Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like so for example.
https://forums.rpgmakerweb.com/index.php?threads/rpgmakerweb-mv-resource-showcase-directory.51208/
You didn't even bother looking at the contents of the link before you started whinging about how I didn't do all the work for you did you?
By the by, I didn't have it bookmarked or anything else.
I just used a simple google search to find it.
Please though, continue telling me how bitter I am.
You probably missed their first thread.
In it they admitted they've been working on this project for more than a year, yet they've racked up a whopping 47 hours in project. Openly stated that they don't have any intention of doing any work on tilesets, because "this is just a hobby". & were whinging about how they were never going to complete their game.
Now they are reposting, because they didn't like being told to use the resources they already claimed to like better from other engines, & do the work to resize the assets themselves.
I am the king of snark here you filthy ♥♥♥♥♥♥♥ peasant, as your magnanimous liege lord a bounty of snark is granted with every post.
Hostile?
Puppet if you think this is me being hostile you're a sheltered child indeed.
As to time in the program, has it not occurred to you that someone who quite literally has one hundred times more investment in the program than you, might actually know what they are talking about?
In your previous thread, you stated you weren't going to put forth any effort to create tilesets. You've stated you don't want to use the default tilesets. You've dismissed modifying existing tilesets from other engines. You've stated that you won't use the DLC tilesets here. & now you've dismissed the sum totality of the inventory of probably the communities largest resource indexer.
So I would say that my previous assessment that you aren't going to create your game, unless you dramatically alter your own operational criteria, is wholly accurate.
That's because you're a nooblet.
There are about six people that regularly answer questions on this forum, another six that answer occasionally. Most of us are rather good at what we do, with each us of having our own little areas of expertise.
However, not a one of us holds a candle to GrandmaDeb when it comes to resources. Because if she doesn't know about it, & you can find it, it's probably ripped.
So I'll reiterate, either you are going to have to make do with resources you previously rejected, or you're going to have reevaluate the fact that you aren't willing to do any creative work.
Because the only other way your project is getting done, is to hire someone else directly to make the assets for you. & I doubt you are willing to spend that kind of money.
Welcome to the realities of indie game development, whether you call it a hobby or not.
(shrugs) I don't believe you.
We get someone like you claiming that sort of thing every once in a while.
"I am the world champ of RPG Maker 2003!"
"I've released multiple commercial games, I just can't tell you about them!"
"I am the greatest ruby scriper ever!"
I'll tell you the same thing I tell them.
Evidence?
First, those weren't hyperbole, those are actual statements people have made here in the past.
Second, claiming thousands of hours spent in engine is a rather sizeable boast. Especially since probably less than ten percent of the user base breaks the 1k mark, even fewer break into the multiple thousands of hours territory.
Third, don't think I haven't noticed how quickly you've retreated when you were asked for evidence.
& people are meant to know you mean the opposite of X, when you specifically state X how precisely?
There is a reason why I am always pointing out the lack of omniscience & telepathy as skill set amongst those who post solutions here.
Namely, that for some inexplicable reason far too many of you who post here seem to expect that we will gleam your thoughts from the ether of cyberspace, even when those thoughts are contrary to what is spelled in not quite literal black & white.
When you assert that you aren't going to work on tilesets, people are rather obviously going to come to the conclusion that you don't intend to work on tilesets. When you assert that you have been working a project for a year, people are going to assume that you have been working on a project for a year.
They are rather unlikely to divine that what you actually mean is that you are just fine with working on tilesets, & have only been thinking about a potential project for a year.
Actually I told you how to go about making your game. Namely that you were going to need to adjust your thinking if you actually wanted to make that game.
Because based on the information that you were providing, namely operational criteria, project development timeline, etcetera; you weren't going to produce any results.
If you're going to accuse me of something, get it right.
You could stop ruining your own thread and just not feed the remarks too. If you spent a few minutes looking at threads here, you'd know Harbinger doesn't stop until you do.
Plus, you would have likely found whatever it was you were hoping to find by now in that thread Harbinger linked or even on Google Images if you had spent your time searching instead of trading remarks over this pointless debate Harbinger has managed to suck you in to.
I'm a little surprised Hajami hasn't locked this thread already. Seems like the kind of thing they'd do by now. They've probably been too busy to notice, I guess.
I've said this before, but I will again: Be cautious about using any assets from that site as it contains both assets ripped from other games and assets from community creators distributed without permission (including ones sold commercially).
While the creator of the site doesn't seem to think this is a problem and those looking to use rips/stolen assets probably don't care either way, it would be a shame if someone who doesn't know where these assets came from used them out of ignorance, being told that they're 'free assets for their game'.
Hey RPGtileset founder here, I just want to mention that none of the assets shared are sold commercially. I explained everything on the about page and mentioned on all assets that you have to click on the terms and conditions to go back to the original link.
RPGtileset curates assets from Deviantart, forums, and many more to facilitate the process of looking for an asset. I don't make any money from this and it was simply my way of giving back to the community since I don't have the design skills to create assets. You can notice that some artists added that they didn't mind having their assets redistributed as long as they were mentioned - I did exactly that. I also asked for permission to redistribute when needed.
The process was semi-automated, and I manually moderated most of the assets. Also deleted many assets while looking for their creator - which is not always easy to find. Anyone who wants to get their assets taken back from RPGtileset can simply click on the report button and I'll remove it right away. If you want more people to have access to your RPG asset, you can also upload it there. Feedback is always appreciated. Thanks.
https://psychronic.itch.io