RPG Maker MV

RPG Maker MV

Bromulus Jul 19, 2018 @ 7:07pm
Implications of using Taller Sprites and Bigger Assets
I hope this would be the section where the most people with this knowledge would frequent.

So the idea of the taller sprites I see people making hurts my head a little bit. Is there no other considerations that need to be taken for these things being brought into a project where the tilesets (and everything else) remains the same? Is it really as simple as make them taller and drop them in and everything looks and acts just fine with the rest of the vanilla game?

Which leads me to...

If one were to make custom LARGER sprites and tiles, and drop them in, is there also nothing else that needs to be considered for all of the rest of the games functions to look and act properly?

It seems to me this would break a lot of things in the engine and its mechanics and interactions that are all based on 48x48.

Can someone give me an overview of what exactly is entailed if someone wants to implement taller sprites, or custom enlarged assets, and have them work as expected.

To clarify not how to make them but rather what they will break in project.

Thanks in advance.

Last edited by Bromulus; Jul 19, 2018 @ 7:09pm
< >
Showing 46-53 of 53 comments
Caethyril Jul 26, 2018 @ 12:31pm 
Happy to help! =)
Marquise* Jul 27, 2018 @ 3:02pm 
Have you considerated to use animations like the one used in battle animation but that you can also transfer on the map as your giant sprite? Because spriting that tall is way too big or long to animate trust me!
Bromulus Jul 27, 2018 @ 10:07pm 
Originally posted by Marquise*:
Have you considerated to use animations like the one used in battle animation but that you can also transfer on the map as your giant sprite? Because spriting that tall is way too big or long to animate trust me!

Sorry not exactly following what you're asking.

I am just going to animate the sprite one time at one size (96 x 136). So I will make a walk animation, as well as my battle actions, all at the 96x136 size.

Then I will use that size directly as is for my battler.

Then I will reduce that sprite 50% (48 x 68 which is just a slightly taller sprite than standard) to use on map.
Last edited by Bromulus; Jul 27, 2018 @ 11:30pm
Marquise* Jul 28, 2018 @ 4:25am 
Mmmm that can work! Larger than that trust me it will start to be a nightmare. (probably because I still have vivid memories of my time spent on a 16 tentacled one not counting the heads and limbs)

https://steamcommunity.com/sharedfiles/filedetails/?id=736609553
Last edited by Marquise*; Jul 28, 2018 @ 4:27am
Bromulus Jul 28, 2018 @ 1:30pm 
Ah, understood. Well if it's of any comfort, my style choice for this is going to be half as detailed as yours. So what I do when I am working on my "base" sprite (one sprite to rule them all?) at 96 x 136 is I change my pixel pencil to a 2x2 pixel square.... then I just draw as if I am using one (doubly big) pixel.

Then when i reduce that by 50% for the map sprite it just scales perfectly and my 2x2 pixel (if you will) now truly equals 1x1 pixel on my newly created (reduced) map sprite.

More to your point, when I like raise my guys arm or something it's just going to have a lot less detail and be a touch more abstract, so not quite as taxing... and I am not dealing with fantasy elements for this concept so mostly humanoids.

I am trying to ease my design load to save room for things I want to do like dynamically showing the clothing a character has equipped on the sprite in game.

P.S.
Nice work!
Last edited by Bromulus; Jul 28, 2018 @ 1:31pm
Marquise* Jul 28, 2018 @ 11:46pm 
That larger pencil brush saved me from lots of embarassment recently. No jokes! I was kinda trying to reduce spacships size and just could get them at 108x108px smaller I started to loose the lines. XD

Thank-you. No jealousy here but as if I would like vaccation from giants; humanoids, keep at them. (althought we might need more crazies like me to have a wider battling menagerie on every size. Oh dear I got a scary idea... might need to recruit!)

Good luck! I am certain you are all equipped and have your head well screwed up your shoulders now. You are safe!
Bromulus Jul 29, 2018 @ 2:31am 
Originally posted by Marquise*:
Good luck! I am certain you are all equipped and have your head well screwed up your shoulders now. You are safe!

Ha! I appreciate that but disagree. I will be crying out to you for more insight soon enough, be afraid.
Last edited by Bromulus; Jul 29, 2018 @ 2:31am
Marquise* Jul 30, 2018 @ 8:09pm 
LOL *cybermental hugs* Butyou will get out of the challenge all grown triumphant and proud. ^^
< >
Showing 46-53 of 53 comments
Per page: 1530 50