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The following script call will list the IDs, names, and positions of all events on the current map:
Otherwise you'll need something more sophisticated, since by default only one map's data is loaded at a time...I believe it's possible to load map data in-game without actually going to the map, though I'm not sure how. o_o'
Maybe consider making a plugin request over on RMW?
https://forums.rpgmakerweb.com/index.php?forums/js-plugin-requests.136/
Or go to your gamefolder location -> data. There are your maps saved. Open them (Notepad++ recommended for better view) and you can see your events listed up.
I've heard you can make a map of greater size than the limit by editing a json, so while that specifically is has it's caveats I would be interested to hear what else can be easily changed that way. I could potentially view or edit those files from my phone on the living room couch.
Thank you very much for the tips. I can't wait to try out the console. And I will post a plugin request.
For example: I edited the rpg_scenes file so that some windows don't close at battlescreen.
Just to mention, it's usually a better idea to write a plugin with the necessary overrides rather than edit the base code directly. It makes it easier to track/share/attribute edits, receive external support, "turn off" edits if they break the game, retain changes if a third-party plugin overwrites yours, etc. =)