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As far as I know, it is an assumption built into the structure of the basic battle system: one action phase per battler per turn. You'd need to redesign a large chunk of the existing battle system to get around that, in which case it'd probably find be easier to make your own system from scratch. I could be wrong about that, though; battle plugins aren't my forte. xP
However:
Instant cast abilities do what they should do using yanfly's STB plugin (let the actor cast something without using up their turn). I do not want to waste skill slots making duplicate 'instant' skills and try to mess with disabling/replacing skills depending on states added by other abilities. (It would quickly become very messy, very chaotic, and just bad.)
Since I've reworked how turn order works, I do not have to worry about balancing issues from agility granting several 'turns' in one round. I am trying to find a way to side-step this one-action limitation in the STB plugin.
(Edit:
In short, I am trying to figure out how to keep STB from preventing the Action Times+ from taking effect. Currently, even if you have Action Times+ set to actor, class, or even a state, you only get one action.)
Maybe ask on RMW if you haven't already, there are more programmers active over there:
https://forums.rpgmakerweb.com/index.php?forums/javascript-plugin-support.128/
Best option, unless I can magically 'git gud' at scripting is to rethink how I want to implement combat. Sad outcome, but not unexpected.