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Now I'm aware about a function call that does the "Optimize" sequence, and if I add that to the notetag, the states do show up right after I upgrade the equipped gear, but it just doesn't seem very elegant. I mean, if there's another way to do this without having to "repurpose" some other function, it'd be great, right?
this._statusWindow.refresh();
Because from the way I observed things, if I do that item upgrade on an already equipped piece of gear and simply exited the menus and re-entered it, the passive state doesn't fire up. But if I, say, unequip and the re-equip the item, that's when the state kicks in.
Btw, the function I used is $gameActors.actor(1).optimizeEquipments()
$gameActors.actor(1).refresh();
to refresh the actor without any of the equipment change that might happen from using optimize equipment command.