RPG Maker MV

RPG Maker MV

Forced action happens twice if user is enemy
I'm using YEP_BuffsStatesCore to force an action at the end of a state. It works great, AS LONG as the user of that attack is an actor. if an enemy uses the attack, the action happens twice and i have no idea what is going on.
this is the state's notetag:
<State Motion: Guard> <Custom Leave Effect> var skill = 104; var target = -2; BattleManager.queueForceAction(user, skill, target); </Custom Leave Effect>

and this is skill 104's notetag. i honestly don't know if it has a chance to matter anymore:
<setup action> immortal: targets, true display action wait: 40 clear battle log hide battle hud zoom: 200% camera focus: user wait for camera MOVE user: target, FRONT, 10 </setup action> <whole action> </whole action> <finish action> immortal: targets, false MOVE user: HOME, 20 FACE user: forward clear battle log reset zoom reset camera show battle hud </finish action>