RPG Maker MV

RPG Maker MV

Lunk Sep 16, 2019 @ 3:27pm
View All Events as List
Is there any way I can see a list of all of my events somewhere? I might not be able to remember the names of my events so it would be nice if I could just look at a complete list of all events I've made?
< >
Showing 1-7 of 7 comments
Caethyril Sep 17, 2019 @ 5:34am 
There's no in-editor feature for this. Tools > Event Searcher can help find events with a specific name, in case that helps!

The following script call will list the IDs, names, and positions of all events on the current map:
$gameMap.events().forEach(function(ev) { var txt = ev.eventId().toString().padZero(3); txt += ": " + ev.event().name; txt += " (" + ev.x + "," + ev.y + ")"; console.info(txt); });
The information will be displayed in the "console" window; press F8 during test-play to show the console. ^_^

Otherwise you'll need something more sophisticated, since by default only one map's data is loaded at a time...I believe it's possible to load map data in-game without actually going to the map, though I'm not sure how. o_o'

Maybe consider making a plugin request over on RMW?
https://forums.rpgmakerweb.com/index.php?forums/js-plugin-requests.136/
Last edited by Caethyril; Sep 17, 2019 @ 5:35am
Grendgall Sep 17, 2019 @ 3:35pm 
Double click on a tile and go to Set Movement Route. On the left top corner is an input box with ''Player''. Click on it and it shows you a list of all events you created at your current map.
Or go to your gamefolder location -> data. There are your maps saved. Open them (Notepad++ recommended for better view) and you can see your events listed up.
Lunk Sep 19, 2019 @ 2:15pm 
Originally posted by Grendgall:
Double click on a tile and go to Set Movement Route. On the left top corner is an input box with ''Player''. Click on it and it shows you a list of all events you created at your current map.
Or go to your gamefolder location -> data. There are your maps saved. Open them (Notepad++ recommended for better view) and you can see your events listed up.
That seems to be the solution I was looking for. I have Visual Studio Code so I'll use that. Would you perhaps know any other useful information I might find looking through other stuff in the game folder that I could access with an external text editor?
I've heard you can make a map of greater size than the limit by editing a json, so while that specifically is has it's caveats I would be interested to hear what else can be easily changed that way. I could potentially view or edit those files from my phone on the living room couch.
Lunk Sep 19, 2019 @ 2:17pm 
Originally posted by Caethyril:
There's no in-editor feature for this. Tools > Event Searcher can help find events with a specific name, in case that helps!

The following script call will list the IDs, names, and positions of all events on the current map:
$gameMap.events().forEach(function(ev) { var txt = ev.eventId().toString().padZero(3); txt += ": " + ev.event().name; txt += " (" + ev.x + "," + ev.y + ")"; console.info(txt); });
The information will be displayed in the "console" window; press F8 during test-play to show the console. ^_^

Otherwise you'll need something more sophisticated, since by default only one map's data is loaded at a time...I believe it's possible to load map data in-game without actually going to the map, though I'm not sure how. o_o'

Maybe consider making a plugin request over on RMW?
https://forums.rpgmakerweb.com/index.php?forums/js-plugin-requests.136/

Thank you very much for the tips. I can't wait to try out the console. And I will post a plugin request.
Grendgall Sep 19, 2019 @ 2:41pm 
Actually you can edit every file there. Especially the rpg_... files in js folder. But it's up to you what you can do there. Some changes crash the game some help making the perfect game.
For example: I edited the rpg_scenes file so that some windows don't close at battlescreen.
Lunk Sep 19, 2019 @ 2:45pm 
Originally posted by Grendgall:
Actually you can edit every file there. Especially the rpg_... files in js folder. But it's up to you what you can do there. Some changes crash the game some help making the perfect game.
For example: I edited the rpg_scenes file so that some windows don't close at battlescreen.
Okay cool I'll take a look :) Thank you
Caethyril Sep 20, 2019 @ 12:31am 
Good catch with the move route event list @Grendgall! =D
Originally posted by Grendgall:
For example: I edited the rpg_scenes file so that some windows don't close at battlescreen.
Just to mention, it's usually a better idea to write a plugin with the necessary overrides rather than edit the base code directly. It makes it easier to track/share/attribute edits, receive external support, "turn off" edits if they break the game, retain changes if a third-party plugin overwrites yours, etc. =)
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Sep 16, 2019 @ 3:27pm
Posts: 7