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Despite what you seem to think, OP, the short quests are actually the most efficient and give more reward over the same amount of time than the longer quests.
Merc lifetimes can range from a few seconds on the lowest end of the spectrum, to *years* on th e highest. I think the average is somewhere around a 5-7 days worth of questing time.
I'd say short quests are definitely more efficient than longer quests if you are still in a lower level in the game.
I've had the same three demi-god mercs for a while now and I've frequently sent them out on 24 hour or 48 hour quests where they've given me 300-600+ billion hero souls, which was more convenient than sending them out on 5, 15, or 30 minute quests, and only getting a small fraction of hero souls in return.
(Once, I sent two of them out on a 2 day quest and they gave me 200% of a QA worth of souls, which resulted in hundreds of billion of souls.)
Also, I find that hero souls become top priority once you've transcended a few times and are raking in billions of souls. At that point, sending out a mercenary on a 24 hour or 48 hour quest and getting several hundred billion hero souls in return is much more convenient than constantly checking on the shorter duration quests, especially if you have work / school and can't constantly be playing.
Also, gold quests also become more irrelevant late in game, especially if you've built up all of your gold ancients to high levels, so, I will agree with the statement that short duration quests are better early on in game, but after a few transcensions, 24 hour and 48 hour hero soul quests are an essential way of harvesting a ton of hero souls. Yes, you run into the risk of having your mercenaries die on you, but, I seem to have had good luck with it overall.
Well then they just need to do a better job of explaining it in-game. Honestly the precentages in the previous mercenary system was a clear cut risk/reward explanation in and of itself.
if you do 24 1-hour quests you will end up with way more souls than by doing a single 24h quest
in general:
longer quest -> less reward per minute
Rarity doesn't matter much unless the hero lives long. My common merc Henry is at level 36. I've noticed that rare ones tend to live shorter lives.
http://clickerheroes.wikia.com/wiki/Mercenaries
Although you're not guaranteed 24 1-hour HS quests, actually the chance for that is extremely low. While you gain less compared to sending the hero on 24 separate quests, you'll still gain a lot from sending out a hero on daylong quests.
If I sent my highest mercenary on 24 1-hour HS quests, I'd gain approximately 2.5 time the hero souls compared to a 48 hour quest and approx 2 times the HS for a 24 hour quest.
Of course. I usually send my mercs on the most useful quest to me, right before I turn in for the night. Usually that's 8 hour quests. As of now though, I just pick the shortest ones to get to the 5-min quests.