives long. My common merc Henry is at level 36. I've noticed that rare ones tend to live shorter lives.
Not true, the lifespan is calculated the same regardless of rarity.

Regarding the quests, the shorter the mission, the higher the reward/time spent.

But as stated, you are not guaranteed to get lets say 24 1h HS-quests in a row, and you might not be able to start a new quest right after the first expired etc. So you need to find a middleground. How long will you be gone, which quest is the most effective for you at this moment.

Of course. I usually send my mercs on the most useful quest to me, right before I turn in for the night. Usually that's 8 hour quests. As of now though, I just pick the shortest ones to get to the 5-min quests.
smrt514 Jan 16, 2017 @ 1:47pm 
mercs have a certain time of active quests before they r active it doesnt depend on what type of quest just the total amount of time its been in quests throughout its life now
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Date Posted: Jan 3, 2017 @ 10:17am
Posts: 9