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I've tried deleting the event page and making it a separate event (on Autorun, triggered by the switch at the end of the previous event), but the new event doesn't run. Instead it only replays the previous event. I need help.
This sounds like a problem with the page conditions? Remember that the highest-numbered page whose conditions are met will become the active page for that event.
Since it replays the previous event, I guess you have that event on Autorun trigger? An active autorun event will trigger (i.e. start) any frame when it is not already running. To deactivate it, you can either:
- Use the Erase Event command at the end of the Autorun page (temporary).
- The event will be gone until the player leaves and re-enters the map.
- Change the event page (permanent), e.g.
- Make a new page with no image (invisible), Through on (passable), Player Touch trigger, and no commands (so it does nothing when triggered).
- Give the new page a condition like "self-switch A is on" and turn on self-switch A at the end of the Autorun page.
If that's not the problem, I suggest you give more details (screenshots?) about your event setup.Yeah, I think it's about time to share screenshots. The first is the ending of the event containing the two ending cutscenes. The second is the separate event I created for the credits cutscene. The credits is the one that keeps freezing. The "Office" room at the end of the second event is for a quick post-credits scene.
Also, please excuse the weirdness of the game. It's a comedy game, and it makes sense in context. :P
https://cdn.discordapp.com/attachments/250060874398695426/872194834520244294/unknown.png
https://cdn.discordapp.com/attachments/250060874398695426/872195020197888000/unknown.png
Maybe try clicking the credits video when it's frozen to see if that makes it start playing?
If you're using any plugins, try selecting them all in the Plugin Manager, right-click > Turn OFF. Then save your project and test to see if that helped.
If it's not plugins, it might be a code version mismatch?
- What version of the editor are you using? You can check via Help > About.
- What version of the core scripts is your project using? You can check by opening up one of the core script files (e.g. rpg_core.js, found in the js subfolder) in a text editor (e.g. Notepad). The version number should be on the first couple of lines, e.g.
//===================================
// rpg_core.js v1.6.2
If your editor and project versions are different, strange things might happen. You can update your project to your editor version by following the instructions in this announcement:https://steamcommunity.com/games/363890/announcements/detail/1694924880247085699
Otherwise I'm not sure what might be happening, but here's something to try:
Clicking the video did not do anything.
The only plugins I have are Community_Basic and MadeWithMV. I tried turning them off, but that did not work either.
Both the editor and the core scripts are v 1.6.2.
I tried playtesting and opening the console window. I got this interesting error message:
----
Uncaught (in promise) DOMException: The play() request was interrupted by a new load request. https://goo.gl/LdLk22
----
The video loading command turned up false. I entered the video.play command and got Promise {<pending>}. The video is still not playing.
It looks like that Uncaught error might be the key to solving this.
So it looks like the video loads OK, but play requests remain in the "pending" state indefinitely rather than resolving to "success" or "fail". How annoying! >_>
Here's another line to try in the console while a video is (or should be) running:
I know you've tried disabling your plugins, but can you reproduce the problem in a new project? Maybe try remaking the event(s) in your current project: start with just the movies then test; add the other commands (choices, battle, text, etc), and test each time to make sure it's still working.
If it still refuses to play correctly then consider starting a thread over on RMW:
- https://forums.rpgmakerweb.com/index.php?forums/rpg-maker-mv.129/
I think at this point I'd personally just make the credits scene differently, e.g. using pictures or scrolling text. =PNo kidding!