RPG Maker MV

RPG Maker MV

RPG Maker MV C++ Launcher
RPG Maker MV C++ Launcher for Windows
I recently switched to RPG Maker MV, so I had to convert my Launcher for VX Ace over. There is no longer a need for adding movie support, so I just focused on disabling and remapping some keys.

License:
Free to all commercially, no credit necessary. Comes with C++ file that you can compile in Microsoft Visual C++ (express version is free).

Feature list:
- Run from Launcher.exe
- When keyboard support is enabled via it's ini, remaps keys to A, S, W, and D
- Disables F2, Alt+Enter, Ctrl+Esc.
- Option to disable F4.
- Option to keep Alt+F4 from closing your game.
- Stays open (or is supposed to, unless a bug pops up) only when your Game.exe is open.

Why this is good:
+ Using Visual C++ you can perhaps edit the json files or any other files of your deployed windows game.
+ You can then potentially access your index.html file and start messing around with it programatically.
+ You can hide your Game.exe somewhere...I don't know maybe the %appdata% folder or something, then link it with the Launcher so people have a harder time finding your game.
+ Also, this type of thing allows people to integrate the Steam API into their game, if they end up getting that far with it.

Want to add:
+ Fix the shift problem
+ Change cursor, although I think that's just possible with javascript

Now with C++ source code. Warning, it is not cleaned up right now and not optimized, so it's gonna look pretty amateur, and has a few bugs.
Since I'm still an amateur at C++, if you're really good with the language, I will hand the project over to you, so please message me.

Thanks,
Astra Cat

Download Mirror (it is also attached to the topic)
http://www.theastracatshow.com/rmmvLauncher/RMMVlauncher10.zip
< >
Showing 1-2 of 2 comments
aggregate1668877 Jul 3, 2017 @ 3:09pm 
Hi there, this is an awesome idea! I'd love to have a look at what you've done but the link is broken. Would it be possible to post a new link?

Kind regards
markhansaven Jul 8, 2017 @ 4:31pm 
I'm sorry kc aggregate it's just been way too long since I've worked on it. The project is pretty buried away at this point. Sorry everyone. D:
< >
Showing 1-2 of 2 comments
Per page: 1530 50