RPG Maker MV

RPG Maker MV

Mac OS X Catalina - Engine and games not compatible
I'm currently selling an RPG Maker MV game on steam and I've just realized it's not compatible on Mac OS X Catalina. The engine is exporting my game as a 32 bits app. Furthermore, the RPG Maker MV engine doesn't run on Catalina.

Anyone here in the same boat?
Last edited by Darkelite Studio Inc.; Nov 11, 2019 @ 5:45pm
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◢ k r i s ◤ Nov 9, 2019 @ 8:51pm 
I don't have access to a Macintosh anymore, so I can't troubleshoot this - but I'm not sure I quite understand something here. You're certain you have a 32-bit game export? RMMV exports games (for desktop) as web-apps wrapped inside of nw.js binaries (basically, every desktop RMMV game is just a minimalist chrome-browser). The Macintosh export includes a 64-bit executable of nwjs, because nwjs doesn't even come in 32-bit executables for Macintosh (since Macintosh stopped supporting 32-bit nearly a decade ago or more). You can see this for yourself here https://nwjs.io/downloads/ (no 32-Bit downloads for Macintosh available).

MacOS/nwjs: Mach-O 64-bit x86_64 executable, flags <NOUNDEFS|DYLDLINK|TWOLEVEL|BINDS_TO_WEAK|PIE>
This is the nwjs executable included by RMMV when I export for Mac OS X and check the binary with `file` in shell - and it's clearly 64-bit. I'd like for you to verify if it's the same for your exported game that's claimed to be 32-bit and, if possible, identify what files are suggesting a 32-bit application is being exported?

Again, I don't have access to a machine to troubleshoot this, but I'd actually suspect the dated version of nw.js included with RMMV exports is causing issues with notarization rather than an issue of binary architecture. There is a thread on github about the issue here https://github.com/nwjs/nw.js/issues/7117 and I think you should try downloading a normal (not the SDK) copy of the latest version of nwjs (using the former link) and in a backup copy of your exported game try replacing the nwjs program files with the latest version to see if that helps. Definitely make sure you don't overwrite your original copy of your exported game if you really can't access the Editor right now.

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As for the RMMV Editor being broken in Catalina, that's up to the RPG Maker devs to fix. Light a fire under their @ss and they'll get around to it eventually. :crazy_lif:
Last edited by ◢ k r i s ◤; Nov 9, 2019 @ 8:52pm
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Date Posted: Nov 9, 2019 @ 7:08pm
Posts: 1